优化指令,自动回复状态,防止用户过度查询

This commit is contained in:
liuwei
2025-11-25 10:52:04 +08:00
parent acb112b318
commit 28d282619e

View File

@@ -26,8 +26,10 @@ from db.xiuxian_db import XiuxianDB
from db.points_db import PointsDBOperator, PointSource from db.points_db import PointsDBOperator, PointSource
from datetime import timezone from datetime import timezone
class XiuxianRedisDB: class XiuxianRedisDB:
"""修仙插件的 Redis 访问封装:玩家缓存、限流键与排行榜。""" """修仙插件的 Redis 访问封装:玩家缓存、限流键与排行榜。"""
def __init__(self, db_manager: DBConnectionManager): def __init__(self, db_manager: DBConnectionManager):
self.db_manager = db_manager self.db_manager = db_manager
self.player_prefix = "xiuxian:cache:player:" self.player_prefix = "xiuxian:cache:player:"
@@ -342,7 +344,8 @@ class XiuxianPlugin(MessagePluginInterface):
else: else:
mn, q = kv, "1" mn, q = kv, "1"
mats[mn.strip()] = int(q.strip()) mats[mn.strip()] = int(q.strip())
self.recipes[name] = {"materials": mats, "stone": int(stone_part.strip()), "rate": float(rate_part.strip())} self.recipes[name] = {"materials": mats, "stone": int(stone_part.strip()),
"rate": float(rate_part.strip())}
except Exception as e: except Exception as e:
self.LOG.warning(f"解析配方失败: {r}, 错误: {e}") self.LOG.warning(f"解析配方失败: {r}, 错误: {e}")
@@ -478,67 +481,97 @@ class XiuxianPlugin(MessagePluginInterface):
return False, "不匹配的命令" return False, "不匹配的命令"
if not self.redis_db: if not self.redis_db:
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), "❌ 天道失序仙府未初始化Redis", sender) text = "❌ 天道失序仙府未初始化Redis" + self._compose_status_text(sender, roomid)
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), text,
sender)
if self.revoke: if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5) self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time,
new_msg_id, 5)
return False, "Redis未初始化" return False, "Redis未初始化"
# 限流:默认按用户+群维度;历练按用户全局维度 # 限流:默认按用户+群维度;历练按用户全局维度
if self.redis_db.check_rate_limited(sender, roomid or "", cmd): if self.redis_db.check_rate_limited(sender, roomid or "", cmd):
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), "⚠️ 道友莫急,天道有序,稍候再试", sender) text = "⚠️ 道友莫急,天道有序,稍候再试" + self._compose_status_text(sender, roomid)
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), text,
sender)
if self.revoke: if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5) self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time,
new_msg_id, 5)
return False, "限流" return False, "限流"
if cmd == "注册修仙": if cmd == "注册修仙":
return await self._cmd_register(bot, sender, roomid, content) ok, msg = await self._cmd_register(bot, sender, roomid, content)
return ok, msg
if cmd in ("修仙帮助", "帮助", "help", "修仙指令", "指令"): if cmd in ("修仙帮助", "帮助", "help", "修仙指令", "指令"):
return await self._cmd_help(bot, sender, roomid) ok, msg = await self._cmd_help(bot, sender, roomid)
return ok, msg
if cmd in ("积分购石", "积分换灵石"): if cmd in ("积分购石", "积分换灵石"):
return await self._cmd_points_to_stone(bot, sender, roomid, content) ok, msg = await self._cmd_points_to_stone(bot, sender, roomid, content)
return ok, msg
if cmd == "我的状态": if cmd == "我的状态":
return await self._cmd_status(bot, sender, roomid) ok, msg = await self._cmd_status(bot, sender, roomid)
return ok, msg
if cmd == "闭关": if cmd == "闭关":
return await self._cmd_cultivate(bot, sender, roomid) ok, msg = await self._cmd_cultivate(bot, sender, roomid)
return ok, msg
if cmd == "出关": if cmd == "出关":
return await self._cmd_finish_cultivate(bot, sender, roomid) ok, msg = await self._cmd_finish_cultivate(bot, sender, roomid)
return ok, msg
if cmd == "聚灵": if cmd == "聚灵":
return await self._cmd_gather(bot, sender, roomid, content) ok, msg = await self._cmd_gather(bot, sender, roomid, content)
return ok, msg
if cmd == "排行榜": if cmd == "排行榜":
return await self._cmd_leaderboard(bot, sender, roomid) ok, msg = await self._cmd_leaderboard(bot, sender, roomid)
return ok, msg
if cmd == "修仙签到": if cmd == "修仙签到":
return await self._cmd_signin(bot, sender, roomid) ok, msg = await self._cmd_signin(bot, sender, roomid)
return ok, msg
if cmd == "坊市": if cmd == "坊市":
return await self._cmd_shop(bot, sender, roomid) ok, msg = await self._cmd_shop(bot, sender, roomid)
return ok, msg
if cmd == "购买": if cmd == "购买":
return await self._cmd_buy(bot, sender, roomid, content) ok, msg = await self._cmd_buy(bot, sender, roomid, content)
return ok, msg
if cmd == "出售": if cmd == "出售":
return await self._cmd_sell(bot, sender, roomid, content) ok, msg = await self._cmd_sell(bot, sender, roomid, content)
return ok, msg
if cmd == "乾坤袋": if cmd == "乾坤袋":
return await self._cmd_bag(bot, sender, roomid) ok, msg = await self._cmd_bag(bot, sender, roomid)
return ok, msg
if cmd in ("使用", "服用"): if cmd in ("使用", "服用"):
return await self._cmd_use(bot, sender, roomid, content) ok, msg = await self._cmd_use(bot, sender, roomid, content)
return ok, msg
if cmd == "出门历练": if cmd == "出门历练":
return await self._cmd_expedition(bot, sender, roomid) ok, msg = await self._cmd_expedition(bot, sender, roomid)
return ok, msg
if cmd == "炼丹": if cmd == "炼丹":
return await self._cmd_alchemy(bot, sender, roomid, content) ok, msg = await self._cmd_alchemy(bot, sender, roomid, content)
return ok, msg
if cmd == "突破": if cmd == "突破":
return await self._cmd_breakthrough(bot, sender, roomid) ok, msg = await self._cmd_breakthrough(bot, sender, roomid)
return ok, msg
if cmd == "强行突破": if cmd == "强行突破":
return await self._cmd_force_breakthrough(bot, sender, roomid) ok, msg = await self._cmd_force_breakthrough(bot, sender, roomid)
return ok, msg
if cmd == "劫掠": if cmd == "劫掠":
return await self._cmd_rob(bot, sender, roomid, content) ok, msg = await self._cmd_rob(bot, sender, roomid, content)
return ok, msg
if cmd == "赠与": if cmd == "赠与":
return await self._cmd_give_stone(bot, sender, roomid, content) ok, msg = await self._cmd_give_stone(bot, sender, roomid, content)
return ok, msg
if cmd == "赠送": if cmd == "赠送":
return await self._cmd_give_item(bot, sender, roomid, content) ok, msg = await self._cmd_give_item(bot, sender, roomid, content)
