简化任务游戏指令。自动加入游戏。只需要熟悉/t /a 1 X 的两个指令即可

This commit is contained in:
liuwei
2025-02-24 09:38:21 +08:00
parent 92d0235d45
commit 79fe3eb9d5
3 changed files with 84 additions and 116 deletions

View File

@@ -1,6 +1,6 @@
server:
port: 8080
#proxied: http://127.0.0.1:7890
# proxied: http://127.0.0.1:7890
password: 'xxx'
think_reason: true
debug: false

View File

@@ -63,9 +63,9 @@ def game_question_json(question):
return message_task_json(prompt, question)
def game_answer_json(answar):
def game_answer_json(answer):
prompt = "你是一个益智百科问答大师,可以根据用户回答的答案进行判断,并且对问题(question)答案(answer)进行打分,打分时请参考最高分要求(top_score)告知用户能获得多少分请在description中描述打分理由请只返回JSON格式的内容格式要求如下(请不要加上markdown 的符号){\"question\": \"哪个国家最早将玫瑰与爱情联系起来?\", \"score\":\"1\", \"answer\": \"波斯\",\"description\":\"描述问题答案的原因\"}"
return message_task_json(prompt, answar)
return message_task_json(prompt, answer)
if __name__ == '__main__':

View File

@@ -1,7 +1,4 @@
import json
import random
import schedule
import time
from datetime import datetime
import pymysql
@@ -9,20 +6,18 @@ from game_task.game_chatgpt_qa import game_question_json, game_answer_json
# 数据库连接配置
db_config = {
'host': '192.168.2.32', # 替换为你的MariaDB服务器地址
'user': 'root', # 替换为你的MariaDB用户名
'password': 'lw123456', # 替换为你的MariaDB密码
'host': '192.168.2.32',
'user': 'root',
'password': 'lw123456',
'database': 'message_archive',
'charset': 'utf8mb4',
'cursorclass': pymysql.cursors.DictCursor
}
# 连接数据库
def get_db_connection():
return pymysql.connect(**db_config)
# 添加群聊
def add_group(group_id, player_id):
conn = get_db_connection()
@@ -33,22 +28,13 @@ def add_group(group_id, player_id):
(group_id,)
)
conn.commit()
return (
f"🎉 好消息来啦!\n"
f"🌟 群 {group_id} 已成功加入\n"
f"🎈 大家快来一起玩吧!"
)
return True # 添加成功
except pymysql.err.IntegrityError:
return (
f"😄 嘿,小伙伴\n"
f"🌈 群 {group_id} 已经在了\n"
f"🎶 快来一起开心吧!"
)
return True # 已存在也视为成功
finally:
cursor.close()
conn.close()
# 获取所有群聊ID
def get_group_ids():
conn = get_db_connection()
@@ -60,55 +46,44 @@ def get_group_ids():
cursor.close()
conn.close()
# 开始游戏(使用 player_id
def start_game(group_id, player_id, player_name="未知玩家"):
# 确保游戏启动(自动初始化群聊和玩家)
def ensure_game_started(group_id, player_id, player_name="未知玩家"):
conn = get_db_connection()
cursor = conn.cursor()
try:
# 确保群聊存在
# 检查并添加群聊
cursor.execute("SELECT group_id FROM t_encyclopedia_groups WHERE group_id = %s", (group_id,))
if not cursor.fetchone():
return (
f"😅 哎呀,小朋友\n"
f"🌼 群 {group_id} 还没准备好\n"
f"🎀 先用 /addgroup 添加哦!"
)
add_group(group_id, player_id)
cursor.execute(
"INSERT INTO t_encyclopedia_players (player_id, group_id, player_name) VALUES (%s, %s, %s)",
(player_id, group_id, player_name)
)
conn.commit()
return (
f"🎉 欢迎加入,{player_name}\n"
f"🌟 已就位\n"
f"🎈 群 {group_id} 等你来玩\n"
f"🌈 快来接任务吧!指令: /gettask"
)
except pymysql.err.IntegrityError:
# 检查并添加玩家
cursor.execute(
"SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
(group_id, player_id)
)
existing_name = cursor.fetchone()['player_name']
return (
f"😄 你好呀,{existing_name}\n"
f"🌼 已加入游戏 {group_id}\n"
f"🎶 快来一起乐呵吧! \n"
f"🌈 快来接任务吧!指令: /gettask"
)
existing_player = cursor.fetchone()
if not existing_player:
cursor.execute(
"INSERT INTO t_encyclopedia_players (player_id, group_id, player_name) VALUES (%s, %s, %s)",
(player_id, group_id, player_name)
)
conn.commit()
return (
f"🎉 欢迎加入,{player_name}\n"
