需求:1.加入了用户积分表;2.加入了指令积分扣除功能;3.加入了积分获得与扣除注解。
This commit is contained in:
5
plugins/game_task/__init__.py
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5
plugins/game_task/__init__.py
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from .main import GameTaskPlugin
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def get_plugin():
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"""获取插件实例"""
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return GameTaskPlugin()
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8
plugins/game_task/config.toml
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8
plugins/game_task/config.toml
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enable = true
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command = ["game", "任务", "/t", "/a", "/s"]
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command-format = """
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🎮 游戏任务系统指令:
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/s - 加入游戏
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/t - 获取任务
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/a <任务ID> <答案> - 提交答案
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"""
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552
plugins/game_task/main.py
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552
plugins/game_task/main.py
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@@ -0,0 +1,552 @@
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import random
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import logging
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from datetime import datetime
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from typing import Dict, Any, List, Optional, Tuple
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from wcferry import Wcf
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from message_util import MessageUtil
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from plugin_common.message_plugin_interface import MessagePluginInterface
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from plugin_common.plugin_interface import PluginStatus
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from utils.decorator.plugin_decorators import plugin_stats_decorator
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from utils.robot_cmd.robot_command import Feature, PermissionStatus, GroupBotManager
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from utils.decorator.points_decorator import points_reward_decorator
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from utils.ai.game_chatgpt_qa import game_question_json, game_answer_json
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from db.connection import DBConnectionManager
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from db.encyclopedia import EncyclopediaDB
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class GameTaskPlugin(MessagePluginInterface):
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"""游戏任务插件"""
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@property
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def name(self) -> str:
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return "百科问答"
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@property
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def version(self) -> str:
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return "1.0.0"
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@property
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def description(self) -> str:
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return "百科问答游戏系统,支持问答积分"
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@property
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def author(self) -> str:
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return "Trae AI"
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@property
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def command_prefix(self) -> Optional[str]:
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return "" # 不需要前缀,直接匹配命令
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@property
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def commands(self) -> List[str]:
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return self._commands
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def __init__(self):
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super().__init__()
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def initialize(self, context: Dict[str, Any]) -> bool:
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"""初始化插件"""
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self.LOG = logging.getLogger(f"Plugin.{self.name}")
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self.LOG.info(f"正在初始化 {self.name} 插件...")
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# 保存上下文对象
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self.wcf = context.get("wcf")
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self.event_system = context.get("event_system")
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self.message_util: MessageUtil = context.get("message_util")
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# 初始化配置
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self._commands = self._config.get("GameTask", {}).get("command",
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["game", "任务", "/t", "/a", "/s", "/r", "/l", "/h"])
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self.command_format = self._config.get("GameTask", {}).get("command-format", """
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🎮 百科问答指令:
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/s - 加入游戏
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/t - 获取任务
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/a <任务ID> <答案> - 提交答案
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/r - 查看排行榜
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/l - 查看活跃任务
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/h - 查看未完成任务
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""")
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self.enable = self._config.get("GameTask", {}).get("enable", True)
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# 初始化数据库连接
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self.db_manager = DBConnectionManager.get_instance()
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self.encyclopedia_db = EncyclopediaDB(self.db_manager)
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# 注册定时任务
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if self.event_system:
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self.event_system.add_interval_job(
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self.run_random_task_assignment,
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hours=1,
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id="game_task_random_assignment"
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)
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self.LOG.info(f"[{self.name}] 插件初始化完成,指令:{self._commands}")
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return True
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def start(self) -> bool:
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"""启动插件"""
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self.LOG.info(f"[{self.name}] 插件已启动")
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self.status = PluginStatus.RUNNING
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return True
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def stop(self) -> bool:
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"""停止插件"""
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self.LOG.info(f"[{self.name}] 插件已停止")
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self.status = PluginStatus.STOPPED
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return True
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def can_process(self, message: Dict[str, Any]) -> bool:
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"""检查是否可以处理该消息"""
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if not self.enable:
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return False
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content = str(message.get("content", "")).strip()
