import json import random import schedule import time from datetime import datetime import pymysql from game_task.game_chatgpt_qa import game_question_json, game_answer_json # 数据库连接配置 db_config = { 'host': '192.168.2.32', # 替换为你的MariaDB服务器地址 'user': 'root', # 替换为你的MariaDB用户名 'password': 'lw123456', # 替换为你的MariaDB密码 'database': 'message_archive', 'charset': 'utf8mb4', 'cursorclass': pymysql.cursors.DictCursor } # 连接数据库 def get_db_connection(): return pymysql.connect(**db_config) # 添加群聊 def add_group(group_id, player_id): conn = get_db_connection() cursor = conn.cursor() try: cursor.execute( "INSERT INTO t_encyclopedia_groups (group_id) VALUES (%s)", (group_id,) ) conn.commit() return ( f"🎉 好消息来啦!\n" f"🌟 群 {group_id} 已成功加入\n" f"🎈 大家快来一起玩吧!" ) except pymysql.err.IntegrityError: return ( f"😄 嘿,小伙伴\n" f"🌈 群 {group_id} 已经在了\n" f"🎶 快来一起开心吧!" ) finally: cursor.close() conn.close() # 获取所有群聊ID def get_group_ids(): conn = get_db_connection() cursor = conn.cursor() try: cursor.execute("SELECT group_id FROM t_encyclopedia_groups") return [row['group_id'] for row in cursor.fetchall()] finally: cursor.close() conn.close() # 开始游戏(使用 player_id) def start_game(group_id, player_id, player_name="未知玩家"): conn = get_db_connection() cursor = conn.cursor() try: # 确保群聊存在 cursor.execute("SELECT group_id FROM t_encyclopedia_groups WHERE group_id = %s", (group_id,)) if not cursor.fetchone(): return ( f"😅 哎呀,小朋友\n" f"🌼 群 {group_id} 还没准备好\n" f"🎀 先用 /addgroup 添加哦!" ) cursor.execute( "INSERT INTO t_encyclopedia_players (player_id, group_id, player_name) VALUES (%s, %s, %s)", (player_id, group_id, player_name) ) conn.commit() return ( f"🎉 欢迎加入,{player_name}!\n" f"🌟 已就位\n" f"🎈 群 {group_id} 等你来玩\n" f"🌈 快来接任务吧!指令: /gettask" ) except pymysql.err.IntegrityError: cursor.execute( "SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s", (group_id, player_id) ) existing_name = cursor.fetchone()['player_name'] return ( f"😄 你好呀,{existing_name}\n" f"🌼 已加入游戏 {group_id}\n" f"🎶 快来一起乐呵吧! \n" f"🌈 快来接任务吧!指令: /gettask" ) finally: cursor.close() conn.close() # 随机分配任务(支持指定玩家) def assign_random_task(group_id, player_id=None): conn = get_db_connection() cursor = conn.cursor() try: # 获取当前群聊的玩家列表 cursor.execute("SELECT player_id, player_name FROM t_encyclopedia_players WHERE group_id = %s", (group_id,)) players = cursor.fetchall() if not players: return ( f"😔 哎呀,群 {group_id} 好安静\n" f"🌟 没有小伙伴加入\n" f"🎈 快叫朋友来玩吧!" ) # 如果指定了 player_id,检查其是否在群聊中 if player_id: player_dict = {p['player_id']: p['player_name'] for p in players} if player_id not in player_dict: return ( f"😅 嘿,小朋友\n" f"🌟 ID: {player_id} 还没加入群 {group_id}\n" f"🎈 用 /start 先报名吧!" ) holder_id = player_id holder_name = player_dict[player_id] else: # 未指定 player_id 时,随机选择 holder = random.choice(players) holder_id = holder['player_id'] holder_name = holder['player_name'] # 使用内部方法获取任务 task = game_question_json("请从不同的学科领域(历史学:古代历史、近现代史、战争与政治、文化遗产与考古学;生物学:进化论、动植物学、基因与遗传学、生态学;化学:有机化学、无机化学、生物化学、环境化学;地理学:人文地理、自然地理、地质学、气候变化;文学:古典文学、现代文学、小说与戏剧、诗歌与散文;艺术:美术、音乐、戏剧与舞蹈、电影与媒体;哲学:西方哲学、东方哲学、道德与伦理学、逻辑与认识论;社会学:人类学、心理学、政治学、经济学;计算机科学:编程语言、人工智能、数据科学、网络与安全;工程学:机械工程、电气工程、化学工程、土木工程;医学:解剖学、生理学、临床医学、药学与护理;体育:球类运动、奥林匹克运动、运动心理学、健身与营养;宗教与神话:世界宗教、神话与民间故事、宗教哲学;语言学:语法与词汇、语言习得、方言与语言变异;经济学:宏观经济学、微观经济学、国际贸易、金融与投资;法律:民法与刑法、国际法、知识产权法、环境法)生成一个全新问题。") question = task["question"] answer = task["answer"] score = int(task["score"]) description = task.get("description", "") # 插入任务 cursor.execute( "INSERT INTO t_encyclopedia_active_tasks (group_id, question, answer, score, description, holder_id) VALUES (%s, %s, %s, %s, %s, %s)", (group_id, question, answer, score, description, holder_id) ) conn.commit() # 获取分配的任务ID cursor.execute( "SELECT active_task_id FROM t_encyclopedia_active_tasks WHERE group_id = %s AND question = %s AND holder_id = %s ORDER BY assigned_at DESC LIMIT 1", (group_id, question, holder_id) ) active_task_id = cursor.fetchone()['active_task_id'] # 根据是否指定玩家,返回不同消息 if player_id: return ( f"🎁 {holder_name},你的新任务来啦!\n" f"🎈 问题:{question}\n" f"🌈 群 {group_id} 等你作答\n" f"🎀 任务ID: task_{active_task_id}\n" f"🌼 积分:{score}" ) else: return ( f"🎁 新任务来啦!\n" f"🌟 幸运玩家:{holder_name} \n" f"🎈 问题:{question}\n" f"🌈 群 {group_id} 等你抢答\n" f"🎀 任务ID: task_{active_task_id}\n" f"🌼 积分:{score}" ) finally: cursor.close() conn.close() # 提交答案并计分(错误扣1分) def submit_answer(group_id, player_id, task_id, answer): conn = get_db_connection() cursor = conn.cursor() try: # 检查玩家是否存在并获取名称 cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s", (group_id, player_id)) player_row = cursor.fetchone() if not player_row: return ( f"😅 嘿,小朋友\n" f"🌟 ID: {player_id} 还没加入群 {group_id}\n" f"🎈 用 /start 先报名吧!" ) player_name = player_row['player_name'] # 检查任务ID是否为纯数字 if not task_id.isdigit(): return ( f"😅 哎呀,小调皮\n" f"🌟 任务ID格式不对哦\n" f"🎈 应该是纯数字\n" f"🌈 比如:1\n" f"🎀 再试一次吧!" ) active_task_id = int(task_id) # 检查任务是否存在并获取任务详情 cursor.execute( "SELECT question, answer, score, holder_id, status FROM t_encyclopedia_active_tasks WHERE group_id = %s AND active_task_id = %s", (group_id, active_task_id) ) task_data = cursor.fetchone() if not task_data: return ( f"😔 哎呀,小伙伴\n" f"🌼 群 {group_id} 的任务 task_{active_task_id} 不见了\n" f"🎀 可能已经被抢答或过期啦!" ) if task_data['status'] == 'completed': return ( f"😄 哈哈,太慢啦!\n" f"🌟 任务 task_{active_task_id} 已完成\n" f"🎈 群 {group_id} 等你抢新任务哦!" ) question, correct_answer_db, top_score, holder_id, _ = task_data['question'], task_data['answer'].lower(), \ task_data['score'], task_data['holder_id'], task_data['status'] # 获取持有者名称 cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s", (group_id, holder_id)) holder_name = cursor.fetchone()['player_name'] # 调用内部方法校验答案 answer_json = {"question": question, "top_score": str(top_score), "answer": answer} result = game_answer_json(answer_json) print(result) points = int(result["score"]) description = result["description"] is_correct = points > 0 # 处理答案提交逻辑 if is_correct: # 答对 situation cursor.execute( "UPDATE t_encyclopedia_players SET points = points + %s WHERE group_id = %s AND player_id = %s", (points, group_id, player_id) ) cursor.execute( "UPDATE t_encyclopedia_active_tasks SET status = 'completed' WHERE group_id = %s AND active_task_id = %s", (group_id, active_task_id) ) if player_id == holder_id: message = ( f"🎉 {player_name} 太棒啦!