return ok, msg
if cmd == "创建门派": if cmd == "创建门派":
return await self._cmd_clan_create(bot, sender, roomid, content) ok, msg = await self._cmd_clan_create(bot, sender, roomid, content)
return ok, msg
if cmd == "加入门派": if cmd == "加入门派":
return await self._cmd_clan_join(bot, sender, roomid, content) ok, msg = await self._cmd_clan_join(bot, sender, roomid, content)
return ok, msg
if cmd == "退出门派": if cmd == "退出门派":
return await self._cmd_clan_exit(bot, sender, roomid) ok, msg = await self._cmd_clan_exit(bot, sender, roomid)
return ok, msg
return False, "未知命令" return False, "未知命令"
@@ -606,10 +639,13 @@ class XiuxianPlugin(MessagePluginInterface):
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "注册修仙") self._rate_set(sender, roomid or "", "注册修仙")
# 初始化境界排行榜分值 # 初始化境界排行榜分值
self.redis_db.leaderboard_realm_add(sender, float(self._realm_score(player["realm"])) ) self.redis_db.leaderboard_realm_add(sender, float(self._realm_score(player["realm"])))
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), f"✅ 入道已定,道号:{dao_name}\n灵根:{root_name}", sender) client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender),
f"✅ 入道已定,道号:{dao_name}\n灵根:{root_name}",
sender)
if self.revoke: if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10) self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id,
10)
return True, "注册成功" return True, "注册成功"
async def _cmd_help(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_help(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -640,7 +676,8 @@ class XiuxianPlugin(MessagePluginInterface):
# self._rate_set(sender, "帮助") # self._rate_set(sender, "帮助")
return True, "帮助" return True, "帮助"
async def _cmd_points_to_stone(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_points_to_stone(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[
bool, str]:
if not self.points_db: if not self.points_db:
# client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "系统未初始化积分模块", sender) # client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "系统未初始化积分模块", sender)
# if self.revoke: # if self.revoke:
@@ -682,9 +719,8 @@ class XiuxianPlugin(MessagePluginInterface):
player["spirit_stone"] = int(player.get("spirit_stone", 0)) + stones_gain player["spirit_stone"] = int(player.get("spirit_stone", 0)) + stones_gain
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "积分购石") self._rate_set(sender, roomid or "", "积分购石")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 积分化石,消耗{pts},得灵石{stones_gain}{rate}分=1石", sender) await self._send_text_with_status(bot, sender, roomid,
if self.revoke: f"✅ 积分化石,消耗{pts},得灵石{stones_gain}{rate}分=1石", 10)
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "积分购石" return True, "积分购石"
async def _cmd_status(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_status(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -709,12 +745,44 @@ class XiuxianPlugin(MessagePluginInterface):
f"💎 灵石:{player.get('spirit_stone')}\n" f"💎 灵石:{player.get('spirit_stone')}\n"
f"💚 状态:{status_cn}" f"💚 状态:{status_cn}"
) )
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), msg, sender) client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), msg,
sender)
if self.revoke: if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 20) self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id,
20)
self._rate_set(sender, roomid or "", "我的状态") self._rate_set(sender, roomid or "", "我的状态")
return True, "状态展示" return True, "状态展示"
def _compose_status_text(self, sender: str, roomid: str) -> str:
player = self._get_player_with_cache(sender, roomid or "")
if not player:
return ""
player = self._check_status_update(player)
status_code = player.get("status")
status_cn = {
"Idle": "空闲",
"Cultivating": "闭关",
"Unstable_Qi": "气息不稳",
"Injured": "受伤保护",
"Expedition": "历练"
}.get(status_code, str(status_code))
return (
f"\n—— 当前状态 ——\n"
f"📇 道号:{player.get('dao_name')}{player.get('spirit_root')}\n"
f"✨ 境界:{player.get('realm')}(修为:{player.get('cultivation_points')}点)\n"
f"💎 灵石:{player.get('spirit_stone')}\n"
f"💚 状态:{status_cn}"
)
async def _send_text_with_status(self, bot: WechatAPIClient, sender: str, roomid: str, main_text: str,
revoke_seconds: int = 10):
status_text = self._compose_status_text(sender, roomid)
text = main_text + (status_text if status_text else "")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, text, sender)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id,
revoke_seconds)
async def _cmd_cultivate(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_cultivate(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
player = self._get_player_with_cache(sender, roomid or "") player = self._get_player_with_cache(sender, roomid or "")
if not player: if not player:
@@ -737,17 +805,13 @@ class XiuxianPlugin(MessagePluginInterface):
"Injured": "受伤保护", "Injured": "受伤保护",
"Expedition": "历练" "Expedition": "历练"
}.get(status, str(status)) }.get(status, str(status))
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), f"当前状态[{status_cn}]不宜闭关", sender) await self._send_text_with_status(bot, sender, roomid, f"当前状态[{status_cn}]不宜闭关", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "状态不可闭关" return False, "状态不可闭关"
player["status"] = "Cultivating" player["status"] = "Cultivating"
player["last_cultivate_time"] = datetime.now(timezone.utc).isoformat() player["last_cultivate_time"] = datetime.now(timezone.utc).isoformat()
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "闭关") self._rate_set(sender, roomid or "", "闭关")
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), "✅ 已入静闭关,期间天道护持,不可被劫", sender) await self._send_text_with_status(bot, sender, roomid, "✅ 已入静闭关,期间天道护持,不可被劫", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "闭关成功" return True, "闭关成功"
async def _cmd_finish_cultivate(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_finish_cultivate(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -790,9 +854,9 @@ class XiuxianPlugin(MessagePluginInterface):
self._auto_layer_up(sender, player) self._auto_layer_up(sender, player)
