457 lines
17 KiB
Python
457 lines
17 KiB
Python
import json
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import random
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import schedule
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import time
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from datetime import datetime
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import pymysql
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from game_task.game_chatgpt_qa import game_question_json, game_answer_json
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# 数据库连接配置
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db_config = {
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'host': '192.168.2.32', # 替换为你的MariaDB服务器地址
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'user': 'root', # 替换为你的MariaDB用户名
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'password': 'lw123456', # 替换为你的MariaDB密码
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'database': 'message_archive',
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'charset': 'utf8mb4',
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'cursorclass': pymysql.cursors.DictCursor
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}
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# 连接数据库
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def get_db_connection():
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return pymysql.connect(**db_config)
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# 添加群聊
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def add_group(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute(
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"INSERT INTO t_encyclopedia_groups (group_id) VALUES (%s)",
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(group_id,)
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)
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conn.commit()
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return (
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f"🎉 好消息来啦!\n"
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f"🌟 群 {group_id} 已成功加入\n"
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f"🎈 大家快来一起玩吧!"
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)
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except pymysql.err.IntegrityError:
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return (
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f"😄 嘿,小伙伴\n"
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f"🌈 群 {group_id} 已经在了\n"
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f"🎶 快来一起开心吧!"
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)
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finally:
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cursor.close()
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conn.close()
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# 获取所有群聊ID
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def get_group_ids():
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("SELECT group_id FROM t_encyclopedia_groups")
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return [row['group_id'] for row in cursor.fetchall()]
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finally:
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cursor.close()
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conn.close()
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# 开始游戏(使用 player_id)
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def start_game(group_id, player_id, player_name="未知玩家"):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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# 确保群聊存在
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cursor.execute("SELECT group_id FROM t_encyclopedia_groups WHERE group_id = %s", (group_id,))
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if not cursor.fetchone():
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return (
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f"😅 哎呀,小朋友\n"
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f"🌼 群 {group_id} 还没准备好\n"
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f"🎀 先用 /addgroup 添加哦!"
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)
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cursor.execute(
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"INSERT INTO t_encyclopedia_players (player_id, group_id, player_name) VALUES (%s, %s, %s)",
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(player_id, group_id, player_name)
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)
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conn.commit()
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return (
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f"🎉 欢迎加入,{player_name}!\n"
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f"🌟 已就位\n"
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f"🎈 群 {group_id} 等你来玩\n"
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f"🌈 快来接任务吧!指令: /gettask"
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)
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except pymysql.err.IntegrityError:
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cursor.execute(
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"SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, player_id)
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)
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existing_name = cursor.fetchone()['player_name']
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return (
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f"😄 你好呀,{existing_name}\n"
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f"🌼 已加入游戏 {group_id}\n"
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f"🎶 快来一起乐呵吧! \n"
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f"🌈 快来接任务吧!指令: /gettask"
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)
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finally:
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cursor.close()
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conn.close()
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# 随机分配任务
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def assign_random_task(group_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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# 获取当前群聊的玩家列表
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cursor.execute("SELECT player_id FROM t_encyclopedia_players WHERE group_id = %s", (group_id,))
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players = [row['player_id'] for row in cursor.fetchall()]
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if not players:
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return (
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f"😔 哎呀,群 {group_id} 好安静\n"
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f"🌟 没有小伙伴加入\n"
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f"🎈 快叫朋友来玩吧!"
