refactor: 移除LLM旧兼容入口并统一scene单路由

变更项:

1. LLMRegistry 仅保留 scene 入口,删除 backend_name/backend_ref/scene_ref 等兼容解析分支,未声明 scene 时仅保留直连配置。

2. Dify/GlobalNews/GameTask 插件初始化改为仅传 scene,不再拼接 backend/provider/url 等旧兼容字段。

3. 清理插件配置冗余:dify/global_news/game_task/douyu 的 config.toml 删除 backend 字段,统一由 scene 映射后端。

4. 后台 system API 调整为严格模式:插件依赖扫描仅采集 scene;scene 保存时必须绑定有效 backend。

5. 后台页面去除拓扑中的配置Backend冗余列,并新增前端校验,禁止提交空场景或未绑定后端。
This commit is contained in:
liuwei
2026-04-20 14:45:03 +08:00
parent 7b6bd19781
commit ef49588485
10 changed files with 31 additions and 83 deletions

View File

@@ -45,11 +45,11 @@ def _plugins_root_path() -> str:
def _scan_plugin_llm_usage() -> list:
"""扫描各插件 config.toml提取插件与 LLM 后端/场景的引用关系。
"""扫描各插件 config.toml提取插件与 LLM 场景的引用关系。
说明:
1. 该扫描仅用于后台可视化,不会改写插件配置;
2. 兼容两种写法:顶层 section 下直接写 backend/scene,或嵌套在 llm/api/report_api 等节点;
2. 严格模式只采集 scene顶层 section 写法,或嵌套在 llm/api/report_api 等节点;
3. 返回结果用于“插件 -> scene -> backend”依赖拓扑展示。
"""
plugins_root = _plugins_root_path()
@@ -59,17 +59,15 @@ def _scan_plugin_llm_usage() -> list:
usages = []
def _collect_refs(plugin_name: str, section_name: str, payload: dict) -> None:
"""从单个配置节点收集 backend/scene 引用。"""
"""从单个配置节点收集 scene 引用。"""
if not isinstance(payload, dict):
return
backend_name = str(payload.get("backend") or "").strip()
scene_name = str(payload.get("scene") or payload.get("scene_name") or "").strip()
if not backend_name and not scene_name:
scene_name = str(payload.get("scene") or "").strip()
if not scene_name:
return
usages.append({
"plugin": plugin_name,
"section": section_name,
"backend": backend_name,
"scene": scene_name,
})
@@ -94,13 +92,13 @@ def _scan_plugin_llm_usage() -> list:
for nested_name, nested_value in section_value.items():
if isinstance(nested_value, dict):
_collect_refs(item, f"{section_name}.{nested_name}", nested_value)
# 顶层兜底:兼容极少数直接写在根节点的 backend/scene。
# 顶层兜底:兼容极少数直接写在根节点的 scene。
_collect_refs(item, "__root__", config_obj if isinstance(config_obj, dict) else {})
# 去重:同插件同 section 仅保留一条记录,避免前后兜底重复。
unique = {}
for row in usages:
key = f"{row.get('plugin')}::{row.get('section')}::{row.get('scene')}::{row.get('backend')}"
key = f"{row.get('plugin')}::{row.get('section')}::{row.get('scene')}"
unique[key] = row
return sorted(unique.values(), key=lambda x: (x.get("plugin", ""), x.get("section", "")))
@@ -117,12 +115,8 @@ def _build_llm_topology() -> dict:
topology_rows = []
for usage in plugin_usages:
scene_name = str(usage.get("scene") or "").strip()
backend_name = str(usage.get("backend") or "").strip()
resolved_backend = backend_name
# 若插件只写了 scene则由 scenes 路由解析后端。
if not resolved_backend and scene_name:
resolved_backend = str(scenes.get(scene_name) or "").strip()
# 若既没有 scene 也没有 backend则兜底 default_backend仅展示不改配置
# 严格模式:插件必须声明 scene后端统一由 scenes 映射解析。
resolved_backend = str(scenes.get(scene_name) or "").strip()
if not resolved_backend:
resolved_backend = default_backend
@@ -130,10 +124,9 @@ def _build_llm_topology() -> dict:
"plugin": usage.get("plugin", ""),
"section": usage.get("section", ""),
"scene": scene_name,
"backend": backend_name,
"resolved_backend": resolved_backend,
"provider": str((backends.get(resolved_backend) or {}).get("provider", "") or "").strip(),
"valid_scene": bool((not scene_name) or scene_name in scenes),
"valid_scene": bool(scene_name in scenes),
"valid_backend": bool((not resolved_backend) or resolved_backend in backends),
})
@@ -428,9 +421,11 @@ def update_system_llm_config():
backend_name = str(raw.get("backend") or "").strip()
if not scene_name:
continue
if backend_name and backend_name not in normalized_backends:
# 严格模式:每个 scene 必须绑定一个有效 backend避免“空绑定”导致运行时不确定性。
if not backend_name:
return jsonify({"success": False, "message": f"场景 {scene_name} 未绑定后端"}), 400
if backend_name not in normalized_backends:
return jsonify({"success": False, "message": f"场景 {scene_name} 绑定的后端不存在"}), 400
# 允许场景先占位但暂不绑定后端,方便后台分步配置。
normalized_scenes[scene_name] = backend_name
config_obj = _load_system_yaml()

View File

@@ -54,7 +54,7 @@
<div class="scene-list" v-if="llmForm.scenes.length">
<div class="scene-row" v-for="(scene, index) in llmForm.scenes" :key="scene.uid">
<el-input v-model="scene.name" placeholder="例如chat.main"></el-input>
<el-select v-model="scene.backend" placeholder="绑定后端" filterable clearable>
<el-select v-model="scene.backend" placeholder="绑定后端" filterable>
<el-option v-for="item in backendNameOptions" :key="item" :label="item" :value="item"></el-option>
</el-select>
<el-button type="text" class="danger-text" @click="removeScene(index)">删除</el-button>
@@ -172,11 +172,6 @@
<span v-else>-</span>
</template>
</el-table-column>
<el-table-column prop="backend" label="配置Backend" min-width="160">
<template slot-scope="scope">
<span>{% raw %}{{ scope.row.backend || '-' }}{% endraw %}</span>
</template>
</el-table-column>
<el-table-column prop="resolved_backend" label="实际Backend" min-width="160">
<template slot-scope="scope">
<el-tag v-if="scope.row.resolved_backend" size="mini" :type="scope.row.valid_backend ? 'success' : 'danger'">
@@ -327,6 +322,14 @@
}
},
async saveLlmConfig() {
// 前端先做一次严格校验,避免把空场景名或未绑定后端的记录提交到后端。
const invalidScene = (this.llmForm.scenes || []).find(item => {
return !String(item.name || '').trim() || !String(item.backend || '').trim();
});
if (invalidScene) {
this.$message.error('场景配置不完整:请确保每一行都填写场景名并绑定后端');
return;
}
const payload = {
default_backend: this.llmForm.default_backend || '',
backends: (this.llmForm.backends || []).map(item => {