self.redis_db.leaderboard_add(sender, float(player["cultivation_points"])) self.redis_db.leaderboard_add(sender, float(player["cultivation_points"]))
self._rate_set(sender, roomid or "", "出关") self._rate_set(sender, roomid or "", "出关")
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), f"✅ 出关一朝,修为进益:{gain}{duration_hours:.1f}小时)\n现有修为:{player['cultivation_points']}\n状态:气息未平 {self.unstable_qi_minutes}分钟", sender) await self._send_text_with_status(bot, sender, roomid,
if self.revoke: f"✅ 出关一朝,修为进益:{gain}{duration_hours:.1f}小时)\n现有修为:{player['cultivation_points']}\n状态:气息未平 {self.unstable_qi_minutes}分钟",
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 20) 10)
return True, "出关结算" return True, "出关结算"
async def _cmd_gather(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_gather(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
@@ -845,9 +909,7 @@ class XiuxianPlugin(MessagePluginInterface):
self._auto_layer_up(sender, player) self._auto_layer_up(sender, player)
self.redis_db.leaderboard_add(sender, float(player["cultivation_points"])) self.redis_db.leaderboard_add(sender, float(player["cultivation_points"]))
self._rate_set(sender, roomid or "", "聚灵") self._rate_set(sender, roomid or "", "聚灵")
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), f"✅ 灵气入体,消耗灵石{qty},修为涨{gain}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 灵气入体,消耗灵石{qty},修为涨{gain}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "聚灵成功" return True, "聚灵成功"
async def _cmd_leaderboard(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_leaderboard(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -861,9 +923,8 @@ class XiuxianPlugin(MessagePluginInterface):
mark = "" if uid == sender else "" mark = "" if uid == sender else ""
lines.append(f"{rank}. {nick} - 修为 {cp} {mark}") lines.append(f"{rank}. {nick} - 修为 {cp} {mark}")
rank += 1 rank += 1
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), "\n".join(lines), sender) client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender),
if self.revoke: "\n".join(lines), sender)
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 20)
self._rate_set(sender, roomid or "", "排行榜") self._rate_set(sender, roomid or "", "排行榜")
return True, "排行榜" return True, "排行榜"
@@ -873,7 +934,8 @@ class XiuxianPlugin(MessagePluginInterface):
def _save_player(self, player: Dict[str, Any]): def _save_player(self, player: Dict[str, Any]):
if self.xdb: if self.xdb:
fields = {} fields = {}
for k in ("group_id","dao_name","realm","spirit_root","cultivation_points","spirit_stone","status","status_until","last_cultivate_time","clan_id"): for k in ("group_id", "dao_name", "realm", "spirit_root", "cultivation_points", "spirit_stone", "status",
"status_until", "last_cultivate_time", "clan_id"):
if k in player: if k in player:
fields[k] = player[k] fields[k] = player[k]
try: try:
@@ -993,18 +1055,14 @@ class XiuxianPlugin(MessagePluginInterface):
player["spirit_stone"] = int(player.get("spirit_stone", 0)) + reward player["spirit_stone"] = int(player.get("spirit_stone", 0)) + reward
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "签到") self._rate_set(sender, roomid or "", "签到")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 灵运昌盛,获灵石{reward}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 灵运昌盛,获灵石{reward}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "签到成功" return True, "签到成功"
async def _cmd_shop(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_shop(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
lines = ["🛒 坊市陈列"] lines = ["🛒 坊市陈列"]
for item in self.shop_items: for item in self.shop_items:
lines.append(f"{item['name']} [{item['type']}] - {item['price']}灵石") lines.append(f"{item['name']} [{item['type']}] - {item['price']}灵石")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "\n".join(lines), sender) await self._send_text_with_status(bot, sender, roomid, "\n".join(lines), 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 20)
self._rate_set(sender, roomid or "", "坊市") self._rate_set(sender, roomid or "", "坊市")
return True, "坊市" return True, "坊市"
@@ -1049,15 +1107,14 @@ class XiuxianPlugin(MessagePluginInterface):
player["inventory"] = inv player["inventory"] = inv
if self.xdb: if self.xdb:
try: try:
self.xdb.update_player_fields(sender, player.get("group_id", ""), {"spirit_stone": player["spirit_stone"]}) self.xdb.update_player_fields(sender, player.get("group_id", ""),
self.xdb.add_item(sender, item_name, item.get("type","other"), qty) {"spirit_stone": player["spirit_stone"]})
self.xdb.add_item(sender, item_name, item.get("type", "other"), qty)
except Exception: except Exception:
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "购买") self._rate_set(sender, roomid or "", "购买")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 已购得 {item_name} × {qty}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 已购得 {item_name} × {qty}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "购买成功" return True, "购买成功"
async def _cmd_sell(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_sell(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
@@ -1088,14 +1145,13 @@ class XiuxianPlugin(MessagePluginInterface):
if self.xdb: if self.xdb:
try: try:
self.xdb.remove_item(sender, item_name, qty) self.xdb.remove_item(sender, item_name, qty)
self.xdb.update_player_fields(sender, player.get("group_id", ""), {"spirit_stone": player["spirit_stone"]}) self.xdb.update_player_fields(sender, player.get("group_id", ""),
{"spirit_stone": player["spirit_stone"]})
except Exception: except Exception:
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "出售") self._rate_set(sender, roomid or "", "出售")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 已出手 {item_name} × {qty},入账灵石{revenue}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 已出手 {item_name} × {qty},入账灵石{revenue}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "出售成功" return True, "出售成功"