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)
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# 使用内部方法获取任务
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task = game_question_json("请从不同的学科领域(历史学:古代历史、近现代史、战争与政治、文化遗产与考古学;生物学:进化论、动植物学、基因与遗传学、生态学;化学:有机化学、无机化学、生物化学、环境化学;地理学:人文地理、自然地理、地质学、气候变化;文学:古典文学、现代文学、小说与戏剧、诗歌与散文;艺术:美术、音乐、戏剧与舞蹈、电影与媒体;哲学:西方哲学、东方哲学、道德与伦理学、逻辑与认识论;社会学:人类学、心理学、政治学、经济学;计算机科学:编程语言、人工智能、数据科学、网络与安全;工程学:机械工程、电气工程、化学工程、土木工程;医学:解剖学、生理学、临床医学、药学与护理;体育:球类运动、奥林匹克运动、运动心理学、健身与营养;宗教与神话:世界宗教、神话与民间故事、宗教哲学;语言学:语法与词汇、语言习得、方言与语言变异;经济学:宏观经济学、微观经济学、国际贸易、金融与投资;法律:民法与刑法、国际法、知识产权法、环境法)生成一个全新问题。")
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question = task["question"]
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answer = task["answer"]
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score = int(task["score"])
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description = task.get("description", "")
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# 分配给随机玩家
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holder_id = random.choice(players)
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cursor.execute(
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"INSERT INTO t_encyclopedia_active_tasks (group_id, question, answer, score, description, holder_id) VALUES (%s, %s, %s, %s, %s, %s)",
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(group_id, question, answer, score, description, holder_id)
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)
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conn.commit()
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# 获取分配的任务ID和持有者名称
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cursor.execute(
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"SELECT active_task_id FROM t_encyclopedia_active_tasks WHERE group_id = %s AND question = %s AND holder_id = %s ORDER BY assigned_at DESC LIMIT 1",
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(group_id, question, holder_id)
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)
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active_task_id = cursor.fetchone()['active_task_id']
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cursor.execute(
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"SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, holder_id)
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)
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holder_name = cursor.fetchone()['player_name']
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return (
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f"🎁 新任务来啦!\n"
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f"🌟 幸运玩家:{holder_name} \n"
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f"🎈 问题:{question}\n"
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f"🌈 群 {group_id} 等你抢答\n"
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f"🎀 任务ID: task_{active_task_id}\n"
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f"🌼 积分:{score}"
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)
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finally:
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cursor.close()
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conn.close()
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# 提交答案并计分(错误扣1分)
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def submit_answer(group_id, player_id, task_id, answer):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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# 检查玩家是否存在并获取名称
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cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, player_id))
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player_row = cursor.fetchone()
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if not player_row:
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return (
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f"😅 嘿,小朋友\n"
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f"🌟 ID: {player_id} 还没加入群 {group_id}\n"
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f"🎈 用 /start 先报名吧!"
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)
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player_name = player_row['player_name']
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# 检查任务ID格式并提取数字部分
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if not task_id.startswith("task_") or not task_id[5:].isdigit():
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return (
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f"😅 哎呀,小调皮\n"
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f"🌟 任务ID格式不对哦\n"
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f"🎈 应该是 task_[数字]\n"
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f"🌈 比如:task_1\n"
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f"🎀 再试一次吧!"
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)
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active_task_id = int(task_id.split('_')[1])
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# 检查任务是否存在并获取任务详情
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cursor.execute(
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"SELECT question, answer, score, holder_id, status FROM t_encyclopedia_active_tasks WHERE group_id = %s AND active_task_id = %s",
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(group_id, active_task_id)
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)
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task_data = cursor.fetchone()
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if not task_data:
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return (
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f"😔 哎呀,小伙伴\n"
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f"🌼 群 {group_id} 的任务 {task_id} 不见了\n"
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f"🎀 可能已经被抢答啦!"
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)
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if task_data['status'] == 'completed':
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return (
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f"😄 哈哈,太慢啦!\n"
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f"🌟 任务 {task_id} 已完成\n"
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f"🎈 群 {group_id} 等你抢新任务哦!"
