import random from datetime import datetime from typing import Dict, Any, List, Optional, Tuple from loguru import logger from base.plugin_common.message_plugin_interface import MessagePluginInterface from base.plugin_common.plugin_interface import PluginStatus from utils.decorator.plugin_decorators import plugin_stats_decorator from utils.robot_cmd.robot_command import Feature, PermissionStatus, GroupBotManager from utils.decorator.points_decorator import points_reward_decorator from db.connection import DBConnectionManager from db.encyclopedia import EncyclopediaDB import json from utils.ai.unified_llm import UnifiedLLMClient class GameTaskPlugin(MessagePluginInterface): """游戏任务插件""" # 功能权限常量 FEATURE_KEY = "TASK_GAME" FEATURE_DESCRIPTION = "📚 百科答题 [/t, /s, /a 任务ID 答案]" @property def feature_key(self) -> Optional[str]: return self.FEATURE_KEY @property def feature_description(self) -> Optional[str]: return self.FEATURE_DESCRIPTION @property def name(self) -> str: return "百科问答" @property def version(self) -> str: return "1.0.0" @property def description(self) -> str: return "百科问答游戏系统,支持问答积分" @property def author(self) -> str: return "liu.wei" @property def command_prefix(self) -> Optional[str]: return "" # 不需要前缀,直接匹配命令 @property def commands(self) -> List[str]: return self._commands def __init__(self): super().__init__() self.LOG = logger # 注册功能权限 self.feature = self.register_feature() def initialize(self, context: Dict[str, Any]) -> bool: """初始化插件""" self.LOG.debug(f"正在初始化 {self.name} 插件...") # 保存上下文对象 self.event_system = context.get("event_system") # 初始化配置 self._commands = self._config.get("GameTask", {}).get("command", ["/t", "/a", "/s", "/r", "/l", "/h"]) self.command_format = self._config.get("GameTask", {}).get("command-format", """ 🎮 百科问答指令: /s - 加入游戏 /t - 获取任务 /a <任务ID> <答案> - 提交答案 /r - 查看排行榜 /l - 查看活跃任务 /h - 查看未完成任务 """) plugin_config = self._config.get("GameTask", {}) llm_config = plugin_config.get("llm", {}) or {} if not llm_config: # 严格场景路由:仅通过 scene 映射具体后端与模型参数。 llm_config = { "scene": plugin_config.get("scene", ""), } self.llm_client = UnifiedLLMClient(llm_config) self.enable = plugin_config.get("enable", True) # 初始化数据库连接 self.db_manager = DBConnectionManager.get_instance() self.encyclopedia_db = EncyclopediaDB(self.db_manager) self.LOG.debug(f"[{self.name}] 插件初始化完成,指令:{self._commands}") return True def start(self) -> bool: """启动插件""" self.LOG.debug(f"[{self.name}] 插件已启动") self.status = PluginStatus.RUNNING return True def stop(self) -> bool: """停止插件""" self.LOG.info(f"[{self.name}] 插件已停止") self.status = PluginStatus.STOPPED return True def can_process(self, message: Dict[str, Any]) -> bool: """检查是否可以处理该消息""" if not self.enable: return False content = str(message.get("content", "")).strip() command = content.split(" ")[0] return command in self._commands def calculate_game_points(self, message: Dict[str, Any], success: bool, response: str) -> int: """计算游戏积分""" if not success: return 0 try: return int(response) except (TypeError, ValueError): return 0 @plugin_stats_decorator(plugin_name="百科问答") async def process_message(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]: """处理消息""" content = str(message.get("content", "")).strip() command = content.split(" ")[0].lower() sender = message.get("sender") roomid = message.get("roomid", "") gbm: GroupBotManager = message.get("gbm") all_contacts = message.get("all_contacts", {}) self.LOG.debug(f"插件执行: {self.name}:{content}") # 检查权限 if roomid and