需求:1.加入了用户积分表;2.加入了指令积分扣除功能;3.加入了积分获得与扣除注解。

This commit is contained in:
liuwei
2025-04-09 11:54:03 +08:00
parent 9b8e0c3558
commit dba9c31504
31 changed files with 1435 additions and 527 deletions

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from .main import GameTaskPlugin
def get_plugin():
"""获取插件实例"""
return GameTaskPlugin()

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enable = true
command = ["game", "任务", "/t", "/a", "/s"]
command-format = """
🎮 游戏任务系统指令:
/s - 加入游戏
/t - 获取任务
/a <任务ID> <答案> - 提交答案
"""

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plugins/game_task/main.py Normal file
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import random
import logging
from datetime import datetime
from typing import Dict, Any, List, Optional, Tuple
from wcferry import Wcf
from message_util import MessageUtil
from plugin_common.message_plugin_interface import MessagePluginInterface
from plugin_common.plugin_interface import PluginStatus
from utils.decorator.plugin_decorators import plugin_stats_decorator
from utils.robot_cmd.robot_command import Feature, PermissionStatus, GroupBotManager
from utils.decorator.points_decorator import points_reward_decorator
from utils.ai.game_chatgpt_qa import game_question_json, game_answer_json
from db.connection import DBConnectionManager
from db.encyclopedia import EncyclopediaDB
class GameTaskPlugin(MessagePluginInterface):
"""游戏任务插件"""
@property
def name(self) -> str:
return "百科问答"
@property
def version(self) -> str:
return "1.0.0"
@property
def description(self) -> str:
return "百科问答游戏系统,支持问答积分"
@property
def author(self) -> str:
return "Trae AI"
@property
def command_prefix(self) -> Optional[str]:
return "" # 不需要前缀,直接匹配命令
@property
def commands(self) -> List[str]:
return self._commands
def __init__(self):
super().__init__()
def initialize(self, context: Dict[str, Any]) -> bool:
"""初始化插件"""
self.LOG = logging.getLogger(f"Plugin.{self.name}")
self.LOG.info(f"正在初始化 {self.name} 插件...")
# 保存上下文对象
self.wcf = context.get("wcf")
self.event_system = context.get("event_system")
self.message_util: MessageUtil = context.get("message_util")
# 初始化配置
self._commands = self._config.get("GameTask", {}).get("command",
["game", "任务", "/t", "/a", "/s", "/r", "/l", "/h"])
self.command_format = self._config.get("GameTask", {}).get("command-format", """
🎮 百科问答指令:
/s - 加入游戏
/t - 获取任务
/a <任务ID> <答案> - 提交答案
/r - 查看排行榜
/l - 查看活跃任务
/h - 查看未完成任务
""")
self.enable = self._config.get("GameTask", {}).get("enable", True)
# 初始化数据库连接
self.db_manager = DBConnectionManager.get_instance()
self.encyclopedia_db = EncyclopediaDB(self.db_manager)
# 注册定时任务
if self.event_system:
self.event_system.add_interval_job(
self.run_random_task_assignment,
hours=1,
id="game_task_random_assignment"
)
self.LOG.info(f"[{self.name}] 插件初始化完成,指令:{self._commands}")
return True
def start(self) -> bool:
"""启动插件"""
self.LOG.info(f"[{self.name}] 插件已启动")
self.status = PluginStatus.RUNNING
return True
def stop(self) -> bool:
"""停止插件"""
self.LOG.info(f"[{self.name}] 插件已停止")
self.status = PluginStatus.STOPPED
return True