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)
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question, correct_answer_db, top_score, holder_id, _ = task_data['question'], task_data['answer'].lower(), \
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task_data['score'], task_data['holder_id'], task_data['status']
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# 获取持有者名称
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cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, holder_id))
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holder_name = cursor.fetchone()['player_name']
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# 调用内部方法校验答案
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answer_json = {"question": question, "top_score": str(top_score), "answer": answer}
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result = game_answer_json(answer_json)
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user_answer = answer.strip().lower()
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points = int(result["score"])
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correct_answer = result["answer"].lower()
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description = result["description"]
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is_correct = points > 0
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# 记录历史并更新积分
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if is_correct:
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cursor.execute(
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"UPDATE t_encyclopedia_players SET points = points + %s WHERE group_id = %s AND player_id = %s",
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(points, group_id, player_id)
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)
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cursor.execute(
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"UPDATE t_encyclopedia_active_tasks SET status = 'completed' WHERE group_id = %s AND active_task_id = %s",
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(group_id, active_task_id)
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)
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message = (
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f"🎉 {player_name} 太棒啦!\n"
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f"🌟 任务:{question}\n"
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f"🎈 答对了,真厉害!\n"
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f"🌈 奖励:{points} 分\n"
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f"🎀 提示:{description}"
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if player_id == holder_id
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else
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f"🎉 {player_name} 抢答成功!\n"
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f"🌟 任务:{question}\n"
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f"🎈 原主:{holder_name} (ID: {holder_id})\n"
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f"🌈 获得 {points} 分,太棒了!\n"
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f"🎀 提示:{description}"
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)
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else:
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# 错误扣1分,确保积分不低于0
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cursor.execute(
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"UPDATE t_encyclopedia_players SET points = GREATEST(points - 1, 0) WHERE group_id = %s AND player_id = %s",
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(group_id, player_id)
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)
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points = -1 # 记录惩罚分
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message = (
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f"😅 {player_name} 有点小遗憾!\n"
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f"🌼 任务:{question}\n"
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f"🎈 你答:{answer}\n"
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f"🌟 正确答案:{correct_answer}\n"
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f"🌈 扣 1 分,别灰心!\n"
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f"🎀 提示:{description}"
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)
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cursor.execute(
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"INSERT INTO t_encyclopedia_task_history (group_id, active_task_id, player_id, answer, is_correct, points_earned) VALUES (%s, %s, %s, %s, %s, %s)",
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(group_id, active_task_id, player_id, answer, is_correct, points)
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)
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conn.commit()
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return message
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except ValueError:
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return (
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f"😅 哎呀,小调皮\n"
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f"🌟 任务ID格式不对哦\n"
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f"🎈 应该是 task_[数字]\n"
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f"🌈 比如:task_1\n"
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f"🎀 再试一次吧!"
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)
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finally:
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cursor.close()
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conn.close()
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# 显示排行榜
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def show_rank(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute(
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"SELECT player_name, points FROM t_encyclopedia_players WHERE group_id = %s ORDER BY points DESC LIMIT 10",
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(group_id,)
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)
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ranks = cursor.fetchall()
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if not ranks:
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return (
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f"😔 群 {group_id} 好安静\n"
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f"🌟 排行榜还没有人\n"
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f"🎈 快来一起玩吧!"
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)
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rank_text = f"🎉 群 {group_id} 排行榜(Top 10)\n"
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for i, row in enumerate(ranks, 1):
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rank_text += f"🌈 {i}. {row['player_name']}: {row['points']} 分\n"
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return rank_text
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finally:
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cursor.close()
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conn.close()
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# 显示当前活跃任务
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def show_active_tasks(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("""
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SELECT a.active_task_id, a.question, p.player_name, p.player_id
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FROM t_encyclopedia_active_tasks a
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JOIN t_encyclopedia_players p ON a.holder_id = p.player_id AND a.group_id = p.group_id
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WHERE a.group_id = %s AND a.status = 'pending'
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""", (group_id,))
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tasks = cursor.fetchall()
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if not tasks:
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return (
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f"😄 群 {group_id} 现在很平静\n"
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f"🌟 没有活跃任务哦\n"
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f"🎈 用 /gettask 拿一个吧!"
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)
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task_text = f"🎉 群 {group_id} 当前活跃任务:\n"
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for task in tasks:
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task_text += (
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f"🌈 任务ID: task_{task['active_task_id']}\n"
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f"🎀 问题:{task['question']}\n"
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f"🌼 持有者:{task['player_name']} (ID: {task['player_id']})\n"
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)
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return task_text
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finally:
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cursor.close()
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conn.close()
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# 列举所有未完成任务及其所属者
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def list_uncompleted_tasks(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("""
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SELECT a.active_task_id, a.question, p.player_name, p.player_id
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FROM t_encyclopedia_active_tasks a
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JOIN t_encyclopedia_players p ON a.holder_id = p.player_id AND a.group_id = p.group_id
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WHERE a.group_id = %s AND a.status = 'pending'
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""", (group_id,))
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tasks = cursor.fetchall()
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if not tasks:
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return (
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f"😄 群 {group_id} 任务都完成啦\n"
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f"🌟 目前没有未完成任务\n"
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f"🎈 用 /gettask 再来一个吧!"
