429 lines
16 KiB
Python
429 lines
16 KiB
Python
import random
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from datetime import datetime
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from typing import Dict, List, Optional
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from game_task.game_chatgpt_qa import game_question_json, game_answer_json
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from db.connection import DBConnectionManager
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from db.encyclopedia import EncyclopediaDB
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# 获取数据库连接管理器的单例
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db_manager = DBConnectionManager()
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encyclopedia_db = EncyclopediaDB(db_manager)
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# 添加群聊
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def add_group(group_id, player_id):
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try:
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result = encyclopedia_db.add_group(group_id)
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if result:
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message = f"🎉 群 {group_id} 已就位,准备开燥!"
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else:
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message = f"🌟 群 {group_id} 早就蓄势待发啦!"
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return {"message": message, "player_id": player_id}
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except Exception as e:
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print(f"添加群聊出错: {e}")
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message = f"🌟 群 {group_id} 早就蓄势待发啦!"
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return {"message": message, "player_id": player_id}
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# 获取所有群聊ID
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def get_group_ids():
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try:
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return encyclopedia_db.get_all_groups()
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except Exception as e:
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print(f"获取群聊ID出错: {e}")
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return []
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# 确保游戏启动(自动初始化群聊和玩家)
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def ensure_game_started(group_id, player_id, player_name="未知玩家"):
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try:
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# 检查并添加群聊
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if not encyclopedia_db.check_group_exists(group_id):
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add_group(group_id, player_id)
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# 检查并添加玩家
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player = encyclopedia_db.get_player(player_id, group_id)
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if not player:
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encyclopedia_db.add_player(player_id, group_id, player_name)
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message = (
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f"🎉 哇塞,{player_name} 你来啦!\n"
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f"🌟 群 {group_id} 瞬间燃爆!\n"
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f"🎈 快来接任务,秀翻全场!指令: /t"
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)
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return {"message": message, "player_id": player_id}
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return {"message": None, "player_id": player_id}
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except Exception as e:
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print(f"确保游戏启动出错: {e}")
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return {"message": None, "player_id": player_id}
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# 随机分配任务
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def assign_random_task(group_id, player_id=None):
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try:
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# 获取群内所有玩家
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players = encyclopedia_db.get_all_players_in_group(group_id)
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if not players:
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message = (
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f"😔 哎呀,群 {group_id} 静悄悄\n"
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f"🌟 快拉小伙伴来嗨吧!"
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)
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return {"message": message, "player_id": player_id}
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if player_id:
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player_dict = {p['player_id']: p['player_name'] for p in players}
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if player_id not in player_dict:
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message = (
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f"😅 嘿,{player_id} 你谁啊?\n"
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f"🌟 先用 /s 报名,不然没法玩哦!"
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)
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return {"message": message, "player_id": player_id}
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holder_id = player_id
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holder_name = player_dict[player_id]
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else:
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holder = random.choice(players)
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holder_id = holder['player_id']
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holder_name = holder['player_name']
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task = game_question_json("请出题!")
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category = task["category"]
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question = task["question"]
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answer = task["answer"]
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score = int(task["score"])
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description = task.get("description", "")
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# 创建活跃任务
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active_task_id = encyclopedia_db.create_active_task(
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group_id, question, answer, score, description, holder_id
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)
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if not active_task_id:
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message = f"😔 任务创建失败,请稍后再试!"
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return {"message": message, "player_id": player_id}
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if player_id:
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message = (
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f"🎁 {holder_name},你的专属任务闪亮登场!\n"
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f"🎀 任务ID: {active_task_id}\n"
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f"🎈 问题:[{category}]{question}\n"
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f"🌼 积分:{score}\n"
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f"🌈 快上答案:/a {active_task_id} 答案"
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)
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else:
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message = (
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f"🎁 新任务来袭,够不够刺激?\n"
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f"🎀 任务ID: {active_task_id}\n"
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f"🌟 幸运鹅:{holder_name}\n"
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f"🎈 问题:[{category}]{question}\n"
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f"🌼 积分:{score}\n"
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f"🌈 抢答格式:/a {active_task_id} 答案"
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)
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return {"message": message, "player_id": holder_id}
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except Exception as e:
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print(f"分配任务出错: {e}")
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message = f"😔 任务分配出错,请稍后再试!"