f"🌟 已就位\n"
f"🎈 群 {group_id} 等你来玩\n"
f"🌈 快来接任务吧!指令: /t"
)
return None # 已存在则无需额外反馈
finally:
cursor.close()
conn.close()
# 随机分配任务(支持指定玩家)
# 随机分配任务
def assign_random_task(group_id, player_id=None):
conn = get_db_connection()
cursor = conn.cursor()
try:
# 获取当前群聊的玩家列表
cursor.execute("SELECT player_id, player_name FROM t_encyclopedia_players WHERE group_id = %s", (group_id,))
players = cursor.fetchall()
if not players:
@@ -118,52 +93,45 @@ def assign_random_task(group_id, player_id=None):
f"🎈 快叫朋友来玩吧!"
)
# 如果指定了 player_id检查其是否在群聊中
if player_id:
player_dict = {p['player_id']: p['player_name'] for p in players}
if player_id not in player_dict:
return (
f"😅 嘿,小朋友\n"
f"🌟 ID: {player_id} 还没加入群 {group_id}\n"
f"🎈 用 /start 先报名吧!"
f"🎈 用 /s 先报名吧!"
)
holder_id = player_id
holder_name = player_dict[player_id]
else:
# 未指定 player_id 时,随机选择
holder = random.choice(players)
holder_id = holder['player_id']
holder_name = holder['player_name']
# 使用内部方法获取任务
task = game_question_json("请从不同的学科领域(历史学:古代历史、近现代史、战争与政治、文化遗产与考古学;生物学:进化论、动植物学、基因与遗传学、生态学;化学:有机化学、无机化学、生物化学、环境化学;地理学:人文地理、自然地理、地质学、气候变化;文学:古典文学、现代文学、小说与戏剧、诗歌与散文;艺术:美术、音乐、戏剧与舞蹈、电影与媒体;哲学:西方哲学、东方哲学、道德与伦理学、逻辑与认识论;社会学:人类学、心理学、政治学、经济学;计算机科学:编程语言、人工智能、数据科学、网络与安全;工程学:机械工程、电气工程、化学工程、土木工程;医学:解剖学、生理学、临床医学、药学与护理;体育:球类运动、奥林匹克运动、运动心理学、健身与营养;宗教与神话:世界宗教、神话与民间故事、宗教哲学;语言学:语法与词汇、语言习得、方言与语言变异;经济学:宏观经济学、微观经济学、国际贸易、金融与投资;法律:民法与刑法、国际法、知识产权法、环境法)生成一个全新问题。")
task = game_question_json("请从不同的学科领域生成一个全新问题。")
question = task["question"]
answer = task["answer"]
score = int(task["score"])
description = task.get("description", "")
# 插入任务
cursor.execute(
"INSERT INTO t_encyclopedia_active_tasks (group_id, question, answer, score, description, holder_id) VALUES (%s, %s, %s, %s, %s, %s)",
(group_id, question, answer, score, description, holder_id)
)
conn.commit()
# 获取分配的任务ID
cursor.execute(
"SELECT active_task_id FROM t_encyclopedia_active_tasks WHERE group_id = %s AND question = %s AND holder_id = %s ORDER BY assigned_at DESC LIMIT 1",
(group_id, question, holder_id)
)
active_task_id = cursor.fetchone()['active_task_id']
# 根据是否指定玩家,返回不同消息
if player_id:
return (
f"🎁 {holder_name},你的新任务来啦!\n"
f"🎈 问题:{question}\n"
f"🌈 群 {group_id} 等你作答\n"
f"🎀 任务ID: task_{active_task_id}\n"
f"🎀 任务ID: {active_task_id}\n"
f"🌼 积分:{score}"
)
else:
@@ -172,20 +140,18 @@ def assign_random_task(group_id, player_id=None):
f"🌟 幸运玩家:{holder_name} \n"
f"🎈 问题:{question}\n"
f"🌈 群 {group_id} 等你抢答\n"
f"🎀 任务ID: task_{active_task_id}\n"
f"🎀 任务ID: {active_task_id}\n"
f"🌼 积分:{score}"
)
finally:
cursor.close()
conn.close()
# 提交答案并计分错误扣1分
# 提交答案并计分
def submit_answer(group_id, player_id, task_id, answer):
conn = get_db_connection()
cursor = conn.cursor()
try:
# 检查玩家是否存在并获取名称
cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
(group_id, player_id))
player_row = cursor.fetchone()
@@ -193,12 +159,11 @@ def submit_answer(group_id, player_id, task_id, answer):
return (
f"😅 嘿,小朋友\n"
f"🌟 ID: {player_id} 还没加入群 {group_id}\n"
f"🎈 用 /start 先报名吧!"
f"🎈 用 /s 先报名吧!"
)
player_name = player_row['player_name']
# 检查任务ID是否为纯数字
if not task_id.isdigit():
return (
f"😅 哎呀,小调皮\n"
@@ -210,7 +175,6 @@ def submit_answer(group_id, player_id, task_id, answer):
active_task_id = int(task_id)
# 检查任务是否存在并获取任务详情
cursor.execute(