async def _cmd_bag(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_bag(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -1118,9 +1174,7 @@ class XiuxianPlugin(MessagePluginInterface):
else: else:
for it in items: for it in items:
lines.append(f"{it['name']} × {it['quantity']}") lines.append(f"{it['name']} × {it['quantity']}")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "\n".join(lines), sender) await self._send_text_with_status(bot, sender, roomid, "\n".join(lines), 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 20)
self._rate_set(sender, roomid or "", "背包") self._rate_set(sender, roomid or "", "背包")
return True, "背包" return True, "背包"
@@ -1129,9 +1183,12 @@ class XiuxianPlugin(MessagePluginInterface):
if not player: if not player:
return False, "道友尚未踏入仙途,请先发送:注册修仙 道号" return False, "道友尚未踏入仙途,请先发送:注册修仙 道号"
if self.redis_db.check_rate_limited(sender, "__global__", "出门历练"): if self.redis_db.check_rate_limited(sender, "__global__", "出门历练"):
client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender), "⚠️ 天机不可泄,今日行程已定,稍候再试", sender) client_msg_id, create_time, new_msg_id = await bot.send_text_message((roomid if roomid else sender),
"⚠️ 天机不可泄,今日行程已定,稍候再试",
sender)
if self.revoke: if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5) self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time,
new_msg_id, 5)
return False, "限流" return False, "限流"
player = self._check_status_update(player) player = self._check_status_update(player)
@@ -1276,7 +1333,11 @@ class XiuxianPlugin(MessagePluginInterface):
player["status_until"] = final_until player["status_until"] = final_until
if self.xdb: if self.xdb:
try: try:
self.xdb.update_player_fields(sender, player.get("group_id", ""), {"spirit_stone": player["spirit_stone"], "cultivation_points": player.get("cultivation_points", 0), "status": player.get("status"), "status_until": player.get("status_until")}) self.xdb.update_player_fields(sender, player.get("group_id", ""),
{"spirit_stone": player["spirit_stone"],
"cultivation_points": player.get("cultivation_points", 0),
"status": player.get("status"),
"status_until": player.get("status_until")})
for k, v in mats_gain.items(): for k, v in mats_gain.items():
self.xdb.add_item(sender, k, "材料", v) self.xdb.add_item(sender, k, "材料", v)
except Exception: except Exception:
@@ -1289,9 +1350,7 @@ class XiuxianPlugin(MessagePluginInterface):
msg = f"✅ 行走四方所得:灵石{total_stones_delta},修为{cult_gain},材料:{mats_text}\n遭遇:{''.join(happened)}" msg = f"✅ 行走四方所得:灵石{total_stones_delta},修为{cult_gain},材料:{mats_text}\n遭遇:{''.join(happened)}"
else: else:
msg = f"✅ 行走四方所得:灵石{total_stones_delta},材料:{mats_text}\n遭遇:{''.join(happened)}" msg = f"✅ 行走四方所得:灵石{total_stones_delta},材料:{mats_text}\n遭遇:{''.join(happened)}"
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, msg, sender) await self._send_text_with_status(bot, sender, roomid, msg, 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 90)
return True, "历练成功" return True, "历练成功"
async def _cmd_use(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_use(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
@@ -1317,9 +1376,7 @@ class XiuxianPlugin(MessagePluginInterface):
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "使用") self._rate_set(sender, roomid or "", "使用")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "✅ 符文已启,本次聚灵更为顺畅", sender) await self._send_text_with_status(bot, sender, roomid, "✅ 符文已启,本次聚灵更为顺畅", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "使用聚灵符" return True, "使用聚灵符"
if item_name == "回气丹": if item_name == "回气丹":
status = player.get("status", "Idle") status = player.get("status", "Idle")
@@ -1336,9 +1393,7 @@ class XiuxianPlugin(MessagePluginInterface):
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "使用") self._rate_set(sender, roomid or "", "使用")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "✅ 服下回气丹,气息平稳,恢复空闲", sender) await self._send_text_with_status(bot, sender, roomid, "✅ 服下回气丹,气息平稳,恢复空闲", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "服用回气丹" return True, "服用回气丹"
# 灵根提升丹药 # 灵根提升丹药
upgrade_map = { upgrade_map = {
@@ -1372,19 +1427,17 @@ class XiuxianPlugin(MessagePluginInterface):
player["spirit_root_mult"] = mult player["spirit_root_mult"] = mult
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "使用") self._rate_set(sender, roomid or "", "使用")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 灵根蜕变,当前灵根:{target}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 灵根蜕变,当前灵根:{target}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "灵根提升成功" return True, "灵根提升成功"
else: else:
# 失败,受伤保护 # 失败,受伤保护
player["status"] = "Injured" player["status"] = "Injured"
player["status_until"] = (datetime.now(timezone.utc) + timedelta(minutes=rule["injured_min"])) .isoformat() player["status_until"] = (
datetime.now(timezone.utc) + timedelta(minutes=rule["injured_min"])).isoformat()
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "使用") self._rate_set(sender, roomid or "", "使用")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"❌ 灵根淬炼失利,灵气反噬,受伤{rule['injured_min']}分钟", sender) await self._send_text_with_status(bot, sender, roomid,
if self.revoke: f"❌ 灵根淬炼失利,灵气反噬,受伤{rule['injured_min']}分钟", 10)
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return False, "灵根提升失败" return False, "灵根提升失败"
return False, "不可使用的物品" return False, "不可使用的物品"
@@ -1429,10 +1482,13 @@ class XiuxianPlugin(MessagePluginInterface):
player["inventory"] = inv player["inventory"] = inv
if fail > 0: if fail > 0:
player["status"] = "Unstable_Qi" player["status"] = "Unstable_Qi"
player["status_until"] = (datetime.now(timezone.utc) + timedelta(minutes=int(self.unstable_qi_minutes))).isoformat() player["status_until"] = (
datetime.now(timezone.utc) + timedelta(minutes=int(self.unstable_qi_minutes))).isoformat()
if self.xdb: if self.xdb:
try: try:
self.xdb.update_player_fields(sender, player.get("group_id", ""), {"spirit_stone": player["spirit_stone"], "status": player.get("status"), "status_until": player.get("status_until")}) self.xdb.update_player_fields(sender, player.get("group_id", ""),