def can_process(self, message: Dict[str, Any]) -> bool:
"""检查是否可以处理该消息"""
if not self.enable:
return False
content = str(message.get("content", "")).strip()
command = content.split(" ")[0]
return command in self._commands
def calculate_reward_points(self, message: Dict[str, Any], success: bool, response: str) -> int:
"""计算奖励积分"""
if not success:
return 0
return int(response)
@plugin_stats_decorator(plugin_name="百科问答")
def process_message(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
"""处理消息"""
content = str(message.get("content", "")).strip()
command = content.split(" ")[0].lower()
sender = message.get("sender")
roomid = message.get("roomid", "")
wcf: Wcf = message.get("wcf")
gbm: GroupBotManager = message.get("gbm")
all_contacts = message.get("all_contacts", {})
self.LOG.info(f"插件执行: {self.name}{content}")
# 检查权限
if roomid and gbm.get_group_permission(roomid, Feature.TASK_GAME) == PermissionStatus.DISABLED:
return False, "没有权限"
try:
# 获取用户昵称
wx_nick_name = all_contacts.get(sender, sender)
if command == "/s":
self._handle_join_game(sender, roomid, wx_nick_name)
return True, "加入游戏成功"
elif command == "/t":
self._handle_get_task(sender, roomid)
return True, "获取任务成功"
elif command == "/a":
points = self._handle_submit_answer(content, sender, roomid)
return True, str(points)
elif command == "/r":
self._handle_show_rank(sender, roomid)
return True, "显示排行榜成功"
elif command == "/l":
self._handle_show_active_tasks(sender, roomid)
return True, "显示活跃任务成功"
elif command == "/h":
self._handle_list_uncompleted_tasks(sender, roomid)
return True, "列举未完成任务成功"
else:
self.message_util.send_text_msg(f"❌未知命令!\n{self.command_format}",
(roomid if roomid else sender), sender)
return False, "未知命令"
except Exception as e:
self.LOG.error(f"处理消息出错: {e}")
return False, f"处理出错: {e}"
def _handle_join_game(self, sender: str, roomid: str, wx_nick_name: str) -> None:
"""处理加入游戏请求"""
try:
# 检查并添加群聊
if not self.encyclopedia_db.check_group_exists(roomid):
self.encyclopedia_db.add_group(roomid)
self.message_util.send_text_msg(
f"🎉 群 {roomid} 已就位,准备开燥!",
(roomid if roomid else sender),
sender
)
# 检查并添加玩家
player = self.encyclopedia_db.get_player(sender, roomid)
if not player:
self.encyclopedia_db.add_player(sender, roomid, wx_nick_name)
self.message_util.send_text_msg(
f"🎉 哇塞,{wx_nick_name} 你来啦!\n"
f"🌟 群 {roomid} 瞬间燃爆!\n"
f"🎈 快来接任务,秀翻全场!指令: /t",
(roomid if roomid else sender),
sender
)
except Exception as e:
self.LOG.error(f"加入游戏出错: {e}")
self.message_util.send_text_msg(
f"😔 加入游戏出错,请稍后再试!",
(roomid if roomid else sender),
sender
)
def _handle_get_task(self, sender: str, roomid: str) -> None:
"""处理获取任务请求"""
try:
# 获取群内所有玩家
players = self.encyclopedia_db.get_all_players_in_group(roomid)
if not players:
self.message_util.send_text_msg(
f"😔 哎呀,群 {roomid} 静悄悄\n"
f"🌟 快拉小伙伴来嗨吧!",
(roomid if roomid else sender),
sender
)
return
player_dict = {p['player_id']: p['player_name'] for p in players}
if sender not in player_dict:
self.message_util.send_text_msg(
f"😅 嘿,你谁啊?\n"
f"🌟 先用 /s 报名,不然没法玩哦!",
(roomid if roomid else sender),
sender
)
return
task = game_question_json("请出题!")