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return {"message": message, "player_id": player_id}
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# 提交答案并计分
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def submit_answer(group_id, player_id, task_id, answer):
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try:
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# 获取玩家信息
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player = encyclopedia_db.get_player(player_id, group_id)
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if not player:
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message = (
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f"😅 嘿,{player_id} 你是路人甲吗?\n"
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f"🌟 用 /s 先加入群 {group_id} 吧!"
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)
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return {"message": message, "player_id": player_id}
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player_name = player['player_name']
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if not task_id.isdigit():
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message = (
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f"😅 喂,任务ID得是数字好吗?\n"
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f"🌟 比如:1\n"
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f"🎈 别瞎搞,重新来!"
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)
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return {"message": message, "player_id": player_id}
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active_task_id = int(task_id)
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# 获取任务信息
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task_data = encyclopedia_db.get_task_by_id(group_id, active_task_id)
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if not task_data:
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message = (
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f"😔 哎哟,任务 task_{active_task_id} 不翼而飞啦!\n"
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f"🌼 可能被别人抢先一步咯!"
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)
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return {"message": message, "player_id": player_id}
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if task_data['status'] == 'completed':
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message = (
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f"😄 哈哈,你慢了一步!\n"
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f"🌟 任务 task_{active_task_id} 已经完结\n"
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f"🎈 快去抢新任务吧!"
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)
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return {"message": message, "player_id": player_id}
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question = task_data['question']
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correct_answer_db = task_data['answer'].lower()
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top_score = task_data['score']
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holder_id = task_data['holder_id']
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# 获取任务持有者信息
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holder = encyclopedia_db.get_task_holder(group_id, holder_id)
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holder_name = holder['player_name'] if holder else "未知玩家"
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answer_json = {"question": question, "top_score": str(top_score), "answer": answer}
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result = game_answer_json(answer_json)
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points = int(result["score"])
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description = result["description"]
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is_correct = points > 0
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if is_correct:
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# 更新玩家积分
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encyclopedia_db.update_player_points(player_id, group_id, points)
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# 完成任务
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encyclopedia_db.complete_task(active_task_id)
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if player_id == holder_id:
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message = (
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f"🎉 {player_name} 你是天才吗?\n"
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f"🌟 任务:{question}\n"
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f"🎈 答对啦,简直无敌!\n"
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f"🌈 奖励:{points} 分\n"
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f"🎀 彩蛋:{description}"
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)
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else:
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message = (
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f"🎉 {player_name} 抢答王上线!\n"
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f"🌟 任务:{question}\n"
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f"🎈 原主:{holder_name} 被你截胡啦!\n"
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f"🌈 狂揽 {points} 分,太骚了!\n"
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f"🎀 彩蛋:{description}"
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)
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else:
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# 扣除积分
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encyclopedia_db.update_player_points(player_id, group_id, -1)
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points = -1
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message = (
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f"😅 {player_name} 你这是要笑死我吗?\n"
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f"🌼 任务:{question}\n"
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f"🎈 你答:{answer}\n"
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f"🌟 正确答案:{correct_answer_db}\n"
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f"🌈 扣 1 分,别哭哦!\n"
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f"🎀 提示:{description}\n"
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f"🌟 任务ID: {active_task_id} 还能抢救一下!"