gbm.get_group_permission(roomid, self.feature) == PermissionStatus.DISABLED: return False, "没有权限" try: # 获取用户昵称 wx_nick_name = all_contacts.get(sender, sender) if command == "/s": await self._handle_join_game(sender, roomid, wx_nick_name) return True, "加入游戏成功" elif command == "/t": await self._handle_get_task(sender, roomid) return True, "获取任务成功" elif command == "/a": # 这里传递整个消息对象给处理方法 return await self._handle_submit_answer(message) elif command == "/r": await self._handle_show_rank(sender, roomid) return True, "显示排行榜成功" elif command == "/l": await self._handle_show_active_tasks(sender, roomid) return True, "显示活跃任务成功" elif command == "/h": await self._handle_list_uncompleted_tasks(sender, roomid) return True, "列举未完成任务成功" else: await self.bot.send_at_message((roomid if roomid else sender), f"❌未知命令!\n{self.command_format}", [sender]) return False, "未知命令" except Exception as e: self.LOG.error(f"处理消息出错: {e}") return False, f"处理出错: {e}" def get_schedule_actions(self) -> List[Dict[str, Any]]: """声明百科问答插件支持的可调度动作。""" return [ { "action_key": "random_task_assignment", "name": "群随机发题", "description": "在配置时间给目标群随机发放一条百科问答任务", "trigger_type": "at_times", "trigger_config": {"time_list": ["17:58"]}, "target_scope": "all_enabled_groups", "target_config": {}, "payload": {}, # 兼容旧逻辑:任务默认启用。 "default_enabled": True, } ] async def run_scheduled_action(self, action_key: str, context: Dict[str, Any]) -> Dict[str, Any]: """执行后台调度动作并返回执行统计。""" if action_key != "random_task_assignment": return { "success": False, "summary": f"不支持的动作: {action_key}", "detail": {"action_key": action_key}, } target_groups = [str(g).strip() for g in (context.get("target_groups") or []) if str(g).strip()] result = await self.run_random_task_assignment(target_groups=target_groups) return { "success": bool(result.get("failed_groups", 0) == 0), "summary": ( f"发题完成: 候选{result.get('candidate_groups', 0)}群," f"成功{result.get('success_groups', 0)}群,失败{result.get('failed_groups', 0)}群" ), "detail": result, } async def _handle_join_game(self, sender: str, roomid: str, wx_nick_name: str) -> None: """处理加入游戏请求""" try: # 检查并添加群聊 if not self.encyclopedia_db.check_group_exists(roomid): self.encyclopedia_db.add_group(roomid) await self.bot.send_text_message( (roomid if roomid else sender), f"🎉 群 {roomid} 已就位,准备开燥!", sender ) # 检查并添加玩家 player = self.encyclopedia_db.get_player(sender, roomid) if not player: self.encyclopedia_db.add_player(sender, roomid, wx_nick_name) await self.bot.send_text_message( (roomid if roomid else sender), f"🎉 哇塞,{wx_nick_name} 你来啦!\n" f"🌟 群 {roomid} 瞬间燃爆!\n" f"🎈 快来接任务,秀翻全场!指令: /t", sender ) except Exception as e: self.LOG.error(f"加入游戏出错: {e}") await self.bot.send_text_message( (roomid if roomid else sender), f"😔 加入游戏出错,请稍后再试!", sender ) async def _handle_get_task(self, sender: str, roomid: str) -> None: """处理获取任务请求""" try: # 获取群内所有玩家 players = self.encyclopedia_db.get_all_players_in_group(roomid) # 如果群里没有玩家,自动初始化并添加当前用户 if not players: # 检查并添加群聊 if not self.encyclopedia_db.check_group_exists(roomid): self.encyclopedia_db.add_group(roomid) await self.bot.send_text_message( (roomid if roomid else sender), f"🎉 群 {roomid} 已就位,准备开燥!", sender ) # 获取用户昵称 (从all_contacts中获取可能不可行,因为这里没有all_contacts参数) # 使用sender作为临时昵称 wx_nick_name = sender # 添加当前用户为玩家 self.encyclopedia_db.add_player(sender, roomid, wx_nick_name) await self.bot.send_text_message( (roomid if roomid else sender), f"🎉 哇塞,{wx_nick_name} 你是第一个玩家!\n" f"🌟 已自动为你加入游戏!