import random import logging from datetime import datetime from typing import Dict, Any, List, Optional, Tuple from wcferry import Wcf from message_util import MessageUtil from plugin_common.message_plugin_interface import MessagePluginInterface from plugin_common.plugin_interface import PluginStatus from utils.decorator.plugin_decorators import plugin_stats_decorator from utils.robot_cmd.robot_command import Feature, PermissionStatus, GroupBotManager from utils.decorator.points_decorator import points_reward_decorator from utils.ai.game_chatgpt_qa import game_question_json, game_answer_json from db.connection import DBConnectionManager from db.encyclopedia import EncyclopediaDB class GameTaskPlugin(MessagePluginInterface): """游戏任务插件""" @property def name(self) -> str: return "百科问答" @property def version(self) -> str: return "1.0.0" @property def description(self) -> str: return "百科问答游戏系统,支持问答积分" @property def author(self) -> str: return "Trae AI" @property def command_prefix(self) -> Optional[str]: return "" # 不需要前缀,直接匹配命令 @property def commands(self) -> List[str]: return self._commands def __init__(self): super().__init__() def initialize(self, context: Dict[str, Any]) -> bool: """初始化插件""" self.LOG = logging.getLogger(f"Plugin.{self.name}") self.LOG.info(f"正在初始化 {self.name} 插件...") # 保存上下文对象 self.wcf = context.get("wcf") self.event_system = context.get("event_system") self.message_util: MessageUtil = context.get("message_util") # 初始化配置 self._commands = self._config.get("GameTask", {}).get("command", ["game", "任务", "/t", "/a", "/s", "/r", "/l", "/h"]) self.command_format = self._config.get("GameTask", {}).get("command-format", """ 🎮 百科问答指令: /s - 加入游戏 /t - 获取任务 /a <任务ID> <答案> - 提交答案 /r - 查看排行榜 /l - 查看活跃任务 /h - 查看未完成任务 """) self.enable = self._config.get("GameTask", {}).get("enable", True) # 初始化数据库连接 self.db_manager = DBConnectionManager.get_instance() self.encyclopedia_db = EncyclopediaDB(self.db_manager) self.LOG.info(f"[{self.name}] 插件初始化完成,指令:{self._commands}") return True def start(self) -> bool: """启动插件""" self.LOG.info(f"[{self.name}] 插件已启动") self.status = PluginStatus.RUNNING return True def stop(self) -> bool: """停止插件""" self.LOG.info(f"[{self.name}] 插件已停止") self.status = PluginStatus.STOPPED return True def can_process(self, message: Dict[str, Any]) -> bool: """检查是否可以处理该消息""" if not self.enable: return False content = str(message.get("content", "")).strip() command = content.split(" ")[0] return command in self._commands def calculate_reward_points(self, message: Dict[str, Any], success: bool, response: str) -> int: """计算奖励积分""" if not success: return 0 return int(response) @plugin_stats_decorator(plugin_name="百科问答") def process_message(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]: """处理消息""" content = str(message.get("content", "")).strip() command = content.split(" ")[0].lower() sender = message.get("sender") roomid = message.get("roomid", "") wcf: Wcf = message.get("wcf") gbm: GroupBotManager = message.get("gbm") all_contacts = message.get("all_contacts", {}) self.LOG.info(f"插件执行: {self.name}:{content}") # 检查权限 if roomid and gbm.get_group_permission(roomid, Feature.TASK_GAME) == PermissionStatus.DISABLED: return False, "没有权限" try: # 获取用户昵称 wx_nick_name = all_contacts.get(sender, sender) if command == "/s": self._handle_join_game(sender, roomid, wx_nick_name) return True, "加入游戏成功" elif command == "/t": self._handle_get_task(sender, roomid) return True, "获取任务成功" elif command == "/a": points = self._handle_submit_answer(content, sender, roomid) return True, str(points) elif command == "/r": self._handle_show_rank(sender, roomid) return True, "显示排行榜成功" elif command == "/l": self._handle_show_active_tasks(sender, roomid) return True, "显示活跃任务成功" elif command == "/h": self._handle_list_uncompleted_tasks(sender, roomid) return True, "列举未完成任务成功" else: self.message_util.send_text_msg(f"❌未知命令!