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command = content.split(" ")[0]
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return command in self._commands
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def calculate_reward_points(self, message: Dict[str, Any], success: bool, response: str) -> int:
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"""计算奖励积分"""
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if not success:
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return 0
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return int(response)
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@plugin_stats_decorator(plugin_name="百科问答")
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def process_message(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
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"""处理消息"""
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content = str(message.get("content", "")).strip()
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command = content.split(" ")[0].lower()
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sender = message.get("sender")
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roomid = message.get("roomid", "")
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wcf: Wcf = message.get("wcf")
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gbm: GroupBotManager = message.get("gbm")
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all_contacts = message.get("all_contacts", {})
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self.LOG.info(f"插件执行: {self.name}:{content}")
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# 检查权限
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if roomid and gbm.get_group_permission(roomid, Feature.TASK_GAME) == PermissionStatus.DISABLED:
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return False, "没有权限"
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try:
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# 获取用户昵称
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wx_nick_name = all_contacts.get(sender, sender)
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if command == "/s":
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self._handle_join_game(sender, roomid, wx_nick_name)
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return True, "加入游戏成功"
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elif command == "/t":
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self._handle_get_task(sender, roomid)
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return True, "获取任务成功"
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elif command == "/a":
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points = self._handle_submit_answer(content, sender, roomid)
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return True, str(points)
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elif command == "/r":
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self._handle_show_rank(sender, roomid)
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return True, "显示排行榜成功"
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elif command == "/l":
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self._handle_show_active_tasks(sender, roomid)
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return True, "显示活跃任务成功"
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elif command == "/h":
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self._handle_list_uncompleted_tasks(sender, roomid)
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return True, "列举未完成任务成功"
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else:
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self.message_util.send_text_msg(f"❌未知命令!\n{self.command_format}",
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(roomid if roomid else sender), sender)
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return False, "未知命令"
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except Exception as e:
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self.LOG.error(f"处理消息出错: {e}")
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return False, f"处理出错: {e}"
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def _handle_join_game(self, sender: str, roomid: str, wx_nick_name: str) -> None:
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"""处理加入游戏请求"""
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try:
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# 检查并添加群聊
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if not self.encyclopedia_db.check_group_exists(roomid):
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self.encyclopedia_db.add_group(roomid)
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self.message_util.send_text_msg(
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f"🎉 群 {roomid} 已就位,准备开燥!",
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(roomid if roomid else sender),
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sender
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)
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# 检查并添加玩家
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player = self.encyclopedia_db.get_player(sender, roomid)
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if not player:
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self.encyclopedia_db.add_player(sender, roomid, wx_nick_name)
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self.message_util.send_text_msg(
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f"🎉 哇塞,{wx_nick_name} 你来啦!\n"
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f"🌟 群 {roomid} 瞬间燃爆!\n"
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f"🎈 快来接任务,秀翻全场!指令: /t",
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(roomid if roomid else sender),
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sender
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)
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except Exception as e:
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self.LOG.error(f"加入游戏出错: {e}")
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self.message_util.send_text_msg(
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f"😔 加入游戏出错,请稍后再试!",
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(roomid if roomid else sender),
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sender
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)
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def _handle_get_task(self, sender: str, roomid: str) -> None:
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"""处理获取任务请求"""
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try:
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# 获取群内所有玩家
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players = self.encyclopedia_db.get_all_players_in_group(roomid)
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if not players:
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self.message_util.send_text_msg(
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f"😔 哎呀,群 {roomid} 静悄悄\n"
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f"🌟 快拉小伙伴来嗨吧!",
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(roomid if roomid else sender),
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sender
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)
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return
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player_dict = {p['player_id']: p['player_name'] for p in players}
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if sender not in player_dict:
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self.message_util.send_text_msg(
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f"😅 嘿,你谁啊?\n"
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f"🌟 先用 /s 报名,不然没法玩哦!",
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(roomid if roomid else sender),
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sender
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)
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return
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task = game_question_json("请出题!")
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category = task["category"]