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)
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# 添加任务历史记录
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encyclopedia_db.add_task_history(
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group_id, active_task_id, player_id, answer, is_correct, points
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)
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return {"message": message, "player_id": player_id}
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except ValueError as e:
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print(f"submit_answer:{e}")
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message = (
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f"😅 喂,任务ID得是数字懂吗?\n"
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f"🌟 比如:1\n"
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f"🎈 重来,别皮!"
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)
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return {"message": message, "player_id": player_id}
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except Exception as e:
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print(f"submit_answer:{e}")
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message = (
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f"😅 出错了,任务ID得是数字哦!\n"
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f"🌟 比如:1\n"
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f"🎈 再试一次吧!"
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)
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return {"message": message, "player_id": player_id}
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# 显示排行榜
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def show_rank(group_id, player_id):
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try:
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# 获取排行榜
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ranks = encyclopedia_db.get_player_ranking(group_id, 10)
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if not ranks:
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message = (
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f"😔 群 {group_id} 冷冷清清\n"
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f"🌟 快来一起燥起来吧!"
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)
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return {"message": message, "player_id": player_id}
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rank_text = f"🎉 群 {group_id} 排行榜(Top 10)来啦!\n"
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for i, row in enumerate(ranks, 1):
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rank_text += f"🐓 {i}. {row['player_name']}: {row['points']} 分\n"
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return {"message": rank_text, "player_id": player_id}
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except Exception as e:
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print(f"显示排行榜出错: {e}")
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message = f"😔 获取排行榜出错,请稍后再试!"
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return {"message": message, "player_id": player_id}
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# 显示当前活跃任务
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def show_active_tasks(group_id, player_id):
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try:
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# 获取活跃任务
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tasks = encyclopedia_db.get_active_tasks_in_group(group_id)
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if not tasks:
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message = (
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f"😄 群 {group_id} 现在一片祥和\n"
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f"🌟 没任务?快用 /t 搞一个!"
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)
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return {"message": message, "player_id": player_id}
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task_text = f"🎉 群 {group_id} 活跃任务速递:\n"
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for task in tasks:
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task_text += (
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f"🌈 任务ID: task_{task['active_task_id']}\n"
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f"🎀 问题:{task['question']}\n"
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f"🌼 大佬:{task['player_name']}\n"
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)
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return {"message": task_text, "player_id": player_id}
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except Exception as e:
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print(f"显示活跃任务出错: {e}")
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message = f"😔 获取活跃任务出错,请稍后再试!"
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return {"message": message, "player_id": player_id}
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# 列举所有未完成任务
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def list_uncompleted_tasks(group_id, player_id):
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try:
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# 获取未完成任务
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tasks = encyclopedia_db.get_active_tasks_in_group(group_id)
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if not tasks:
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message = (
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f"😄 群 {group_id} 全员开挂?\n"
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f"🌟 没未完成任务,快用 /t 再战!"
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)
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return {"message": message, "player_id": player_id}
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task_text = f"🎉 群 {group_id} 未完成任务大曝光:\n"
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for task in tasks:
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task_text += (
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f"🌈 任务ID: task_{task['active_task_id']}\n"
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f"🎀 问题:{task['question']}\n"
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f"🌼 主人:{task['player_name']}\n"
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)
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return {"message": task_text, "player_id": player_id}
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except Exception as e:
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print(f"列举未完成任务出错: {e}")
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message = f"😔 获取未完成任务出错,请稍后再试!"
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return {"message": message, "player_id": player_id}
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# 定时任务:整点触发,排除23:00-08:00
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def run_random_task_assignment(group_id):
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current_hour = datetime.now().hour
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if current_hour >= 23 or current_hour < 9:
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message = (
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f"😴 现在 {current_hour}:00,小伙伴们都睡啦\n"
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f"🌙 9点到22点再来嗨吧!"