\n{self.command_format}", (roomid if roomid else sender), sender) return False, "未知命令" except Exception as e: self.LOG.error(f"处理消息出错: {e}") return False, f"处理出错: {e}" def _handle_join_game(self, sender: str, roomid: str, wx_nick_name: str) -> None: """处理加入游戏请求""" try: # 检查并添加群聊 if not self.encyclopedia_db.check_group_exists(roomid): self.encyclopedia_db.add_group(roomid) self.message_util.send_text_msg( f"🎉 群 {roomid} 已就位,准备开燥!", (roomid if roomid else sender), sender ) # 检查并添加玩家 player = self.encyclopedia_db.get_player(sender, roomid) if not player: self.encyclopedia_db.add_player(sender, roomid, wx_nick_name) self.message_util.send_text_msg( f"🎉 哇塞,{wx_nick_name} 你来啦!\n" f"🌟 群 {roomid} 瞬间燃爆!\n" f"🎈 快来接任务,秀翻全场!指令: /t", (roomid if roomid else sender), sender ) except Exception as e: self.LOG.error(f"加入游戏出错: {e}") self.message_util.send_text_msg( f"😔 加入游戏出错,请稍后再试!", (roomid if roomid else sender), sender ) def _handle_get_task(self, sender: str, roomid: str) -> None: """处理获取任务请求""" try: # 获取群内所有玩家 players = self.encyclopedia_db.get_all_players_in_group(roomid) if not players: self.message_util.send_text_msg( f"😔 哎呀,群 {roomid} 静悄悄\n" f"🌟 快拉小伙伴来嗨吧!", (roomid if roomid else sender), sender ) return player_dict = {p['player_id']: p['player_name'] for p in players} if sender not in player_dict: self.message_util.send_text_msg( f"😅 嘿,你谁啊?\n" f"🌟 先用 /s 报名,不然没法玩哦!", (roomid if roomid else sender), sender ) return task = game_question_json("请出题!") category = task["category"] question = task["question"] answer = task["answer"] score = int(task["score"]) description = task.get("description", "") # 创建活跃任务 active_task_id = self.encyclopedia_db.create_active_task( roomid, question, answer, score, description, sender ) if not active_task_id: self.message_util.send_text_msg( f"😔 任务创建失败,请稍后再试!", (roomid if roomid else sender), sender ) return self.message_util.send_text_msg( f"🎁 {player_dict[sender]},你的专属任务闪亮登场!\n" f"🎀 任务ID: {active_task_id}\n" f"🎈 问题:[{category}]{question}\n" f"🌼 积分:{score}\n" f"🌈 快上答案:/a {active_task_id} 答案", (roomid if roomid else sender), sender ) except Exception as e: self.LOG.error(f"获取任务出错: {e}") self.message_util.send_text_msg( f"😔 获取任务出错,请稍后再试!", (roomid if roomid else sender), sender ) def calculate_game_points(self, message: Dict[str, Any], success: bool, response: str) -> int: """计算游戏积分""" if not success: return 0 try: return int(response) except (TypeError, ValueError): return 0 @points_reward_decorator(calculate_game_points, "game", "百科答题奖励") def _handle_submit_answer(self, content: str, sender: str, roomid: str) -> int: """处理提交答案请求""" try: parts = content.split(" ", 2) if len(parts) < 3: self.message_util.send_text_msg( f"😅 喂,格式不对啊!\n" f"🌟 正确姿势:/a [任务ID] [答案]\n" f"🎈 比如:/a 1 钒", (roomid if roomid else sender), sender ) return 0 task_id = parts[1] answer = parts[2] # 获取玩家信息 player = self.encyclopedia_db.get_player(sender, roomid) if not player: self.message_util.send_text_msg( f"😅 嘿,你是路人甲吗?\n" f"🌟 用 /s 先加入群 {roomid} 吧!", (roomid if roomid else sender), sender ) return 0 player_name = player['player_name'] if not task_id.isdigit(): self.message_util.send_text_msg( f"😅 喂,任务ID得是数字好吗?\n" f"🌟 比如:1\n" f"🎈 别瞎搞,重新来!", (roomid if roomid else sender), sender ) return 0 active_task_id = int(task_id) # 获取任务信息 task_data = self.encyclopedia_db.get_task_by_id(roomid, active_task_id) if not task_data: self.message_util.send_text_msg( f"😔 哎哟,任务 task_{active_task_id} 不翼而飞啦!\n" f"🌼 可能被别人抢先一步咯!", (roomid if roomid else sender), sender ) return 0 if task_data['status'] == 'completed': self.message_util.send_text_msg( f"😄 哈哈,你慢了一步!\n" f"🌟 任务 task_{active_task_id} 已经完结\n" f"🎈 快去抢新任务吧!", (roomid if roomid else sender), sender ) return 0 question = task_data['question'] correct_answer_db = task_data['answer'].lower() top_score = task_data['score'] holder_id = task_data['holder_id'] # 获取任务持有者信息 holder = self.encyclopedia_db.get_task_holder(roomid, holder_id) holder_name = holder['player_name'] if holder else "未知玩家" answer_json = {"question": question, "top_score": str(top_score), "answer": answer} result = game_answer_json(answer_json) points = int(result["score"]) description = result["description"] is_correct = points > 0 # 记录答题历史 self.encyclopedia_db.add_task_history( roomid, active_task_id, sender, answer, is_correct, points ) if is_correct: # 完成任务 self.encyclopedia_db.complete_task(active_task_id) if sender == holder_id: self.message_util.send_text_msg( f"🎉 {player_name} 你是天才吗?