\n" f"🌟 任务:{question}\n" f"🎈 答对了,真厉害!\n" f"🌈 奖励:{points} 分\n" f"🎀 提示:{description}" ) else: message = ( f"🎉 {player_name} 抢答成功!\n" f"🌟 任务:{question}\n" f"🎈 原主:{holder_name}\n" f"🌈 获得 {points} 分,太棒了!\n" f"🎀 提示:{description}" ) else: # 答错 situation,任务保持 pending 状态,允许其他玩家继续抢答 cursor.execute( "UPDATE t_encyclopedia_players SET points = GREATEST(points - 1, 0) WHERE group_id = %s AND player_id = %s", (group_id, player_id) ) points = -1 # 记录惩罚分 message = ( f"😅 {player_name} 有点小遗憾!\n" f"🌼 任务:{question}\n" f"🎈 你答:{answer}\n" f"🌟 正确答案:{correct_answer_db}\n" f"🌈 扣 1 分,别灰心!\n" f"🎀 提示:{description}\n" f"🌟 任务 task_{active_task_id} 仍可抢答哦!" ) # 记录提交历史 cursor.execute( "INSERT INTO t_encyclopedia_task_history (group_id, active_task_id, player_id, answer, is_correct, points_earned) VALUES (%s, %s, %s, %s, %s, %s)", (group_id, active_task_id, player_id, answer, is_correct, points) ) conn.commit() return message except ValueError as e: print(f"submit_answer:{e}") return ( f"😅 哎呀,小调皮\n" f"🌟 任务ID格式不对哦\n" f"🎈 应该是纯数字\n" f"🌈 比如:1\n" f"🎀 再试一次吧!" ) except Exception as e : print(f"submit_answer:{e}") return ( f"😅 哎呀,小调皮\n" f"🌟 任务ID格式不对哦\n" f"🎈 应该是纯数字\n" f"🌈 比如:1\n" f"🎀 再试一次吧!" ) finally: cursor.close() conn.close() # 显示排行榜 def show_rank(group_id, player_id): conn = get_db_connection() cursor = conn.cursor() try: cursor.execute( "SELECT player_name, points FROM t_encyclopedia_players WHERE group_id = %s ORDER BY points DESC LIMIT 10", (group_id,) ) ranks = cursor.fetchall() if not ranks: return ( f"😔 群 {group_id} 好安静\n" f"🌟 排行榜还没有人\n" f"🎈 快来一起玩吧!" ) rank_text = f"🎉 群 {group_id} 排行榜(Top 10)\n" for i, row in enumerate(ranks, 1): rank_text += f"🌈 {i}. {row['player_name']}: {row['points']} 分\n" return rank_text finally: cursor.close() conn.close() # 显示当前活跃任务 def show_active_tasks(group_id, player_id): conn = get_db_connection() cursor = conn.cursor() try: cursor.execute(""" SELECT a.active_task_id, a.question, p.player_name, p.player_id FROM t_encyclopedia_active_tasks a JOIN t_encyclopedia_players p ON a.holder_id = p.player_id AND a.group_id = p.group_id WHERE a.group_id = %s AND a.status = 'pending' """, (group_id,)) tasks = cursor.fetchall() if not tasks: return ( f"😄 群 {group_id} 现在很平静\n" f"🌟 没有活跃任务哦\n" f"🎈 用 /gettask 拿一个吧!" ) task_text = f"🎉 群 {group_id} 当前活跃任务:\n" for task in tasks: task_text += ( f"🌈 任务ID: task_{task['active_task_id']}\n" f"🎀 问题:{task['question']}\n" f"🌼 持有者:{task['player_name']} (ID: {task['player_id']})\n" ) return task_text finally: cursor.close() conn.close() # 列举所有未完成任务及其所属者 def list_uncompleted_tasks(group_id, player_id): conn = get_db_connection() cursor = conn.cursor() try: cursor.execute(""" SELECT a.active_task_id, a.question, p.player_name, p.player_id FROM t_encyclopedia_active_tasks a JOIN t_encyclopedia_players p ON a.holder_id = p.player_id AND a.group_id = p.group_id WHERE a.group_id = %s AND a.status = 'pending' """, (group_id,)) tasks = cursor.fetchall() if not tasks: return ( f"😄 群 {group_id} 任务都完成啦\n" f"🌟 目前没有未完成任务\n" f"🎈 用 /gettask 再来一个吧!" ) task_text = f"🎉 群 {group_id} 所有未完成任务列表:\n" for task in tasks: task_text += ( f"🌈 任务ID: task_{task['active_task_id']}\n" f"🎀 问题:{task['question']}\n" f"🌼 所属:{task['player_name']} (ID: {task['player_id']})\n" ) return task_text finally: cursor.close() conn.close() # 定时任务:整点触发,排除23:00-08:00 def run_random_task_assignment(group_id): current_hour = datetime.now().hour if current_hour >= 23 or current_hour < 9: # 排除23:00-08:00 print(f"{datetime.now()} 群 {group_id} 当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放") return result = assign_random_task(group_id) # 不传入 player_id,保持随机 print(f"{datetime.now()} {result}") # 处理群聊消息 def game_process_message(group_id, player_id, message, player_name="未知玩家"): if message == "/start": return start_game(group_id, player_id, player_name) elif message == "/tasks": return show_active_tasks(group_id, player_id) elif message == "/list": return list_uncompleted_tasks(group_id, player_id) elif message.startswith("/answer"): parts = message.split(" ", 2) if len(parts) < 3: return ( f"😅 哎呀,小朋友\n" f"🌟 格式不对哦\n" f"🎈 正确用法:/answer [任务ID] [答案]\n" f"🌈 例如:/answer 1 钒(Vanadium)" ) task_id, answer = parts[1], parts[2] return submit_answer(group_id, player_id, task_id, answer) elif message == "/rank": return show_rank(group_id, player_id) elif message.startswith("/addgroup"): return add_group(group_id, player_id) elif message == "/gettask": current_hour = datetime.now().hour if current_hour >= 23 or current_hour < 9: return ( f"😴 现在是 {current_hour}:00\n" f"🌙 太晚啦,小伙伴们休息中\n" f"🌞 9点到22点再来玩吧!" ) return assign_random_task(group_id, player_id) # 传入 player_id else: return ( f"😄 嘿,小调皮\n" f"🌟 指令不对哦\n" f"🎈 可用指令:\n" f"🌈 /start - 加入游戏\n" f"🎀 /tasks - 查看活跃任务\n" f"🌼 /list - 未完成任务\n" f"🌟 /answer [任务ID] [答案] - 提交答案\n" f"🎈 /addgroup - 添加群聊\n" f"🌈 /gettask - 主动拿任务\n" f"🎀 /rank - 查看排行榜" ) # 设置定时任务 def setup_schedule(): group_ids = get_group_ids() for gid in group_ids: schedule.every().hour.at(":00").do(run_random_task_assignment, group_id=gid) # 主程序 if __name__ == "__main__": # 测试抢答功能 # print(game_process_message("47530198896@chatroom", "player1001", "/start", "玩家1")) # print(game_process_message("47530198896@chatroom", "player1002", "/start", "玩家2")) # print(game_process_message("47530198896@chatroom", "player1001", "/gettask")) # 玩家2 抢答玩家1的任务 print(game_process_message("45317011307@chatroom", "Jyunere", "/answer 18 罗马斗兽场"))