\n" f"🎈 现在就为你准备题目...", sender ) # 更新玩家列表 players = self.encyclopedia_db.get_all_players_in_group(roomid) player_dict = {p['player_id']: p['player_name'] for p in players} if sender not in player_dict: await self.bot.send_text_message( (roomid if roomid else sender), f"😅 嘿,你谁啊?\n" f"🌟 先用 /s 报名,不然没法玩哦!", sender ) return # 以下是原有的出题逻辑 task = self.game_question_json("请出题!") category = task["category"] question = task["question"] answer = task["answer"] score = int(task["score"]) description = task.get("description", "") # 创建活跃任务 active_task_id = self.encyclopedia_db.create_active_task( roomid, question, answer, score, description, sender ) if not active_task_id: await self.bot.send_text_message( (roomid if roomid else sender), f"😔 任务创建失败,请稍后再试!", sender ) return await self.bot.send_text_message( (roomid if roomid else sender), f"🎁 {player_dict[sender]},你的专属任务闪亮登场!\n" f"🎀 任务ID: {active_task_id}\n" f"🎈 问题:[{category}]{question}\n" f"🌼 积分:{score}\n" f"🌈 快上答案:/a {active_task_id} 答案", sender ) except Exception as e: self.LOG.error(f"获取任务出错: {e}") await self.bot.send_text_message( (roomid if roomid else sender), f"😔 获取任务出错,请稍后再试!", sender ) @points_reward_decorator(calculate_game_points, "game", "百科答题奖励", FEATURE_KEY) async def _handle_submit_answer(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]: """处理提交答案请求""" try: content = str(message.get("content", "")).strip() sender = message.get("sender") roomid = message.get("roomid", "") parts = content.split(" ", 2) if len(parts) < 3: await self.bot.send_text_message( (roomid if roomid else sender), f"😅 喂,格式不对啊!\n" f"🌟 正确姿势:/a [任务ID] [答案]\n" f"🎈 比如:/a 1 钒", sender ) return False, "0" task_id = parts[1] answer = parts[2] # 获取玩家信息 player = self.encyclopedia_db.get_player(sender, roomid) if not player: await self.bot.send_text_message( (roomid if roomid else sender), f"😅 嘿,你是路人甲吗?\n" f"🌟 用 /s 先加入群 {roomid} 吧!", sender ) return False, "0" player_name = player['player_name'] if not task_id.isdigit(): await self.bot.send_text_message( (roomid if roomid else sender), f"😅 喂,任务ID得是数字好吗?\n" f"🌟 比如:1\n" f"🎈 别瞎搞,重新来!", sender ) return False, "0" active_task_id = int(task_id) # 获取任务信息 task_data = self.encyclopedia_db.get_task_by_id(roomid, active_task_id) if not task_data: await self.bot.send_text_message( (roomid if roomid else sender), f"😔 哎哟,任务 task_{active_task_id} 不翼而飞啦!\n" f"🌼 可能被别人抢先一步咯!", sender ) return False, "0" if task_data['status'] == 'completed': await self.bot.send_text_message( (roomid if roomid else sender), f"😄 哈哈,你慢了一步!\n" f"🌟 任务 task_{active_task_id} 已经完结\n" f"🎈 快去抢新任务吧!", sender ) return False, "0" question = task_data['question'] correct_answer_db = task_data['answer'].lower() top_score = task_data['score'] holder_id = task_data['holder_id'] # 获取任务持有者信息 holder = self.encyclopedia_db.get_task_holder(roomid, holder_id) holder_name = holder['player_name'] if holder else "未知玩家" answer_json = {"question": question, "top_score": str(top_score), "answer": answer} result = self.game_answer_json(answer_json) points = int(result["score"]) description = result["description"] is_correct = points > 0 # 记录答题历史 self.encyclopedia_db.add_task_history( roomid, active_task_id, sender, answer, is_correct, points ) if is_correct: # 完成任务 self.encyclopedia_db.complete_task(active_task_id) if sender == holder_id: await self.bot.send_text_message( (roomid if roomid else sender), f"🎉 {player_name} 你是天才吗?\n" f"🌟 任务:{question}\n" f"🎈 答对啦,简直无敌!\n" f"🌈 奖励:{points} 分\n" f"🎀 彩蛋:{description}", sender ) else: await self.bot.send_text_message( (roomid if roomid else sender), f"🎉 {player_name} 抢答王上线!