{"spirit_stone": player["spirit_stone"], "status": player.get("status"),
"status_until": player.get("status_until")})
if success > 0: if success > 0:
self.xdb.add_item(sender, item_name, item_type, success) self.xdb.add_item(sender, item_name, item_type, success)
for mk, nv in need.items(): for mk, nv in need.items():
@@ -1443,9 +1499,8 @@ class XiuxianPlugin(MessagePluginInterface):
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "炼丹") self._rate_set(sender, roomid or "", "炼丹")
msg = f"✅ 丹炉开盖,成丹{success},走丹{fail}" msg = f"✅ 丹炉开盖,成丹{success},走丹{fail}"
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, msg, sender) await self._send_text_with_status(bot, sender, roomid, msg, 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "炼丹完成" return True, "炼丹完成"
async def _cmd_breakthrough(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_breakthrough(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -1463,30 +1518,25 @@ class XiuxianPlugin(MessagePluginInterface):
prefix, layer = self._parse_realm(cur_realm) prefix, layer = self._parse_realm(cur_realm)
# 优化检查是否真的达到10层 # 优化检查是否真的达到10层
if layer is None or layer < 10: if layer is None or layer < 10:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"当前境界:{cur_realm},唯有至{prefix}10层方可冲关", sender) await self._send_text_with_status(bot, sender, roomid, f"当前境界:{cur_realm},唯有至{prefix}10层方可冲关",
if self.revoke: 10)
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未到瓶颈" return False, "未到瓶颈"
stage_key = f"{prefix}10层" stage_key = f"{prefix}10层"
stage_conf = self.break_config.get(stage_key) stage_conf = self.break_config.get(stage_key)
if not stage_conf: if not stage_conf:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "此境瓶颈暂未开示,无法突破", sender) await self._send_text_with_status(bot, sender, roomid, "此境瓶颈暂未开示,无法突破", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未配置突破" return False, "未配置突破"
pill_conf = stage_conf.get("pill") pill_conf = stage_conf.get("pill")
if not pill_conf: if not pill_conf:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "丹道途径未明,暂不可试", sender) await self._send_text_with_status(bot, sender, roomid, "丹道途径未明,暂不可试", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未配置" return False, "未配置"
# 从配置中获取丹药名称 # 从配置中获取丹药名称
pill_item_name = pill_conf.get("item") pill_item_name = pill_conf.get("item")
if not pill_item_name: if not pill_item_name:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "缺少突破丹药的指引", sender) await self._send_text_with_status(bot, sender, roomid, "缺少突破丹药的指引", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "丹药未配置" return False, "丹药未配置"
# 优化:从数据库读取最新的背包数据,确保数据准确性 # 优化:从数据库读取最新的背包数据,确保数据准确性
@@ -1508,14 +1558,12 @@ class XiuxianPlugin(MessagePluginInterface):
pill_item_count = inv.get(pill_item_name, 0) pill_item_count = inv.get(pill_item_name, 0)
if points < pill_conf["cost"]: if points < pill_conf["cost"]:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "底蕴未满,暂不可冲关", sender) await self._send_text_with_status(bot, sender, roomid, "底蕴未满,暂不可冲关", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "修为不足" return False, "修为不足"
if pill_item_count <= 0: if pill_item_count <= 0:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"丹药未备:{pill_item_name}", sender) await self._send_text_with_status(bot, sender, roomid, f"丹药未备:{pill_item_name}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "缺少丹药" return False, "缺少丹药"
# 更新内存中的inventory用于缓存 # 更新内存中的inventory用于缓存
inv = player.get("inventory") or {} inv = player.get("inventory") or {}
@@ -1525,7 +1573,8 @@ class XiuxianPlugin(MessagePluginInterface):
if self.xdb: if self.xdb:
try: try:
self.xdb.remove_item(sender, pill_item_name, 1) self.xdb.remove_item(sender, pill_item_name, 1)
self.xdb.update_player_fields(sender, player.get("group_id", ""), {"cultivation_points": player["cultivation_points"]}) self.xdb.update_player_fields(sender, player.get("group_id", ""),
{"cultivation_points": player["cultivation_points"]})
self.redis_db.invalidate_player(sender, player.get("group_id", "")) self.redis_db.invalidate_player(sender, player.get("group_id", ""))
except Exception as e: except Exception as e:
logger.warning(f"突破时更新数据库失败: {e}, user_id={sender}") logger.warning(f"突破时更新数据库失败: {e}, user_id={sender}")
@@ -1535,17 +1584,15 @@ class XiuxianPlugin(MessagePluginInterface):
self._set_realm(sender, player, pill_conf["target"]) self._set_realm(sender, player, pill_conf["target"])
self.redis_db.leaderboard_add(sender, float(player["cultivation_points"])) self.redis_db.leaderboard_add(sender, float(player["cultivation_points"]))
self._rate_set(sender, roomid or "", "突破") self._rate_set(sender, roomid or "", "突破")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 雷霆破关,晋至{pill_conf['target']}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 雷霆破关,晋至{pill_conf['target']}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "突破成功" return True, "突破成功"
else: else:
# 失败时也要保存玩家数据 # 失败时也要保存玩家数据
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "突破") self._rate_set(sender, roomid or "", "突破")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "❌ 闭关未成,功亏一篑", sender) await self._send_text_with_status(bot, sender, roomid, "❌ 闭关未成,功亏一篑", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "突破失败" return False, "突破失败"
async def _cmd_force_breakthrough(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_force_breakthrough(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
@@ -1562,32 +1609,30 @@ class XiuxianPlugin(MessagePluginInterface):
prefix, layer = self._parse_realm(cur_realm) prefix, layer = self._parse_realm(cur_realm)
# 优化检查是否真的达到10层 # 优化检查是否真的达到10层
if layer is None or layer < 10: if layer is None or layer < 10:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"当前境界:{cur_realm},至{prefix}10层方能冒险强行冲关", sender) await self._send_text_with_status(bot, sender, roomid,
if self.revoke: f"当前境界:{cur_realm},至{prefix}10层方能冒险强行冲关", 10)
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未到瓶颈" return False, "未到瓶颈"
stage_key = f"{prefix}10层" stage_key = f"{prefix}10层"