"SELECT question, answer, score, holder_id, status FROM t_encyclopedia_active_tasks WHERE group_id = %s AND active_task_id = %s",
(group_id, active_task_id)
@@ -233,21 +197,17 @@ def submit_answer(group_id, player_id, task_id, answer):
question, correct_answer_db, top_score, holder_id, _ = task_data['question'], task_data['answer'].lower(), \
task_data['score'], task_data['holder_id'], task_data['status']
# 获取持有者名称
cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
(group_id, holder_id))
holder_name = cursor.fetchone()['player_name']
# 调用内部方法校验答案
answer_json = {"question": question, "top_score": str(top_score), "answer": answer}
result = game_answer_json(answer_json)
points = int(result["score"])
description = result["description"]
is_correct = points > 0
# 处理答案提交逻辑
if is_correct:
# 答对 situation
cursor.execute(
"UPDATE t_encyclopedia_players SET points = points + %s WHERE group_id = %s AND player_id = %s",
(points, group_id, player_id)
@@ -273,12 +233,11 @@ def submit_answer(group_id, player_id, task_id, answer):
f"🎀 提示:{description}"
)
else:
# 答错 situation任务保持 pending 状态,允许其他玩家继续抢答
cursor.execute(
"UPDATE t_encyclopedia_players SET points = GREATEST(points - 1, 0) WHERE group_id = %s AND player_id = %s",
(group_id, player_id)
)
points = -1 # 记录惩罚分
points = -1
message = (
f"😅 {player_name} 有点小遗憾!\n"
f"🌼 任务:{question}\n"
@@ -286,10 +245,9 @@ def submit_answer(group_id, player_id, task_id, answer):
f"🌟 正确答案:{correct_answer_db}\n"
f"🌈 扣 1 分,别灰心!\n"
f"🎀 提示:{description}\n"
f"🌟 任务 task_{active_task_id} 仍可抢答哦!"
f"🌟 任务ID: {active_task_id} 仍可抢答哦!"
)
# 记录提交历史
cursor.execute(
"INSERT INTO t_encyclopedia_task_history (group_id, active_task_id, player_id, answer, is_correct, points_earned) VALUES (%s, %s, %s, %s, %s, %s)",
(group_id, active_task_id, player_id, answer, is_correct, points)
@@ -306,7 +264,7 @@ def submit_answer(group_id, player_id, task_id, answer):
f"🌈 比如1\n"
f"🎀 再试一次吧!"
)
except Exception as e :
except Exception as e:
print(f"submit_answer:{e}")
return (
f"😅 哎呀,小调皮\n"
@@ -315,12 +273,10 @@ def submit_answer(group_id, player_id, task_id, answer):
f"🌈 比如1\n"
f"🎀 再试一次吧!"
)
finally:
cursor.close()
conn.close()
# 显示排行榜
def show_rank(group_id, player_id):
conn = get_db_connection()
@@ -345,7 +301,6 @@ def show_rank(group_id, player_id):
cursor.close()
conn.close()
# 显示当前活跃任务
def show_active_tasks(group_id, player_id):
conn = get_db_connection()
@@ -362,7 +317,7 @@ def show_active_tasks(group_id, player_id):
return (
f"😄 群 {group_id} 现在很平静\n"
f"🌟 没有活跃任务哦\n"
f"🎈 用 /gettask 拿一个吧!"
f"🎈 用 /t 拿一个吧!"
)
task_text = f"🎉 群 {group_id} 当前活跃任务:\n"
for task in tasks:
@@ -376,8 +331,7 @@ def show_active_tasks(group_id, player_id):
cursor.close()
conn.close()
# 列举所有未完成任务及其所属者
# 列举所有未完成任务
def list_uncompleted_tasks(group_id, player_id):
conn = get_db_connection()
cursor = conn.cursor()
@@ -393,7 +347,7 @@ def list_uncompleted_tasks(group_id, player_id):
return (
f"😄 群 {group_id} 任务都完成啦\n"
f"🌟 目前没有未完成任务\n"
f"🎈 用 /gettask 再来一个吧!"
f"🎈 用 /t 再来一个吧!"
)
task_text = f"🎉 群 {group_id} 所有未完成任务列表:\n"
for task in tasks:
@@ -407,41 +361,59 @@ def list_uncompleted_tasks(group_id, player_id):
cursor.close()
conn.close()
# 定时任务整点触发排除23:00-08:00
def run_random_task_assignment(group_id):
current_hour = datetime.now().hour
if current_hour >= 23 or current_hour < 9: # 排除23:00-08:00
if current_hour >= 23 or current_hour < 9:
