添加猜歌名功能,从API中提取歌曲前奏,然后猜歌名

This commit is contained in:
liuwei
2025-06-03 11:48:01 +08:00
parent 2a5c789412
commit 833d0005fa

View File

@@ -36,6 +36,7 @@ class GuessSongRedisDB:
"""保存游戏会话数据"""
try:
with self.get_redis_connection() as redis_client:
logger.info(f"保存猜歌游戏数据{game_data}")
# 设置过期时间为10分钟
redis_client.setex(
f'{self.prefix}{room_id}',
@@ -110,7 +111,7 @@ class GuessSongPlugin(MessagePluginInterface):
# 保存上下文对象
self.event_system = context.get("event_system")
self.db_manager = context.get("db_manager")
self.db_manager = DBConnectionManager.get_instance()
# 初始化Redis操作类
if self.db_manager:
@@ -150,7 +151,7 @@ class GuessSongPlugin(MessagePluginInterface):
"""处理消息"""
content = str(message.get("content", "")).strip()
self.LOG.debug(f"插件执行: {self.name}{content}")
# 简化命令处理,只检查开头是否包含命令前缀
command_found = False
for cmd in self._commands:
@@ -158,10 +159,10 @@ class GuessSongPlugin(MessagePluginInterface):
command_found = True
content = content[len(cmd):].strip()
break
if not command_found:
return False, "不匹配的命令"
sender = message.get("sender")
roomid = message.get("roomid", "")
gbm: GroupBotManager = message.get("gbm")
@@ -182,7 +183,7 @@ class GuessSongPlugin(MessagePluginInterface):
# 简化逻辑:如果有内容,且游戏进行中,则视为答案
if current_game and current_game.get("status") == "playing" and content:
return await self._check_answer(bot, session_id, sender, content, current_game)
# 否则开始新游戏(可以指定歌手或随机)
return await self._start_new_game(bot, session_id, sender, content if content else None)