stage_conf = self.break_config.get(stage_key) stage_conf = self.break_config.get(stage_key)
if not stage_conf: if not stage_conf:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "此境瓶颈暂未开示,无法强行冲关", sender) await self._send_text_with_status(bot, sender, roomid, "此境瓶颈暂未开示,无法强行冲关", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未配置突破" return False, "未配置突破"
hard_conf = stage_conf.get("hard") hard_conf = stage_conf.get("hard")
if not hard_conf: if not hard_conf:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "强行之法未载,难以施为", sender) await self._send_text_with_status(bot, sender, roomid, "强行之法未载,难以施为", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未配置" return False, "未配置"
if points < hard_conf["cost"]: if points < hard_conf["cost"]:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "底蕴不足,强行为之只会贻害", sender) await self._send_text_with_status(bot, sender, roomid, "底蕴不足,强行为之只会贻害", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "修为不足" return False, "修为不足"
player["cultivation_points"] = points - hard_conf["cost"] player["cultivation_points"] = points - hard_conf["cost"]
if self.xdb: if self.xdb:
try: try:
self.xdb.update_player_fields(sender, player.get("group_id", ""), {"cultivation_points": player["cultivation_points"]}) self.xdb.update_player_fields(sender, player.get("group_id", ""),
{"cultivation_points": player["cultivation_points"]})
self.redis_db.invalidate_player(sender, player.get("group_id", "")) self.redis_db.invalidate_player(sender, player.get("group_id", ""))
except Exception as e: except Exception as e:
logger.warning(f"强行突破时更新数据库失败: {e}, user_id={sender}") logger.warning(f"强行突破时更新数据库失败: {e}, user_id={sender}")
@@ -1596,17 +1641,15 @@ class XiuxianPlugin(MessagePluginInterface):
self._set_realm(sender, player, hard_conf["target"]) self._set_realm(sender, player, hard_conf["target"])
self.redis_db.leaderboard_add(sender, float(player["cultivation_points"])) self.redis_db.leaderboard_add(sender, float(player["cultivation_points"]))
self._rate_set(sender, roomid or "", "强行突破") self._rate_set(sender, roomid or "", "强行突破")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 硬撼瓶颈,勉强晋至{hard_conf['target']}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 硬撼瓶颈,勉强晋至{hard_conf['target']}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "强行突破成功" return True, "强行突破成功"
else: else:
# 失败时也要保存玩家数据 # 失败时也要保存玩家数据
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "强行突破") self._rate_set(sender, roomid or "", "强行突破")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "❌ 强行冲关失败,灵气反噬!", sender) await self._send_text_with_status(bot, sender, roomid, "❌ 强行冲关失败,灵气反噬!", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "强行突破失败" return False, "强行突破失败"
async def _cmd_rob(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_rob(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
@@ -1633,24 +1676,20 @@ class XiuxianPlugin(MessagePluginInterface):
# 新手保护:不可劫掠炼气期 # 新手保护:不可劫掠炼气期
def_prefix, _ = self._parse_realm(defender.get("realm", "炼气1层")) def_prefix, _ = self._parse_realm(defender.get("realm", "炼气1层"))
if def_prefix == "炼气": if def_prefix == "炼气":
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "对方新入仙途,天道庇护,暂不可劫", sender) await self._send_text_with_status(bot, sender, roomid, "对方新入仙途,天道庇护,暂不可劫", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "新手保护" return False, "新手保护"
if defender.get("status") in ("Cultivating", "Injured"): if defender.get("status") in ("Cultivating", "Injured"):
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "对方正受天道护持或闭关参悟,切莫打扰", sender) await self._send_text_with_status(bot, sender, roomid, "对方正受天道护持或闭关参悟,切莫打扰", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "目标保护" return False, "目标保护"
if roomid and (attacker.get("group_id") != roomid or defender.get("group_id") != roomid): if roomid and (attacker.get("group_id") != roomid or defender.get("group_id") != roomid):
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "只可在同一仙门之境内行劫", sender) await self._send_text_with_status(bot, sender, roomid, "只可在同一仙门之境内行劫", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "跨群" return False, "跨群"
if attacker.get("clan_id") and defender.get("clan_id") and attacker.get("clan_id") == defender.get("clan_id"): if attacker.get("clan_id") and defender.get("clan_id") and attacker.get("clan_id") == defender.get("clan_id"):
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "同门手足,不可相互劫掠", sender) await self._send_text_with_status(bot, sender, roomid, "同门手足,不可相互劫掠", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "同门" return False, "同门"
a_pts = int(attacker.get("cultivation_points", 0)) a_pts = int(attacker.get("cultivation_points", 0))
d_pts = int(defender.get("cultivation_points", 0)) d_pts = int(defender.get("cultivation_points", 0))
@@ -1666,79 +1705,79 @@ class XiuxianPlugin(MessagePluginInterface):
defender["spirit_stone"] = d_stones - gain defender["spirit_stone"] = d_stones - gain
attacker["spirit_stone"] = int(attacker.get("spirit_stone", 0)) + gain attacker["spirit_stone"] = int(attacker.get("spirit_stone", 0)) + gain
defender["status"] = "Injured" defender["status"] = "Injured"
defender["status_until"] = (datetime.now(timezone.utc) + timedelta(minutes=int(self.injured_minutes))).isoformat() defender["status_until"] = (
datetime.now(timezone.utc) + timedelta(minutes=int(self.injured_minutes))).isoformat()
if self.xdb: if self.xdb:
try: try:
self.xdb.update_player_fields(defender.get("user_id"), defender.get("group_id", ""), {"spirit_stone": defender["spirit_stone"], "status": defender["status"], "status_until": defender["status_until"]}) self.xdb.update_player_fields(defender.get("user_id"), defender.get("group_id", ""),
self.xdb.update_player_fields(attacker.get("user_id"), attacker.get("group_id", ""), {"spirit_stone": attacker["spirit_stone"]}) {"spirit_stone": defender["spirit_stone"],
"status": defender["status"],
"status_until": defender["status_until"]})
self.xdb.update_player_fields(attacker.get("user_id"), attacker.get("group_id", ""),