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)
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task_text = f"🎉 群 {group_id} 所有未完成任务列表:\n"
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for task in tasks:
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task_text += (
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f"🌈 任务ID: task_{task['active_task_id']}\n"
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f"🎀 问题:{task['question']}\n"
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f"🌼 所属:{task['player_name']} (ID: {task['player_id']})\n"
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)
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return task_text
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finally:
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cursor.close()
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conn.close()
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# 定时任务:整点触发,排除23:00-08:00
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def run_random_task_assignment(group_id):
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current_hour = datetime.now().hour
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if current_hour >= 23 or current_hour < 9: # 排除23:00-08:00
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print(f"{datetime.now()} 群 {group_id} 当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放")
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return
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result = assign_random_task(group_id)
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print(f"{datetime.now()} {result}")
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# 处理群聊消息
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def game_process_message(group_id, player_id, message, player_name="未知玩家"):
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if message == "/start":
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return start_game(group_id, player_id, player_name)
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elif message == "/tasks":
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return show_active_tasks(group_id, player_id)
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elif message == "/list":
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return list_uncompleted_tasks(group_id, player_id)
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elif message.startswith("/answer"):
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parts = message.split(" ", 2)
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if len(parts) < 3:
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return (
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f"😅 哎呀,小朋友\n"
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f"🌟 格式不对哦\n"
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f"🎈 正确用法:/answer [任务ID] [答案]\n"
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f"🌈 例如:/answer task_1 钒(Vanadium)"
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)
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task_id, answer = parts[1], parts[2]
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return submit_answer(group_id, player_id, task_id, answer)
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elif message == "/rank":
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return show_rank(group_id, player_id)
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elif message.startswith("/addgroup"):
|
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return add_group(group_id, player_id)
|
||
elif message == "/gettask":
|
||
current_hour = datetime.now().hour
|
||
if current_hour >= 23 or current_hour < 9:
|
||
return (
|
||
f"😴 现在是 {current_hour}:00\n"
|
||
f"🌙 太晚啦,小伙伴们休息中\n"
|
||
f"🌞 9点到22点再来玩吧!"
|
||
)
|
||
return assign_random_task(group_id)
|
||
else:
|
||
return (
|
||
f"😄 嘿,小调皮\n"
|
||
f"🌟 指令不对哦\n"
|
||
f"🎈 可用指令:\n"
|
||
f"🌈 /start - 加入游戏\n"
|
||
f"🎀 /tasks - 查看活跃任务\n"
|
||
f"🌼 /list - 未完成任务\n"
|
||
f"🌟 /answer [任务ID] [答案] - 提交答案\n"
|
||
f"🎈 /addgroup - 添加群聊\n"
|
||
f"🌈 /gettask - 主动拿任务\n"
|
||
f"🎀 /rank - 查看排行榜"
|
||
)
|
||
|
||
|
||
# 设置定时任务
|
||
def setup_schedule():
|
||
group_ids = get_group_ids()
|
||
for gid in group_ids:
|
||
schedule.every().hour.at(":00").do(run_random_task_assignment, group_id=gid)
|
||
|
||
|
||
# 主程序
|
||
if __name__ == "__main__":
|
||
# # 初始化群聊
|
||
# print(add_group("group1", "admin1"))
|
||
# print(add_group("group2", "admin1"))
|
||
#
|
||
# # 初始化玩家
|
||
# print(game_process_message("group1", "player1001", "/start", "玩家1"))
|
||
# print(game_process_message("group1", "player1002", "/start", "玩家2"))
|
||
# print(game_process_message("group2", "player2001", "/start", "玩家A"))
|
||
# print(game_process_message("group2", "player2002", "/start", "玩家B"))
|
||
#
|
||
# # 设置调度
|
||
# setup_schedule()
|
||
|
||
# 测试 /gettask
|
||
print(game_process_message("47530198896@chatroom", "player1001", "/gettask"))
|