\n" f"🌟 任务:{question}\n" f"🎈 原主:{holder_name} 被你截胡啦!\n" f"🌈 狂揽 {points} 分,太骚了!\n" f"🎀 彩蛋:{description}", sender ) else: # 扣除积分 self.encyclopedia_db.update_player_points(sender, roomid, -1) points = -1 await self.bot.send_text_message( (roomid if roomid else sender), f"😅 {player_name} 你这是要笑死我吗?\n" f"🌼 任务:{question}\n" f"🎈 你答:{answer}\n" f"🌟 正确答案:{correct_answer_db}\n" f"🌈 扣 1 分,别哭哦!\n" f"🎀 提示:{description}\n" f"🌟 任务ID: {active_task_id} 还能抢救一下!", sender ) return True, str(points) except Exception as e: self.LOG.error(f"提交答案出错: {e}") return False, "0" async def _handle_show_rank(self, sender: str, roomid: str) -> None: """处理显示排行榜请求""" try: # 获取排行榜 ranks = self.encyclopedia_db.get_player_ranking(roomid, 10) if not ranks: await self.bot.send_text_message( (roomid if roomid else sender), f"😔 群 {roomid} 冷冷清清\n" f"🌟 快来一起燥起来吧!", sender ) return rank_text = f"🎉 群答题 {roomid} 排行榜(Top 10)来啦!\n" for i, row in enumerate(ranks, 1): rank_text += f"🐓 {i}. {row['player_name']}: {row['points']} 分\n" await self.bot.send_at_message( (roomid if roomid else sender), rank_text, [sender] ) except Exception as e: self.LOG.error(f"显示排行榜出错: {e}") await self.bot.send_text_message( (roomid if roomid else sender), f"😔 获取排行榜出错,请稍后再试!", sender ) async def _handle_show_active_tasks(self, sender: str, roomid: str) -> None: """处理显示活跃任务请求""" try: # 获取活跃任务 tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid) if not tasks: await self.bot.send_text_message( (roomid if roomid else sender), f"😄 群 {roomid} 现在一片祥和\n" f"🌟 没任务?快用 /t 搞一个!", sender ) return task_text = f"🎉 群 {roomid} 活跃任务速递:\n" for task in tasks: task_text += ( f"🌈 任务ID: task_{task['active_task_id']}\n" f"🎀 问题:{task['question']}\n" f"🌼 大佬:{task['player_name']}\n" ) await self.bot.send_text_message( (roomid if roomid else sender), task_text, sender ) except Exception as e: self.LOG.error(f"显示活跃任务出错: {e}") await self.bot.send_text_message( (roomid if roomid else sender), f"😔 获取活跃任务出错,请稍后再试!", sender ) async def _handle_list_uncompleted_tasks(self, sender: str, roomid: str) -> None: """处理列举未完成任务请求""" try: # 获取未完成任务 tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid) if not tasks: await self.bot.send_text_message( (roomid if roomid else sender), f"😄 群 {roomid} 全员开挂?\n" f"🌟 没未完成任务,快用 /t 再战!", sender ) return task_text = f"🎉 群 {roomid} 未完成任务大曝光:\n" for task in tasks: task_text += ( f"🌈 任务ID: task_{task['active_task_id']}\n" f"🎀 问题:{task['question']}\n" f"🌼 主人:{task['player_name']}\n" ) await self.bot.send_text_message( (roomid if roomid else sender), task_text, sender ) except Exception as e: self.LOG.error(f"列举未完成任务出错: {e}") await self.bot.send_text_message( (roomid if roomid else sender), f"😔 获取未完成任务出错,请稍后再试!", sender ) async def run_random_task_assignment(self, target_groups: Optional[List[str]] = None) -> Dict[str, int]: """定时任务:随机发题,排除 23:00-08:00。 Args: target_groups: 指定目标群列表;为空时按原逻辑扫描全部游戏群。 Returns: dict: 执行统计信息。 """ current_hour = datetime.now().hour if current_hour >= 23 or current_hour < 9: self.LOG.info(f"当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放") return {"candidate_groups": 0, "success_groups": 0, "failed_groups": 0} try: # 获取所有群聊 groups = self.encyclopedia_db.get_all_groups() target_group_set = {g for g in (target_groups or []) if g} candidate_groups = 0 success_groups = 0 failed_groups = 0 for group in groups: if target_group_set and group not in target_group_set: continue # 检查权限 if