{"spirit_stone": attacker["spirit_stone"]})
except Exception: except Exception:
pass pass
self._save_player(defender) self._save_player(defender)
self._save_player(attacker) self._save_player(attacker)
self._rate_set(sender, roomid or "", "劫掠") self._rate_set(sender, roomid or "", "劫掠")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 劫掠得手,入账灵石{gain}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 劫掠得手,入账灵石{gain}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
if roomid: if roomid:
g_client_msg_id, g_create_time, g_new_msg_id = await bot.send_text_message(roomid, f"{sender} 劫掠 {target} 得手,目标陷入重创,暂受天道庇护", [target]) g_client_msg_id, g_create_time, g_new_msg_id = await bot.send_text_message(roomid,
f"{sender} 劫掠 {target} 得手,目标陷入重创,暂受天道庇护",
[target])
if self.revoke: if self.revoke:
self.revoke.add_message_to_revoke(roomid, g_client_msg_id, g_create_time, g_new_msg_id, 10) self.revoke.add_message_to_revoke(roomid, g_client_msg_id, g_create_time, g_new_msg_id, 10)
return True, "劫掠成功" return True, "劫掠成功"
else: else:
self._rate_set(sender, roomid or "", "劫掠") self._rate_set(sender, roomid or "", "劫掠")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "❌ 劫掠受挫,风声紧,暂且退去", sender) await self._send_text_with_status(bot, sender, roomid, "❌ 劫掠受挫,风声紧,暂且退去", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "劫掠失败" return False, "劫掠失败"
async def _cmd_give_stone(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_give_stone(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
parts = content.strip().split() parts = content.strip().split()
if len(parts) < 2: if len(parts) < 2:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "格式:赠与 目标 数量", sender) await self._send_text_with_status(bot, sender, roomid, "格式:赠与 目标 数量", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "命令格式错误" return False, "命令格式错误"
target = parts[0].lstrip("@") target = parts[0].lstrip("@")
try: try:
qty = int(parts[1]) qty = int(parts[1])
except Exception: except Exception:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "格式:赠与 目标 数量", sender) await self._send_text_with_status(bot, sender, roomid, "格式:赠与 目标 数量", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "命令格式错误" return False, "命令格式错误"
giver = self._get_player_with_cache(sender, roomid or "") giver = self._get_player_with_cache(sender, roomid or "")
receiver = self._get_player_with_cache(target, roomid or "") receiver = self._get_player_with_cache(target, roomid or "")
if not giver or not receiver: if not giver or not receiver:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "需双方皆踏入仙途", sender) await self._send_text_with_status(bot, sender, roomid, "需双方皆踏入仙途", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "道友尚未踏入仙途,请先发送:注册修仙 道号" return False, "道友尚未踏入仙途,请先发送:注册修仙 道号"
if not giver.get("clan_id") or giver.get("clan_id") != receiver.get("clan_id"): if not giver.get("clan_id") or giver.get("clan_id") != receiver.get("clan_id"):
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "灵石只可同门相赠", sender) await self._send_text_with_status(bot, sender, roomid, "灵石只可同门相赠", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "不同门" return False, "不同门"
stones = int(giver.get("spirit_stone", 0)) stones = int(giver.get("spirit_stone", 0))
if qty <= 0 or stones < qty: if qty <= 0 or stones < qty:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "灵石不足或数量有误", sender) await self._send_text_with_status(bot, sender, roomid, "灵石不足或数量有误", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "灵石不够,修行不可强行为之" return False, "灵石不够,修行不可强行为之"
giver["spirit_stone"] = stones - qty giver["spirit_stone"] = stones - qty
receiver["spirit_stone"] = int(receiver.get("spirit_stone", 0)) + qty receiver["spirit_stone"] = int(receiver.get("spirit_stone", 0)) + qty
if self.xdb: if self.xdb:
try: try:
self.xdb.update_player_fields(sender, giver.get("group_id", ""), {"spirit_stone": giver["spirit_stone"]}) self.xdb.update_player_fields(sender, giver.get("group_id", ""),
self.xdb.update_player_fields(target, receiver.get("group_id", ""), {"spirit_stone": receiver["spirit_stone"]}) {"spirit_stone": giver["spirit_stone"]})
self.xdb.update_player_fields(target, receiver.get("group_id", ""),
{"spirit_stone": receiver["spirit_stone"]})
except Exception: except Exception:
pass pass
# 使用_save_player确保同时保存到Redis和MariaDB # 使用_save_player确保同时保存到Redis和MariaDB
self._save_player(giver) self._save_player(giver)
self._save_player(receiver) self._save_player(receiver)
self._rate_set(sender, roomid or "", "赠与") self._rate_set(sender, roomid or "", "赠与")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 已向 {target} 相赠灵石 {qty}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 已向 {target} 相赠灵石 {qty}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "赠与成功" return True, "赠与成功"
async def _cmd_give_item(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_give_item(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
@@ -1766,9 +1805,8 @@ class XiuxianPlugin(MessagePluginInterface):
return False, "道友尚未踏入仙途,请先发送:注册修仙 道号" return False, "道友尚未踏入仙途,请先发送:注册修仙 道号"
inv_g = giver.get("inventory") or {} inv_g = giver.get("inventory") or {}
if inv_g.get(item_name, 0) < qty or qty <= 0: if inv_g.get(item_name, 0) < qty or qty <= 0:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "乾坤袋物品不足或数量有误", sender) await self._send_text_with_status(bot, sender, roomid, "乾坤袋物品不足或数量有误", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "物品不足" return False, "物品不足"
inv_r = receiver.get("inventory") or {} inv_r = receiver.get("inventory") or {}
inv_g[item_name] = inv_g.get(item_name, 0) - qty inv_g[item_name] = inv_g.get(item_name, 0) - qty
@@ -1778,26 +1816,20 @@ class XiuxianPlugin(MessagePluginInterface):
if self.xdb: if self.xdb:
ok = self.xdb.transfer_item(sender, target, item_name, qty) ok = self.xdb.transfer_item(sender, target, item_name, qty)
if not ok: if not ok:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "物品转移不成", sender) await self._send_text_with_status(bot, sender, roomid, "物品转移不成", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "转移失败" return False, "转移失败"