category = task["category"]
question = task["question"]
answer = task["answer"]
score = int(task["score"])
description = task.get("description", "")
# 创建活跃任务
active_task_id = self.encyclopedia_db.create_active_task(
roomid, question, answer, score, description, sender
)
if not active_task_id:
self.message_util.send_text_msg(
f"😔 任务创建失败,请稍后再试!",
(roomid if roomid else sender),
sender
)
return
self.message_util.send_text_msg(
f"🎁 {player_dict[sender]},你的专属任务闪亮登场!\n"
f"🎀 任务ID: {active_task_id}\n"
f"🎈 问题:[{category}]{question}\n"
f"🌼 积分:{score}\n"
f"🌈 快上答案:/a {active_task_id} 答案",
(roomid if roomid else sender),
sender
)
except Exception as e:
self.LOG.error(f"获取任务出错: {e}")
self.message_util.send_text_msg(
f"😔 获取任务出错,请稍后再试!",
(roomid if roomid else sender),
sender
)
def calculate_game_points(self, message: Dict[str, Any], success: bool, response: str) -> int:
"""计算游戏积分"""
if not success:
return 0
try:
return int(response)
except (TypeError, ValueError):
return 0
@points_reward_decorator(calculate_game_points, "game", "百科答题奖励")
def _handle_submit_answer(self, content: str, sender: str, roomid: str) -> int:
"""处理提交答案请求"""
try:
parts = content.split(" ", 2)
if len(parts) < 3:
self.message_util.send_text_msg(
f"😅 喂,格式不对啊!\n"
f"🌟 正确姿势:/a [任务ID] [答案]\n"
f"🎈 比如:/a 1 钒",
(roomid if roomid else sender),
sender
)
return 0
task_id = parts[1]
answer = parts[2]
# 获取玩家信息
player = self.encyclopedia_db.get_player(sender, roomid)
if not player:
self.message_util.send_text_msg(
f"😅 嘿,你是路人甲吗?\n"
f"🌟 用 /s 先加入群 {roomid} 吧!",
(roomid if roomid else sender),
sender
)
return 0
player_name = player['player_name']
if not task_id.isdigit():
self.message_util.send_text_msg(
f"😅 喂任务ID得是数字好吗\n"
f"🌟 比如1\n"
f"🎈 别瞎搞,重新来!",
(roomid if roomid else sender),
sender
)
return 0
active_task_id = int(task_id)
# 获取任务信息
task_data = self.encyclopedia_db.get_task_by_id(roomid, active_task_id)
if not task_data:
self.message_util.send_text_msg(
f"😔 哎哟,任务 task_{active_task_id} 不翼而飞啦!\n"
f"🌼 可能被别人抢先一步咯!",
(roomid if roomid else sender),
sender
)
return 0
if task_data['status'] == 'completed':
self.message_util.send_text_msg(
f"😄 哈哈,你慢了一步!\n"
f"🌟 任务 task_{active_task_id} 已经完结\n"
f"🎈 快去抢新任务吧!",
(roomid if roomid else sender),
sender
)
return 0
question = task_data['question']
correct_answer_db = task_data['answer'].lower()
top_score = task_data['score']
holder_id = task_data['holder_id']
# 获取任务持有者信息
holder = self.encyclopedia_db.get_task_holder(roomid, holder_id)
holder_name = holder['player_name'] if holder else "未知玩家"
answer_json = {"question": question, "top_score": str(top_score), "answer": answer}
result = game_answer_json(answer_json)
points = int(result["score"])
description = result["description"]
is_correct = points > 0
# 记录答题历史
self.encyclopedia_db.add_task_history(
roomid, active_task_id, sender, answer, is_correct, points
)
if is_correct:
# 完成任务
self.encyclopedia_db.complete_task(active_task_id)
if sender == holder_id:
self.message_util.send_text_msg(
f"🎉 {player_name} 你是天才吗?\n"
f"🌟 任务:{question}\n"
f"🎈 答对啦,简直无敌!\n"
f"🌈 奖励:{points}\n"
f"🎀 彩蛋:{description}",
(roomid if roomid else sender),
sender
)
else:
self.message_util.send_text_msg(
f"🎉 {player_name} 抢答王上线!\n"
f"🌟 任务:{question}\n"
f"🎈 原主:{holder_name} 被你截胡啦!\n"
f"🌈 狂揽 {points} 分,太骚了!\n"
f"🎀 彩蛋:{description}",
(roomid if roomid else sender),
sender
)
else:
# 扣除积分
self.encyclopedia_db.update_player_points(sender, roomid, -1)
points = -1
self.message_util.send_text_msg(
f"😅 {player_name} 你这是要笑死我吗?\n"
f"🌼 任务:{question}\n"
f"🎈 你答:{answer}\n"
f"🌟 正确答案:{correct_answer_db}\n"