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)
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print(f"{datetime.now()} 群 {group_id} 当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放")
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return {"message": message, "player_id": None}
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result = assign_random_task(group_id)
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print(f"{datetime.now()} {result['message']}")
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return result
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# 处理群聊消息
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def game_process_message(group_id, player_id, message, player_name="未知玩家"):
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init_result = ensure_game_started(group_id, player_id, player_name)
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init_message = init_result["message"]
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player_id = init_result["player_id"]
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if message == "/s": # 可选:显式加入游戏
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if init_message:
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return {"message": init_message, "player_id": player_id}
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message = (
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f"😄 嘿,{player_name} 你来啦!\n"
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f"🌼 已加入群 {group_id} 的狂欢\n"
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f"🎶 快用 /t 开干吧!"
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)
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return {"message": message, "player_id": player_id}
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elif message == "/ts": # 查看活跃任务
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if init_message:
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message = init_message + "\n🌟 用 /ts 看看当前任务吧!"
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return {"message": message, "player_id": player_id}
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return show_active_tasks(group_id, player_id)
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elif message == "/l": # 列出未完成任务
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if init_message:
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message = init_message + "\n🌟 用 /l 查未完成任务哦!"
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return {"message": message, "player_id": player_id}
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return list_uncompleted_tasks(group_id, player_id)
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elif message.startswith("/a"): # 提交答案
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if init_message:
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message = init_message + "\n🌟 用 /a [任务ID] [答案] 放大招吧!"
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return {"message": message, "player_id": player_id}
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parts = message.split(" ", 2)
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if len(parts) < 3:
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message = (
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f"😅 喂,格式不对啊!\n"
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f"🌟 正确姿势:/a [任务ID] [答案]\n"
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f"🎈 比如:/a 1 钒"
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)
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return {"message": message, "player_id": player_id}
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task_id, answer = parts[1], parts[2]
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return submit_answer(group_id, player_id, task_id, answer)
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elif message == "/r": # 查看排行榜
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if init_message:
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message = init_message + "\n🌟 用 /r 看看谁是大佬!"
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return {"message": message, "player_id": player_id}
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return show_rank(group_id, player_id)
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elif message == "/ag": # 可选:手动添加群聊
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if init_message:
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return {"message": init_message, "player_id": player_id}
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return add_group(group_id, player_id)
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elif message == "/t": # 获取任务
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if init_message:
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message = init_message + "\n🌟 已为你准备好任务,快接招!"
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return {"message": message, "player_id": player_id}
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current_hour = datetime.now().hour
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if current_hour >= 23 or current_hour < 9:
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message = (
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f"😴 现在 {current_hour}:00\n"
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f"🌙 太晚啦,大家都睡了!\n"
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f"🌞 9点到22点再来嗨吧!"
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)
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return {"message": message, "player_id": player_id}
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return assign_random_task(group_id, player_id)
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else:
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message = (
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f"😄 嘿,二货!\n"
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f"🌟 指令玩错啦!\n"
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f"🎈 快试试这些:\n"
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f"🌈 /s - 加入狂欢(可选)\n"
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f"🎀 /ts - 看活跃任务\n"
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f"🌼 /l - 未完成任务\n"
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f"🌟 /a [任务ID] [答案] - 提交答案\n"
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f"🎈 /ag - 加群(可选)\n"
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f"🌈 /t - 抢任务\n"
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f"🎀 /r - 谁是大佬"
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)
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return {"message": message, "player_id": player_id}
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# 设置定时任务
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def setup_schedule():
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group_ids = get_group_ids()
|
||
for gid in group_ids:
|
||
run_random_task_assignment(group_id=gid)
|
||
|
||
|
||
# 主程序
|
||
if __name__ == "__main__":
|
||
# 测试用例
|
||
print(game_process_message("45317011307@chatroom", "Jyunere", "/t")) # 新用户获取任务
|
||
print(game_process_message("45317011307@chatroom", "Jyunere", "/a 18 罗马斗兽场")) # 提交答案
|
||
print(game_process_message("45317011307@chatroom", "Jyunere", "/r")) # 查看排行榜
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