self.redis_db.invalidate_player(sender, giver.get("group_id", "")) self.redis_db.invalidate_player(sender, giver.get("group_id", ""))
self.redis_db.invalidate_player(target, receiver.get("group_id", "")) self.redis_db.invalidate_player(target, receiver.get("group_id", ""))
self._save_player(giver) self._save_player(giver)
self._save_player(receiver) self._save_player(receiver)
self._rate_set(sender, roomid or "", "赠送") self._rate_set(sender, roomid or "", "赠送")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 已向 {target} 赠送 {item_name} × {qty}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 已向 {target} 赠送 {item_name} × {qty}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "赠送成功" return True, "赠送成功"
async def _cmd_clan_create(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_clan_create(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
name = content.strip() name = content.strip()
if not name: if not name:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "格式:创建门派 名称", sender) await self._send_text_with_status(bot, sender, roomid, "格式:创建门派 名称", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "命令格式错误" return False, "命令格式错误"
player = self._get_player_with_cache(sender, roomid or "") player = self._get_player_with_cache(sender, roomid or "")
if not player: if not player:
@@ -1808,17 +1840,13 @@ class XiuxianPlugin(MessagePluginInterface):
prefix, _ = self._parse_realm(player.get("realm", "炼气1层")) prefix, _ = self._parse_realm(player.get("realm", "炼气1层"))
allowed = {"元婴", "化神", "合体", "大乘", "渡劫", "真仙"} allowed = {"元婴", "化神", "合体", "大乘", "渡劫", "真仙"}
if prefix not in allowed: if prefix not in allowed:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "唯元婴以上方可立宗开派", sender) await self._send_text_with_status(bot, sender, roomid, "唯元婴以上方可立宗开派", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "境界不足" return False, "境界不足"
clan_id = None clan_id = None
if self.xdb: if self.xdb:
clan_id = self.xdb.create_clan(name, roomid or "", sender) clan_id = self.xdb.create_clan(name, roomid or "", sender)
if clan_id is None: if clan_id is None:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "此门已在或因故未成", sender) await self._send_text_with_status(bot, sender, roomid, "此门已在或因故未成", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "门派失败" return False, "门派失败"
if player and clan_id is not None: if player and clan_id is not None:
player["clan_id"] = int(clan_id) player["clan_id"] = int(clan_id)
@@ -1830,31 +1858,27 @@ class XiuxianPlugin(MessagePluginInterface):
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "创建门派") self._rate_set(sender, roomid or "", "创建门派")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 山门立成:{name}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 山门立成:{name}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "创建门派" return True, "创建门派"
async def _cmd_clan_join(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]: async def _cmd_clan_join(self, bot: WechatAPIClient, sender: str, roomid: str, content: str) -> Tuple[bool, str]:
name = content.strip() name = content.strip()
if not name: if not name:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "格式:加入门派 名称", sender) await self._send_text_with_status(bot, sender, roomid, "格式:加入门派 名称", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "命令格式错误" return False, "命令格式错误"
player = self._get_player_with_cache(sender, roomid or "") player = self._get_player_with_cache(sender, roomid or "")
if not player: if not player:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "道友尚未踏入仙途,请先发送:注册修仙 道号", sender) await self._send_text_with_status(bot, sender, roomid, "道友尚未踏入仙途,请先发送:注册修仙 道号", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "道友尚未踏入仙途,请先发送:注册修仙 道号" return False, "道友尚未踏入仙途,请先发送:注册修仙 道号"
cid = None cid = None
if self.xdb: if self.xdb:
cid = self.xdb.get_clan_id(roomid or "", name) cid = self.xdb.get_clan_id(roomid or "", name)
if not cid: if not cid:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "世间无此门派", sender) await self._send_text_with_status(bot, sender, roomid, "世间无此门派", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "门派不存在" return False, "门派不存在"
player["clan_id"] = int(cid) if isinstance(cid, str) else cid player["clan_id"] = int(cid) if isinstance(cid, str) else cid
if self.xdb: if self.xdb:
@@ -1865,17 +1889,15 @@ class XiuxianPlugin(MessagePluginInterface):
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "加入门派") self._rate_set(sender, roomid or "", "加入门派")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, f"✅ 已拜入:{name}", sender) await self._send_text_with_status(bot, sender, roomid, f"✅ 已拜入:{name}", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "加入门派" return True, "加入门派"
async def _cmd_clan_exit(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]: async def _cmd_clan_exit(self, bot: WechatAPIClient, sender: str, roomid: str) -> Tuple[bool, str]:
player = self._get_player_with_cache(sender, roomid or "") player = self._get_player_with_cache(sender, roomid or "")
if not player: if not player:
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "道友尚未踏入仙途,请先发送:注册修仙 道号", sender) await self._send_text_with_status(bot, sender, roomid, "道友尚未踏入仙途,请先发送:注册修仙 道号", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 5)
return False, "未注册" return False, "未注册"
player["clan_id"] = None player["clan_id"] = None
if self.xdb: if self.xdb:
@@ -1886,7 +1908,6 @@ class XiuxianPlugin(MessagePluginInterface):
pass pass
self._save_player(player) self._save_player(player)
self._rate_set(sender, roomid or "", "退出门派") self._rate_set(sender, roomid or "", "退出门派")
client_msg_id, create_time, new_msg_id = await bot.send_text_message(roomid or sender, "✅ 已离出山门", sender) await self._send_text_with_status(bot, sender, roomid, "✅ 已离出山门", 10)
if self.revoke:
self.revoke.add_message_to_revoke((roomid if roomid else sender), client_msg_id, create_time, new_msg_id, 10)
return True, "退出门派" return True, "退出门派"