f"🌈 扣 1 分,别哭哦!\n"
f"🎀 提示:{description}\n"
f"🌟 任务ID: {active_task_id} 还能抢救一下!",
(roomid if roomid else sender),
sender
)
return points
except Exception as e:
self.LOG.error(f"提交答案出错: {e}")
self.message_util.send_text_msg(
f"😔 提交答案出错,请稍后再试!",
(roomid if roomid else sender),
sender
)
return 0
def _handle_show_rank(self, sender: str, roomid: str) -> None:
"""处理显示排行榜请求"""
try:
# 获取排行榜
ranks = self.encyclopedia_db.get_player_ranking(roomid, 10)
if not ranks:
self.message_util.send_text_msg(
f"😔 群 {roomid} 冷冷清清\n"
f"🌟 快来一起燥起来吧!",
(roomid if roomid else sender),
sender
)
return
rank_text = f"🎉 群 {roomid} 排行榜Top 10来啦\n"
for i, row in enumerate(ranks, 1):
rank_text += f"🐓 {i}. {row['player_name']}: {row['points']}\n"
self.message_util.send_text_msg(
rank_text,
(roomid if roomid else sender),
sender
)
except Exception as e:
self.LOG.error(f"显示排行榜出错: {e}")
self.message_util.send_text_msg(
f"😔 获取排行榜出错,请稍后再试!",
(roomid if roomid else sender),
sender
)
def _handle_show_active_tasks(self, sender: str, roomid: str) -> None:
"""处理显示活跃任务请求"""
try:
# 获取活跃任务
tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid)
if not tasks:
self.message_util.send_text_msg(
f"😄 群 {roomid} 现在一片祥和\n"
f"🌟 没任务?快用 /t 搞一个!",
(roomid if roomid else sender),
sender
)
return
task_text = f"🎉 群 {roomid} 活跃任务速递:\n"
for task in tasks:
task_text += (
f"🌈 任务ID: task_{task['active_task_id']}\n"
f"🎀 问题:{task['question']}\n"
f"🌼 大佬:{task['player_name']}\n"
)
self.message_util.send_text_msg(
task_text,
(roomid if roomid else sender),
sender
)
except Exception as e:
self.LOG.error(f"显示活跃任务出错: {e}")
self.message_util.send_text_msg(
f"😔 获取活跃任务出错,请稍后再试!",
(roomid if roomid else sender),
sender
)
def _handle_list_uncompleted_tasks(self, sender: str, roomid: str) -> None:
"""处理列举未完成任务请求"""
try:
# 获取未完成任务
tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid)
if not tasks:
self.message_util.send_text_msg(
f"😄 群 {roomid} 全员开挂?\n"
f"🌟 没未完成任务,快用 /t 再战!",
(roomid if roomid else sender),
sender
)
return
task_text = f"🎉 群 {roomid} 未完成任务大曝光:\n"
for task in tasks:
task_text += (
f"🌈 任务ID: task_{task['active_task_id']}\n"
f"🎀 问题:{task['question']}\n"
f"🌼 主人:{task['player_name']}\n"
)
self.message_util.send_text_msg(
task_text,
(roomid if roomid else sender),
sender
)
except Exception as e:
self.LOG.error(f"列举未完成任务出错: {e}")
self.message_util.send_text_msg(
f"😔 获取未完成任务出错,请稍后再试!",
(roomid if roomid else sender),
sender
)
def run_random_task_assignment(self) -> None:
"""定时任务整点触发排除23:00-08:00"""
current_hour = datetime.now().hour
if current_hour >= 23 or current_hour < 9:
self.LOG.info(f"当前时间 {current_hour}:00 在23:00-08:00区间跳过任务发放")
return
try:
# 获取所有群聊
groups = self.encyclopedia_db.get_all_groups()
for group in groups:
group_id = group['group_id']
# 获取群内所有玩家
players = self.encyclopedia_db.get_all_players_in_group(group_id)
if not players:
continue
# 随机选择一个玩家
holder = random.choice(players)
holder_id = holder['player_id']
holder_name = holder['player_name']
# 创建任务
task = game_question_json("请出题!")
category = task["category"]
question = task["question"]
answer = task["answer"]
score = int(task["score"])
description = task.get("description", "")
# 创建活跃任务
active_task_id = self.encyclopedia_db.create_active_task(
group_id, question, answer, score, description, holder_id
)
if active_task_id:
self.message_util.send_text_msg(
f"🎁 新任务来袭,够不够刺激?\n"
f"🎀 任务ID: {active_task_id}\n"
f"🌟 幸运鹅:{holder_name}\n"
f"🎈 问题:[{category}]{question}\n"
f"🌼 积分:{score}\n"
f"🌈 抢答格式:/a {active_task_id} 答案",
group_id
)
except Exception as e:
self.LOG.error(f"定时任务出错: {e}")