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question = task["question"]
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answer = task["answer"]
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score = int(task["score"])
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description = task.get("description", "")
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# 创建活跃任务
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active_task_id = self.encyclopedia_db.create_active_task(
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roomid, question, answer, score, description, sender
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)
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if not active_task_id:
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self.message_util.send_text_msg(
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f"😔 任务创建失败,请稍后再试!",
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(roomid if roomid else sender),
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sender
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)
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return
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self.message_util.send_text_msg(
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f"🎁 {player_dict[sender]},你的专属任务闪亮登场!\n"
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f"🎀 任务ID: {active_task_id}\n"
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f"🎈 问题:[{category}]{question}\n"
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f"🌼 积分:{score}\n"
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f"🌈 快上答案:/a {active_task_id} 答案",
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(roomid if roomid else sender),
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sender
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)
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except Exception as e:
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self.LOG.error(f"获取任务出错: {e}")
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self.message_util.send_text_msg(
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f"😔 获取任务出错,请稍后再试!",
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(roomid if roomid else sender),
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sender
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)
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def calculate_game_points(self, message: Dict[str, Any], success: bool, response: str) -> int:
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"""计算游戏积分"""
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if not success:
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return 0
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try:
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return int(response)
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except (TypeError, ValueError):
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return 0
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@points_reward_decorator(calculate_game_points, "game", "百科答题奖励")
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def _handle_submit_answer(self, content: str, sender: str, roomid: str) -> int:
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"""处理提交答案请求"""
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try:
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parts = content.split(" ", 2)
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if len(parts) < 3:
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self.message_util.send_text_msg(
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f"😅 喂,格式不对啊!\n"
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f"🌟 正确姿势:/a [任务ID] [答案]\n"
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f"🎈 比如:/a 1 钒",
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(roomid if roomid else sender),
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sender
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)
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return 0
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task_id = parts[1]
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answer = parts[2]
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# 获取玩家信息
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player = self.encyclopedia_db.get_player(sender, roomid)
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if not player:
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self.message_util.send_text_msg(
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f"😅 嘿,你是路人甲吗?\n"
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f"🌟 用 /s 先加入群 {roomid} 吧!",
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(roomid if roomid else sender),
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sender
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)
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return 0
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player_name = player['player_name']
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if not task_id.isdigit():
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self.message_util.send_text_msg(
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f"😅 喂,任务ID得是数字好吗?\n"
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f"🌟 比如:1\n"
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f"🎈 别瞎搞,重新来!",
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(roomid if roomid else sender),
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sender
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)
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return 0
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active_task_id = int(task_id)
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# 获取任务信息
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task_data = self.encyclopedia_db.get_task_by_id(roomid, active_task_id)
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if not task_data:
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self.message_util.send_text_msg(
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f"😔 哎哟,任务 task_{active_task_id} 不翼而飞啦!\n"
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f"🌼 可能被别人抢先一步咯!",
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(roomid if roomid else sender),
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sender
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)
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return 0
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if task_data['status'] == 'completed':
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self.message_util.send_text_msg(
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f"😄 哈哈,你慢了一步!\n"
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f"🌟 任务 task_{active_task_id} 已经完结\n"
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f"🎈 快去抢新任务吧!",
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(roomid if roomid else sender),
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sender
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)
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return 0
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question = task_data['question']
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correct_answer_db = task_data['answer'].lower()
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top_score = task_data['score']
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holder_id = task_data['holder_id']
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# 获取任务持有者信息
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holder = self.encyclopedia_db.get_task_holder(roomid, holder_id)
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holder_name = holder['player_name'] if holder else "未知玩家"
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answer_json = {"question": question, "top_score": str(top_score), "answer": answer}
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result = game_answer_json(answer_json)
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points = int(result["score"])
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description = result["description"]
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is_correct = points > 0
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# 记录答题历史