\n" f"🌟 任务:{question}\n" f"🎈 答对啦,简直无敌!\n" f"🌈 奖励:{points} 分\n" f"🎀 彩蛋:{description}", (roomid if roomid else sender), sender ) else: self.message_util.send_text_msg( f"🎉 {player_name} 抢答王上线!\n" f"🌟 任务:{question}\n" f"🎈 原主:{holder_name} 被你截胡啦!\n" f"🌈 狂揽 {points} 分,太骚了!\n" f"🎀 彩蛋:{description}", (roomid if roomid else sender), sender ) else: # 扣除积分 self.encyclopedia_db.update_player_points(sender, roomid, -1) points = -1 self.message_util.send_text_msg( f"😅 {player_name} 你这是要笑死我吗?\n" f"🌼 任务:{question}\n" f"🎈 你答:{answer}\n" f"🌟 正确答案:{correct_answer_db}\n" f"🌈 扣 1 分,别哭哦!\n" f"🎀 提示:{description}\n" f"🌟 任务ID: {active_task_id} 还能抢救一下!", (roomid if roomid else sender), sender ) return points except Exception as e: self.LOG.error(f"提交答案出错: {e}") self.message_util.send_text_msg( f"😔 提交答案出错,请稍后再试!", (roomid if roomid else sender), sender ) return 0 def _handle_show_rank(self, sender: str, roomid: str) -> None: """处理显示排行榜请求""" try: # 获取排行榜 ranks = self.encyclopedia_db.get_player_ranking(roomid, 10) if not ranks: self.message_util.send_text_msg( f"😔 群 {roomid} 冷冷清清\n" f"🌟 快来一起燥起来吧!", (roomid if roomid else sender), sender ) return rank_text = f"🎉 群 {roomid} 排行榜(Top 10)来啦!\n" for i, row in enumerate(ranks, 1): rank_text += f"🐓 {i}. {row['player_name']}: {row['points']} 分\n" self.message_util.send_text_msg( rank_text, (roomid if roomid else sender), sender ) except Exception as e: self.LOG.error(f"显示排行榜出错: {e}") self.message_util.send_text_msg( f"😔 获取排行榜出错,请稍后再试!", (roomid if roomid else sender), sender ) def _handle_show_active_tasks(self, sender: str, roomid: str) -> None: """处理显示活跃任务请求""" try: # 获取活跃任务 tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid) if not tasks: self.message_util.send_text_msg( f"😄 群 {roomid} 现在一片祥和\n" f"🌟 没任务?快用 /t 搞一个!", (roomid if roomid else sender), sender ) return task_text = f"🎉 群 {roomid} 活跃任务速递:\n" for task in tasks: task_text += ( f"🌈 任务ID: task_{task['active_task_id']}\n" f"🎀 问题:{task['question']}\n" f"🌼 大佬:{task['player_name']}\n" ) self.message_util.send_text_msg( task_text, (roomid if roomid else sender), sender ) except Exception as e: self.LOG.error(f"显示活跃任务出错: {e}") self.message_util.send_text_msg( f"😔 获取活跃任务出错,请稍后再试!", (roomid if roomid else sender), sender ) def _handle_list_uncompleted_tasks(self, sender: str, roomid: str) -> None: """处理列举未完成任务请求""" try: # 获取未完成任务 tasks = self.encyclopedia_db.get_active_tasks_in_group(roomid) if not tasks: self.message_util.send_text_msg( f"😄 群 {roomid} 全员开挂?\n" f"🌟 没未完成任务,快用 /t 再战!", (roomid if roomid else sender), sender ) return task_text = f"🎉 群 {roomid} 未完成任务大曝光:\n" for task in tasks: task_text += ( f"🌈 任务ID: task_{task['active_task_id']}\n" f"🎀 问题:{task['question']}\n" f"🌼 主人:{task['player_name']}\n" ) self.message_util.send_text_msg( task_text, (roomid if roomid else sender), sender ) except Exception as e: self.LOG.error(f"列举未完成任务出错: {e}") self.message_util.send_text_msg( f"😔 获取未完成任务出错,请稍后再试!", (roomid if roomid else sender), sender ) def run_random_task_assignment(self) -> None: """定时任务:整点触发,排除23:00-08:00""" current_hour = datetime.now().hour if current_hour >= 23 or current_hour < 9: self.LOG.info(f"当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放") return try: # 获取所有群聊 groups = self.encyclopedia_db.get_all_groups() for group in groups: group_id = group['group_id'] # 获取群内所有玩家 players = self.encyclopedia_db.get_all_players_in_group(group_id) if not players: continue # 随机选择一个玩家 holder = random.choice(players) holder_id = holder['player_id'] holder_name = holder['player_name'] # 创建任务 task = game_question_json("请出题!") category = task["category"] question = task["question"] answer = task["answer"] score = int(task["score"]) description = task.get("description", "") # 创建活跃任务 active_task_id = self.encyclopedia_db.create_active_task( group_id, question, answer, score, description, holder_id ) if active_task_id: self.message_util.send_text_msg( f"🎁 新任务来袭,够不够刺激?\n" f"🎀 任务ID: {active_task_id}\n" f"🌟 幸运鹅:{holder_name}\n" f"🎈 问题:[{category}]{question}\n" f"🌼 积分:{score}\n" f"🌈 抢答格式:/a {active_task_id} 答案", group_id ) except Exception as e: self.LOG.error(f"定时任务出错: {e}")