import base64 import json import random import time from datetime import datetime, timedelta from loguru import logger import requests from typing import Dict, Any, List, Optional, Tuple from base.plugin_common.message_plugin_interface import MessagePluginInterface from base.plugin_common.plugin_interface import PluginStatus from utils.decorator.plugin_decorators import plugin_stats_decorator from utils.robot_cmd.robot_command import Feature, PermissionStatus, GroupBotManager from utils.decorator.points_decorator import plugin_points_cost, points_reward_decorator from wechat_ipad import WechatAPIClient from db.connection import DBConnectionManager import aiohttp from pydub import AudioSegment from io import BytesIO class GuessSongRedisDB: """猜歌名游戏Redis相关操作""" def __init__(self, db_manager: DBConnectionManager): self.db_manager = db_manager self.prefix = "group:guess_song:" def get_redis_connection(self): """获取Redis连接""" return self.db_manager.get_redis_connection() def save_game_session(self, room_id: str, game_data: Dict[str, Any]) -> bool: """保存游戏会话数据""" try: with self.get_redis_connection() as redis_client: logger.info(f"保存猜歌游戏数据{game_data}") # 设置过期时间为10分钟 redis_client.setex( f'{self.prefix}{room_id}', 600, # 10分钟过期 json.dumps(game_data, ensure_ascii=False) ) return True except Exception as e: logger.error(f"保存猜歌游戏数据出错: {e}") return False def get_game_session(self, room_id: str) -> Optional[Dict[str, Any]]: """获取游戏会话数据""" try: with self.get_redis_connection() as redis_client: data = redis_client.get(f'{self.prefix}{room_id}') if data: if isinstance(data, bytes): data = data.decode('utf-8') return json.loads(data) return None except Exception as e: logger.error(f"获取猜歌游戏数据出错: {e}") return None def delete_game_session(self, room_id: str) -> bool: """删除游戏会话数据""" try: with self.get_redis_connection() as redis_client: redis_client.delete(f'{self.prefix}{room_id}') return True except Exception as e: logger.error(f"删除猜歌游戏数据出错: {e}") return False class GuessSongPlugin(MessagePluginInterface): """猜歌名游戏插件""" @property def name(self) -> str: return "猜歌名游戏" @property def version(self) -> str: return "1.0.0" @property def description(self) -> str: return "提供猜歌名游戏功能,支持指定歌手和猜歌名" @property def author(self) -> str: return "水牛&AI" @property def command_prefix(self) -> Optional[str]: return "" # 不需要前缀,直接匹配命令 @property def commands(self) -> List[str]: return self._commands def __init__(self): super().__init__() self.redis_db = None def initialize(self, context: Dict[str, Any]) -> bool: """初始化插件""" self.LOG = logger self.LOG.info(f"正在初始化 {self.name} 插件...") # 保存上下文对象 self.event_system = context.get("event_system") self.db_manager = DBConnectionManager.get_instance() # 初始化Redis操作类 if self.db_manager: self.redis_db = GuessSongRedisDB(self.db_manager) self._commands = self._config.get("GuessSong", {}).get("command", ["猜歌名"]) self.command_format = self._config.get("GuessSong", {}).get("command-format", "猜歌名 [歌手名]/[歌名]") self.enable = self._config.get("GuessSong", {}).get("enable", True) self.LOG.info(f"[{self.name}] 插件初始化完成,指令:{self._commands}") return True def start(self) -> bool: """启动插件""" self.LOG.info(f"[{self.name}] 插件已启动") self.status = PluginStatus.RUNNING return True def stop(self) -> bool: """停止插件""" self.LOG.info(f"[{self.name}] 插件已停止") self.status = PluginStatus.STOPPED return True def can_process(self, message: Dict[str, Any]) -> bool: """检查是否可以处理该消息""" if not self.enable: return False content = str(message.get("content", "")).strip() command = content.split(" ")[0] return command in self._commands @plugin_stats_decorator(plugin_name="猜歌名游戏") async def process_message(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]: """处理消息""" content = str(message.get("content", "")).strip() self.LOG.debug(f"插件执行: {self.name}:{content}") # 简化命令处理,只检查开头是否包含命令前缀 command_found = False for cmd in self._commands: if content.startswith(cmd): command_found = True content = content[len(cmd):].strip() break if not command_found: return False, "不匹配的命令" sender = message.get("sender") roomid = message.get("roomid", "") gbm: GroupBotManager = message.get("gbm") bot: WechatAPIClient = message.get("bot") # 使用roomid或sender作为游戏会话ID session_id = roomid if roomid else sender # 检查权限 if roomid and gbm.get_group_permission(roomid, Feature.GUESS_MUSIC) == PermissionStatus.DISABLED: return False, "没有权限" # 获取当前游戏会话 current_game = None if self.redis_db: current_game = self.redis_db.get_game_session(session_id) # 检查是否是"下一首"命令 if content == "下一首" and current_game and current_game.get("status") == "playing": return await self._next_song(bot, session_id, sender) # 如果游戏进行中,且有内容,则视为答案 if current_game and current_game.get("status") == "playing": if content: # 有内容,视为答案 return await self._check_answer(message) else: # 没有内容,提示已有游戏在进行中 await bot.send_text_message(session_id, f"⚠️ 当前已有猜歌游戏在进行中,请直接回复 [猜歌名 歌名] 进行猜测\n或回复 [猜歌名 下一首] 跳过当前歌曲", sender) return True, "已有游戏进行中" # 否则开始新游戏(可以指定歌手或随机) return await self._start_new_game(bot, session_id, sender, content if content else None) async def _start_new_game(self, bot: WechatAPIClient, session_id: str, sender: str, singer_name: Optional[str]) -> \ Tuple[bool, str]: """开始新游戏""" try: # 搜索歌曲 song_info = await self._get_random_song(singer_name) if not song_info or not song_info.get("play_url"): await bot.send_text_message(session_id, f"❌未找到{singer_name or '随机'}歌曲,请重试", sender) return False, "未找到歌曲" # 保存游戏会话 game_data = { "status": "playing", "song_name": song_info.get("song_name", ""), "singer_name": song_info.get("singer_name", ""), "start_time": time.time(), "hint_given": False, "play_url": song_info.get("play_url"), "singer_pic": song_info.get('singer_pic', '') or song_info.get('singer_pic', ''), "data_url": song_info.get('data_url', '') } if self.redis_db: self.redis_db.save_game_session(session_id, game_data) # 发送游戏开始消息 await bot.send_text_message(session_id, f"🎵 猜歌名游戏开始!\n请听10秒钟歌曲片段,然后回复[猜歌名 歌名]来猜测歌曲名称。\n回复[猜歌名 下一首]可跳过当前歌曲。\n歌手: {song_info.get('singer_name', '未知')}", sender) # 发送10秒音频片段 await self._send_song_clip(bot, song_info, session_id) return True, "游戏开始" except Exception as e: self.LOG.error(f"开始猜歌游戏出错: {e}") await bot.send_text_message(session_id, f"❌开始猜歌游戏出错,请稍后重试", sender) return False, f"处理出错: {e}" @points_reward_decorator(5, "game", "猜歌名游戏", Feature.GUESS_MUSIC) async def _check_answer(self, message: Dict[str, Any]) -> Tuple[bool, str]: """检查答案""" try: # 从message中提取所需参数 sender = message.get("sender", "") session_id = message.get("roomid", "") or sender # 如果没有roomid,使用sender作为session_id content = message.get("content", "").strip() # 从消息内容中获取答案 bot = message.get("bot") answer = None for cmd in self._commands: if content.startswith(cmd): answer = content[len(cmd):].strip() break # 从Redis获取游戏数据 game_data = None if self.redis_db: game_data = self.redis_db.get_game_session(session_id) if not game_data: return False, "没有进行中的游戏" correct_answer = game_data.get("song_name", "") singer_name = game_data.get("singer_name", "") # 检查答案是否正确(简单比较,可以改进为模糊匹配) if answer.lower() in correct_answer.lower(): # 游戏结束,发送成功消息 await bot.send_text_message(session_id, f"🎉 恭喜你猜对了!\n歌曲:{correct_answer}\n歌手:{singer_name}", sender) # 删除游戏会话 if self.redis_db: self.redis_db.delete_game_session(session_id) await self._send_music_message(bot, game_data, session_id) return True, "猜对了" else: # 答案错误 # 检查是否需要给提示(超过30秒且未给过提示) current_time = time.time() start_time = game_data.get("start_time", 0) hint_given = game_data.get("hint_given", False) if not hint_given and (current_time - start_time) > 30: # 给出提示(显示歌名的第一个字) hint = correct_answer[0] + "*" * (len(correct_answer) - 1) await bot.send_text_message(session_id, f"💡 提示:歌名以 '{correct_answer[0]}' 开头") # 更新游戏会话,标记已给出提示 game_data["hint_given"] = True if self.redis_db: self.redis_db.save_game_session(session_id, game_data) # 告知用户答案错误 await bot.send_text_message(session_id, f"❌ 答案错误,请继续猜测!") return False, "答案错误" except Exception as e: self.LOG.error(f"检查答案出错: {e}") session_id = message.get("roomid", "") or message.get("sender", "") sender = message.get("sender", "") bot = message.get("bot") await bot.send_text_message(session_id, f"❌检查答案出错,请稍后重试", sender) return False, f"处理出错: {e}" async def _get_random_song(self, singer_name: Optional[str]) -> Dict[str, Any]: """获取随机歌曲信息""" try: # 构建API请求URL - 使用抖音音乐API if singer_name: # 如果指定了歌手,搜索该歌手的歌曲 api_url = f"https://hhlqilongzhu.cn/api/dg_douyinmusic.php?msg={singer_name}&type=json" else: # 如果没有指定歌手,使用热门歌手列表 popular_singers = ["周杰伦", "林俊杰", "薛之谦", "陈奕迅", "邓紫棋", "Taylor Swift", "李荣浩"] random_singer = random.choice(popular_singers) api_url = f"https://hhlqilongzhu.cn/api/dg_douyinmusic.php?msg={random_singer}&type=json" # 发送请求获取歌曲列表 response = requests.get(api_url) if response.status_code != 200: self.LOG.error(f"API 请求失败,状态码: {response.status_code}") return {} # 解析响应数据 json_data = response.json() if not json_data.get("data") or json_data.get("code") != 200: self.LOG.error(f"API 返回数据格式错误: {json_data}") return {} # 从歌曲列表中随机选择一首 song_list = json_data.get("data") if not song_list or not isinstance(song_list, list) or len(song_list) == 0: self.LOG.error(f"未找到歌曲列表或列表为空") return {} # 随机选择一首歌曲 random_song = random.choice(song_list) # 根据随机选择的歌曲信息,再次调用API获取完整信息(包含播放链接) song_name = random_song.get('title', '') singer_name = random_song.get('singer', '') search_query = f"{song_name} {singer_name}" # 调用原有API获取播放链接 detail_api = f"https://www.hhlqilongzhu.cn/api/joox/juhe_music.php?msg={search_query}&type=json&n=1" detail_response = requests.get(detail_api) if detail_response.status_code != 200: self.LOG.error(f"获取歌曲详情失败,状态码: {detail_response.status_code}") return {} detail_data = detail_response.json().get("data") if not detail_data: self.LOG.error(f"获取歌曲详情数据为空") return {} # 返回完整的歌曲信息 return { "song_name": song_name, "singer_name": singer_name, "play_url": detail_data.get('url', ''), "singer_pic": detail_data.get('cover', '') or detail_data.get('cover', ''), "data_url": detail_data.get('link', '') } except Exception as e: self.LOG.error(f"获取随机歌曲出错: {e}") return {} async def _send_song_clip(self, bot: WechatAPIClient, song_info: Dict[str, Any], session_id: str) -> bool: """发送歌曲片段""" try: play_url = song_info.get("play_url", "") if not play_url: return False # 下载歌曲 async with aiohttp.ClientSession() as session: async with session.get(play_url) as resp: if resp.status != 200: self.LOG.error(f"下载歌曲失败,状态码: {resp.status}") return False # 读取音频数据 audio_data = await resp.read() try: # 使用pydub处理音频 audio = AudioSegment.from_file(BytesIO(audio_data)) # 截取前10秒 clip_duration = 10 * 1000 # 10秒,单位毫秒 audio_clip = audio[:clip_duration] # 将音频片段转换为字节 output = BytesIO() audio_clip.export(output, format="mp3") clip_bytes = output.getvalue() await bot.send_voice_message(session_id, clip_bytes, "mp3") return True except Exception as audio_error: self.LOG.error(f"处理音频出错: {audio_error}") return False except Exception as e: self.LOG.error(f"发送歌曲片段出错: {e}") return False async def _send_music_message(self, bot: WechatAPIClient, song_info: Dict[str, Any], receiver: str) -> bool: """发送音乐消息""" try: song_name = song_info.get("song_name", "") singer_name = song_info.get("singer_name", "") play_url = song_info.get("play_url", "") singer_pic = song_info.get("singer_pic", "") data_url = song_info.get("data_url", "") xml_message = f""" {song_name} {singer_name}-点击三角直接播放 view 3 0 {data_url} {play_url} 0 0 0 {singer_pic} 0 49 汽水音乐 """ self.LOG.info(f"发送音乐消息:{xml_message}") res = await bot.send_app_message(wxid=receiver, xml=xml_message, type=0) self.LOG.info(f"发送音乐消息 res:{res}") return True except Exception as e: self.LOG.error(f"发送音乐消息出错: {e}") return False async def _next_song(self, bot: WechatAPIClient, session_id: str, sender: str) -> Tuple[bool, str]: """跳过当前歌曲,播放下一首""" try: # 获取当前游戏数据 current_game = None if self.redis_db: current_game = self.redis_db.get_game_session(session_id) if not current_game or current_game.get("status") != "playing": await bot.send_text_message(session_id, f"⚠️ 当前没有进行中的猜歌游戏", sender) return False, "没有进行中的游戏" # 显示当前歌曲答案 correct_answer = current_game.get("song_name", "") singer_name = current_game.get("singer_name", "") await bot.send_text_message(session_id, f"⏭️ 已跳过当前歌曲\n歌曲:{correct_answer}\n歌手:{singer_name}", sender) # 发送完整音乐 await self._send_music_message(bot, current_game, session_id) # 删除当前游戏会话 if self.redis_db: self.redis_db.delete_game_session(session_id) # 开始新游戏 return await self._start_new_game(bot, session_id, sender, None) except Exception as e: self.LOG.error(f"跳过当前歌曲出错: {e}") await bot.send_text_message(session_id, f"❌跳过当前歌曲出错,请稍后重试", sender) return False, f"处理出错: {e}"