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self.encyclopedia_db.add_task_history(
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roomid, active_task_id, sender, answer, is_correct, points
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)
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if is_correct:
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# 完成任务
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self.encyclopedia_db.complete_task(active_task_id)
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if sender == holder_id:
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self.message_util.send_text_msg(
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f"🎉 {player_name} 你是天才吗?\n"
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f"🌟 任务:{question}\n"
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f"🎈 答对啦,简直无敌!\n"
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f"🌈 奖励:{points} 分\n"
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f"🎀 彩蛋:{description}",
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(roomid if roomid else sender),
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sender
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)
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else:
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self.message_util.send_text_msg(
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f"🎉 {player_name} 抢答王上线!\n"
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f"🌟 任务:{question}\n"
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f"🎈 原主:{holder_name} 被你截胡啦!\n"
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f"🌈 狂揽 {points} 分,太骚了!\n"
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f"🎀 彩蛋:{description}",
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(roomid if roomid else sender),
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sender
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)
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else:
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# 扣除积分
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self.encyclopedia_db.update_player_points(sender, roomid, -1)
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points = -1
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self.message_util.send_text_msg(
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f"😅 {player_name} 你这是要笑死我吗?\n"
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f"🌼 任务:{question}\n"
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f"🎈 你答:{answer}\n"
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f"🌟 正确答案:{correct_answer_db}\n"
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f"🌈 扣 1 分,别哭哦!\n"
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f"🎀 提示:{description}\n"
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f"🌟 任务ID: {active_task_id} 还能抢救一下!",
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(roomid if roomid else sender),
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sender
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)
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return points
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except Exception as e:
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self.LOG.error(f"提交答案出错: {e}")
|
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self.message_util.send_text_msg(
|
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f"😔 提交答案出错,请稍后再试!",
|
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(roomid if roomid else sender),
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sender
|
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)
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return 0
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def _handle_show_rank(self, sender: str, roomid: str) -> None:
|
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"""处理显示排行榜请求"""
|
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try:
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# 获取排行榜
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ranks = self.encyclopedia_db.get_player_ranking(roomid, 10)
|
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if not ranks:
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self.message_util.send_text_msg(
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f"😔 群 {roomid} 冷冷清清\n"
|
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f"🌟 快来一起燥起来吧!",
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
return
|
||||
|
||||
rank_text = f"🎉 群 {roomid} 排行榜(Top 10)来啦!\n"
|
||||
for i, row in enumerate(ranks, 1):
|
||||
rank_text += f"🐓 {i}. {row['player_name']}: {row['points']} 分\n"
|
||||
|
||||
self.message_util.send_text_msg(
|
||||
rank_text,
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
except Exception as e:
|
||||
self.LOG.error(f"显示排行榜出错: {e}")
|
||||
self.message_util.send_text_msg(
|
||||
f"😔 获取排行榜出错,请稍后再试!",
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
|
||||
def _handle_show_active_tasks(self, sender: str, roomid: str) -> None:
|
||||
"""处理显示活跃任务请求"""
|
||||
try:
|
||||
# 获取活跃任务
|
||||
tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid)
|
||||
|
||||
if not tasks:
|
||||
self.message_util.send_text_msg(
|
||||
f"😄 群 {roomid} 现在一片祥和\n"
|
||||
f"🌟 没任务?快用 /t 搞一个!",
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
return
|
||||
|
||||
task_text = f"🎉 群 {roomid} 活跃任务速递:\n"
|
||||
for task in tasks:
|
||||
task_text += (
|
||||
f"🌈 任务ID: task_{task['active_task_id']}\n"
|
||||
f"🎀 问题:{task['question']}\n"
|
||||
f"🌼 大佬:{task['player_name']}\n"
|
||||
)
|
||||
|
||||
self.message_util.send_text_msg(
|
||||
task_text,
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
except Exception as e:
|
||||
self.LOG.error(f"显示活跃任务出错: {e}")
|
||||
self.message_util.send_text_msg(
|
||||
f"😔 获取活跃任务出错,请稍后再试!",
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
|
||||
def _handle_list_uncompleted_tasks(self, sender: str, roomid: str) -> None:
|
||||
"""处理列举未完成任务请求"""
|
||||
try:
|
||||
# 获取未完成任务
|
||||
tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid)
|
||||
|
||||
if not tasks:
|
||||
self.message_util.send_text_msg(
|
||||
f"😄 群 {roomid} 全员开挂?\n"
|
||||
f"🌟 没未完成任务,快用 /t 再战!",
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
return
|
||||
|
||||
task_text = f"🎉 群 {roomid} 未完成任务大曝光:\n"
|
||||
for task in tasks:
|
||||
task_text += (
|
||||
f"🌈 任务ID: task_{task['active_task_id']}\n"
|
||||
f"🎀 问题:{task['question']}\n"
|
||||
f"🌼 主人:{task['player_name']}\n"
|
||||
)
|
||||
|
||||
self.message_util.send_text_msg(
|
||||
task_text,
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
except Exception as e:
|
||||
self.LOG.error(f"列举未完成任务出错: {e}")
|
||||
self.message_util.send_text_msg(
|
||||
f"😔 获取未完成任务出错,请稍后再试!",
|
||||
(roomid if roomid else sender),
|
||||
sender
|
||||
)
|
||||
|
||||
def run_random_task_assignment(self) -> None:
|
||||
"""定时任务:整点触发,排除23:00-08:00"""
|
||||
current_hour = datetime.now().hour
|
||||
if current_hour >= 23 or current_hour < 9:
|
||||
self.LOG.info(f"当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放")
|
||||
return
|
||||
|
||||
try:
|
||||
# 获取所有群聊
|
||||
groups = self.encyclopedia_db.get_all_groups()
|
||||
for group in groups:
|
||||
group_id = group['group_id']
|
||||
# 获取群内所有玩家
|
||||
players = self.encyclopedia_db.get_all_players_in_group(group_id)
|
||||
if not players:
|
||||
continue
|
||||
|
||||
# 随机选择一个玩家
|
||||
holder = random.choice(players)
|
||||
holder_id = holder['player_id']
|
||||
holder_name = holder['player_name']
|
||||
|
||||
# 创建任务
|
||||
task = game_question_json("请出题!")
|
||||
category = task["category"]
|
||||
question = task["question"]
|
||||
answer = task["answer"]
|
||||
score = int(task["score"])
|
||||
description = task.get("description", "")
|
||||
|
||||
# 创建活跃任务
|
||||
active_task_id = self.encyclopedia_db.create_active_task(
|
||||
group_id, question, answer, score, description, holder_id
|
||||
)
|
||||
|
||||
if active_task_id:
|
||||
self.message_util.send_text_msg(
|
||||
f"🎁 新任务来袭,够不够刺激?\n"
|
||||
f"🎀 任务ID: {active_task_id}\n"
|
||||
f"🌟 幸运鹅:{holder_name}\n"
|
||||
f"🎈 问题:[{category}]{question}\n"
|
||||
f"🌼 积分:{score}\n"
|
||||
f"🌈 抢答格式:/a {active_task_id} 答案",
|
||||
group_id
|
||||
)
|
||||
except Exception as e:
|
||||
self.LOG.error(f"定时任务出错: {e}")
|
||||
Reference in New Issue
Block a user