GroupBotManager.get_group_permission(group,self.feature) == PermissionStatus.DISABLED: continue candidate_groups += 1 # 获取群内所有玩家 players = self.encyclopedia_db.get_all_players_in_group(group) if not players: continue # 随机选择一个玩家 holder = random.choice(players) holder_id = holder['player_id'] holder_name = holder['player_name'] # 创建任务 task = self.game_question_json("请出题!") category = task["category"] question = task["question"] answer = task["answer"] score = int(task["score"]) description = task.get("description", "") # 创建活跃任务 active_task_id = self.encyclopedia_db.create_active_task( group, question, answer, score, description, holder_id ) if active_task_id: await self.bot.send_at_message( group, f"🎁 新任务来袭,够不够刺激?\n" f"🎀 任务ID: {active_task_id}\n" f"🌟 幸运鹅:{holder_name}\n" f"🎈 问题:[{category}]{question}\n" f"🌼 积分:{score}\n" f"🌈 抢答格式:/a {active_task_id} 答案", [holder_id]) success_groups += 1 else: failed_groups += 1 return { "candidate_groups": candidate_groups, "success_groups": success_groups, "failed_groups": failed_groups, } except Exception as e: self.LOG.error(f"定时任务出错: {e}") return {"candidate_groups": 0, "success_groups": 0, "failed_groups": 1} # 解析JSON def extract_content(self, data_string): try: data = json.loads(data_string) # 提取content字段 content = data["choices"][0]["message"].get("content", "") return content except json.JSONDecodeError: print("Invalid JSON") return None def message_task_json(self, prompt, content): response = self.llm_client.generate( system_prompt=prompt, user_prompt=str(content), user="game_task_bot", ) if not response or not response.get("text"): raise RuntimeError(f"LLM 调用失败: {self.llm_client.last_error}") return json.loads(response["text"]) def game_question_json(self, question): fields = [ "近现代史", "战争与政治", "文化遗产与考古学", "进化论", "动植物学", "基因与遗传学", "生态学", "有机化学", "无机化学", "生物化学", "环境化学", "人文地理", "自然地理", "地质学", "气候变化", "古典文学", "现代文学", "小说与戏剧", "诗歌与散文", "美术", "音乐", "戏剧与舞蹈", "电影与媒体", "西方哲学", "东方哲学", "道德与伦理学", "逻辑与认识论", "人类学", "心理学", "政治学", "经济学", "编程语言", "人工智能", "数据科学", "网络与安全", "机械工程", "电气工程", "化学工程", "土木工程", "解剖学", "生理学", "临床医学", "药学与护理", "球类运动", "奥林匹克运动", "运动心理学", "健身与营养", "世界宗教", "神话与民间故事", "宗教哲学", "语法与词汇", "语言习得", "方言与语言变异", "宏观经济学", "微观经济学", "国际贸易", "金融与投资", "民法与刑法", "国际法", "知识产权法", "环境法" ] # 随机选择一个领域 selected_field = random.choice(fields) # 输出随机选择的领域 print(f"随机选择的领域是:{selected_field}") question = question + f"随机选择的领域是:{selected_field}" prompt = """ 请根据以下要求,随机生成一个问题,确保每次提问涉及不同领域,且不重复: 1. 每个问题应该覆盖以下任意领域:近现代史、战争与政治、文化遗产与考古学、进化论、动植物学、基因与遗传学、生态学、有机化学、无机化学、生物化学、环境化学、人文地理、自然地理、地质学、气候变化、古典文学、现代文学、小说与戏剧、诗歌与散文、美术、音乐、戏剧与舞蹈、电影与媒体、西方哲学、东方哲学、道德与伦理学、逻辑与认识论、人类学、心理学、政治学、经济学、编程语言、人工智能、数据科学、网络与安全、机械工程、电气工程、化学工程、土木工程、解剖学、生理学、临床医学、药学与护理、球类运动、奥林匹克运动、运动心理学、健身与营养、世界宗教、神话与民间故事、宗教哲学、语法与词汇、语言习得、方言与语言变异、宏观经济学、微观经济学、国际贸易、金融与投资、民法与刑法、国际法、知识产权法、环境法。 2. 问题应简洁,具有一定难度,易于理解且充满乐趣,适合百科类知识问答。 3. 每个问题应独立,且问题之间无连贯性或延续性。 4. 避免重复提问或产生相似的问题,确保问题新颖。 5. 对于每个问题,提供难度评分(1-10分)。在问题答对后,用户可以根据难度给出相应的分数。 6. 答案控制长度在25字以内。 输出格式要求如下(仅返回JSON格式,确保不添加多余的符号): { "category":"人文地理" "question": "哪个国家最早将玫瑰与爱情联系起来?", "score": "1", "answer": "波斯", "description": "波斯文化中,玫瑰被广泛认为是象征爱情的花卉,其象征意义逐渐传入西方。" } """ return self.message_task_json(prompt, question) def game_answer_json(self, answer): prompt = "你是一个益智百科问答大师,可以根据用户回答的答案进行判断,并且对问题(question)答案(answer)进行打分,打分时请参考最高分要求(top_score),告知用户能获得多少分,请在description中描述打分理由,请只返回JSON格式的内容:格式要求如下(请不要加上markdown 的符号):{\"question\": \"哪个国家最早将玫瑰与爱情联系起来?\", \"score\":\"1\", \"answer\": \"波斯\",\"description\":\"描述问题答案的原因\"}" return self.message_task_json(prompt, answer)