print(f"{datetime.now()}{group_id} 当前时间 {current_hour}:00 在23:00-08:00区间跳过任务发放")
return
result = assign_random_task(group_id) # 不传入 player_id保持随机
result = assign_random_task(group_id)
print(f"{datetime.now()} {result}")
# 处理群聊消息
def game_process_message(group_id, player_id, message, player_name="未知玩家"):
if message == "/start":
return start_game(group_id, player_id, player_name)
elif message == "/tasks":
# 自动初始化群聊和玩家
init_message = ensure_game_started(group_id, player_id, player_name)
if message == "/s": # 可选:显式加入游戏
return init_message if init_message else (
f"😄 你好呀,{player_name}\n"
f"🌼 已加入游戏 {group_id}\n"
f"🎶 快来一起乐呵吧!\n"
f"🌈 指令:/t 获取任务"
)
elif message == "/ts": # 查看活跃任务
if init_message:
return init_message + "\n🌟 用 /ts 查看当前任务吧!"
return show_active_tasks(group_id, player_id)
elif message == "/list":
elif message == "/l": # 列出未完成任务
if init_message:
return init_message + "\n🌟 用 /l 查看未完成任务吧!"
return list_uncompleted_tasks(group_id, player_id)
elif message.startswith("/answer"):
elif message.startswith("/a"): # 提交答案
if init_message:
return init_message + "\n🌟 用 /a [任务ID] [答案] 提交答案吧!"
parts = message.split(" ", 2)
if len(parts) < 3:
return (
f"😅 哎呀,小朋友\n"
f"🌟 格式不对哦\n"
f"🎈 正确用法:/answer [任务ID] [答案]\n"
f"🌈 例如:/answer 1 钒Vanadium"
f"🎈 正确用法:/a [任务ID] [答案]\n"
f"🌈 例如:/a 1 钒"
)
task_id, answer = parts[1], parts[2]
return submit_answer(group_id, player_id, task_id, answer)
elif message == "/rank":
elif message == "/r": # 查看排行榜
if init_message:
return init_message + "\n🌟 用 /r 查看排行榜吧!"
return show_rank(group_id, player_id)
elif message.startswith("/addgroup"):
elif message == "/ag": # 可选:手动添加群聊
if init_message:
return init_message # 已自动添加
return add_group(group_id, player_id)
elif message == "/gettask":
elif message == "/t": # 获取任务
if init_message:
return init_message + "\n🌟 已为你准备任务:"
current_hour = datetime.now().hour
if current_hour >= 23 or current_hour < 9:
return (
@@ -449,34 +421,30 @@ def game_process_message(group_id, player_id, message, player_name="未知玩家
f"🌙 太晚啦,小伙伴们休息中\n"
f"🌞 9点到22点再来玩吧"
)
return assign_random_task(group_id, player_id) # 传入 player_id
return assign_random_task(group_id, player_id)
else:
return (
f"😄 嘿,小调皮\n"
f"🌟 指令不对哦\n"
f"🎈 可用指令:\n"
f"🌈 /start - 加入游戏\n"
f"🎀 /tasks - 查看活跃任务\n"
f"🌼 /list - 未完成任务\n"
f"🌟 /answer [任务ID] [答案] - 提交答案\n"
f"🎈 /addgroup - 添加群聊\n"
f"🌈 /gettask - 主动拿任务\n"
f"🎀 /rank - 查看排行榜"
f"🌈 /s - 加入游戏(可选)\n"
f"🎀 /ts - 查看活跃任务\n"
f"🌼 /l - 未完成任务\n"
f"🌟 /a [任务ID] [答案] - 提交答案\n"
f"🎈 /ag - 添加群聊(可选)\n"
f"🌈 /t - 主动拿任务\n"
f"🎀 /r - 查看排行榜"
)
# 设置定时任务
def setup_schedule():
group_ids = get_group_ids()
for gid in group_ids:
run_random_task_assignment(group_id=gid)
# 主程序
if __name__ == "__main__":
# 测试抢答功能
# print(game_process_message("47530198896@chatroom", "player1001", "/start", "玩家1"))
# print(game_process_message("47530198896@chatroom", "player1002", "/start", "玩家2"))
# print(game_process_message("47530198896@chatroom", "player1001", "/gettask"))
# 玩家2 抢答玩家1的任务
print(game_process_message("45317011307@chatroom", "Jyunere", "/answer 18 罗马斗兽场"))
# 测试用例
print(game_process_message("45317011307@chatroom", "Jyunere", "/t")) # 新用户获取任务
print(game_process_message("45317011307@chatroom", "Jyunere", "/a 18 罗马斗兽场")) # 提交答案
print(game_process_message("45317011307@chatroom", "Jyunere", "/r")) # 查看排行榜