651 lines
27 KiB
Python
651 lines
27 KiB
Python
# -*- coding: utf-8 -*-
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"""
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拼手气大奖池插件 - 多人积分消耗游戏
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"""
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import asyncio
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import random
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import time
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import uuid
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from typing import Dict, List, Any, Optional, Tuple
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from loguru import logger
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from base.plugin_common.message_plugin_interface import MessagePluginInterface
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from base.plugin_common.plugin_interface import PluginStatus
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from db.connection import DBConnectionManager
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from db.points_db import PointsDBOperator, PointSource
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from utils.decorator.plugin_decorators import plugin_stats_decorator
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from utils.robot_cmd.robot_command import Feature, PermissionStatus
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class LuckyPotRoom:
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"""奖池房间类"""
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def __init__(self, room_id: str, entry_fee: int, max_players: int, countdown: int, creator: str, group_id: str):
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self.room_id = room_id
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self.status = "waiting" # waiting | drawing | finished
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self.entry_fee = entry_fee
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self.max_players = max_players
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self.players = [] # 玩家ID列表
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self.player_nicknames = {} # 玩家昵称字典 {user_id: nickname}
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self.start_time = int(time.time())
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self.countdown = countdown
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self.creator = creator
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self.group_id = group_id
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self.timer = None
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self.result = None
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def add_player(self, user_id: str, nickname: str) -> bool:
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"""添加玩家到房间"""
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if self.status != "waiting":
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return False
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if user_id in self.players:
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return False
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self.players.append(user_id)
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self.player_nicknames[user_id] = nickname
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return True
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def is_full(self) -> bool:
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"""检查房间是否已满"""
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return len(self.players) >= self.max_players
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def is_empty(self) -> bool:
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"""检查房间是否为空"""
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return len(self.players) == 0
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def get_player_count(self) -> int:
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"""获取玩家数量"""
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return len(self.players)
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def get_total_pot(self) -> int:
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"""获取奖池总额"""
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return self.entry_fee * len(self.players)
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def get_remaining_time(self) -> int:
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"""获取剩余时间(秒)"""
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elapsed = int(time.time()) - self.start_time
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remaining = max(0, self.countdown - elapsed)
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return remaining
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def cancel_timer(self):
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"""取消倒计时"""
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if self.timer:
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self.timer.cancel()
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self.timer = None
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class LuckyPotPlugin(MessagePluginInterface):
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"""拼手气大奖池插件"""
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# 功能权限常量
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FEATURE_KEY = "LUCKY_POT"
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FEATURE_DESCRIPTION = "🎯 拼手气大奖池 [大奖池, 开奖池, 拼手气]"
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@property
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def name(self) -> str:
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return "拼手气大奖池"
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@property
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def version(self) -> str:
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return "1.0.0"
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@property
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def description(self) -> str:
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return "多人参与的拼手气大奖池游戏,消耗积分获得随机奖励"
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@property
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def author(self) -> str:
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return "AI助手"
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@property
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def commands(self) -> List[str]:
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return self._commands
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@property
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def feature(self) -> Optional[Feature]:
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"""获取功能权限"""
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return Feature.get_feature_by_key(self.FEATURE_KEY)
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def initialize(self, context: Dict[str, Any]) -> bool:
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"""初始化插件"""
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self.LOG = logger
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self.LOG.info(f"正在初始化 {self.name} 插件...")
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# 保存上下文对象
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self.event_system = context.get("event_system")
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self.db_manager = DBConnectionManager.get_instance()
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self.points_db = PointsDBOperator(self.db_manager)
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# 加载配置
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self._commands = self._config.get("LuckyPot", {}).get("command", ["大奖池", "开奖池", "拼手气"])
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self.command_format = self._config.get("LuckyPot", {}).get("command-format", "大奖池 创建/参与/查看")
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self.enable = self._config.get("LuckyPot", {}).get("enable", True)
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# 游戏参数配置
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self.entry_fee = self._config.get("LuckyPot", {}).get("entry_fee", 100) # 入场费
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self.max_players = self._config.get("LuckyPot", {}).get("max_players", 10) # 最大玩家数
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self.countdown = self._config.get("LuckyPot", {}).get("countdown", 30) # 倒计时(秒)
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self.house_cut_percent = self._config.get("LuckyPot", {}).get("house_cut_percent", 20) # 抽水比例
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self.lucky_bonus_chance = self._config.get("LuckyPot", {}).get("lucky_bonus_chance", 20) # 欧皇奖励概率
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self.lucky_bonus_percent = self._config.get("LuckyPot", {}).get("lucky_bonus_percent", 20) # 欧皇额外奖励比例
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self.cooldown = self._config.get("LuckyPot", {}).get("cooldown", 5) # 冷却时间(秒)
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# 活跃房间字典 {group_id: room}
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self.active_rooms = {}
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# 玩家冷却时间 {user_id: timestamp}
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self.player_cooldowns = {}
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self.LOG.info(f"[{self.name}] 插件初始化完成,指令:{self._commands}")
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return True
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def start(self) -> bool:
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"""启动插件"""
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self.LOG.info(f"[{self.name}] 插件已启动")
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self.status = PluginStatus.RUNNING
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return True
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def stop(self) -> bool:
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"""停止插件"""
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self.LOG.info(f"[{self.name}] 插件已停止")
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# 取消所有活跃房间的定时器
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for room in self.active_rooms.values():
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room.cancel_timer()
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self.status = PluginStatus.STOPPED
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return True
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@plugin_stats_decorator(plugin_name="拼手气大奖池")
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async def process_message(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
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"""处理消息"""
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content = str(message.get("content", "")).strip()
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self.LOG.debug(f"插件执行: {self.name}:{content}")
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command_parts = content.split(" ")
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command = command_parts[0]
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sender = message.get("sender")
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roomid = message.get("roomid", "")
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gbm = message.get("gbm")
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self.bot = message.get("bot")
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self.revoke = message.get("revoke")
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# 检查命令是否匹配
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if command not in self._commands:
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return False, "命令不匹配"
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# 检查权限
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if roomid and gbm.get_group_permission(roomid, self.feature) == PermissionStatus.DISABLED:
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return False, "没有权限"
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# 获取子命令
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sub_command = command_parts[1] if len(command_parts) > 1 else "help"
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# 处理不同的子命令
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if sub_command == "创建" or sub_command == "create":
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return await self._handle_create_room(message)
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elif sub_command == "参与" or sub_command == "join":
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return await self._handle_join_room(message)
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elif sub_command == "查看" or sub_command == "view":
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return await self._handle_view_room(message)
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elif sub_command == "取消" or sub_command == "cancel":
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return await self._handle_cancel_room(message)
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else:
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# 显示帮助信息
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return await self._handle_help(message)
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async def _handle_create_room(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
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"""处理创建房间命令"""
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sender = message.get("sender")
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roomid = message.get("roomid", "")
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target = roomid if roomid else sender
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# 检查是否已有活跃房间
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if roomid in self.active_rooms:
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room = self.active_rooms[roomid]
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if room.status == "waiting":
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target,
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f"⚠️ 已有一个活跃的大奖池房间正在等待中!\n"
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f"🕒 剩余时间: {room.get_remaining_time()}秒\n"
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f"👥 当前人数: {room.get_player_count()}/{room.max_players}\n"
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f"💰 当前奖池: {room.get_total_pot()} 积分",
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sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "已有活跃房间"
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# 检查用户积分是否足够
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user_points = self.points_db.get_user_points(sender, roomid)
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if user_points["total_points"] < self.entry_fee:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target,
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f"❌ 积分不足!创建大奖池需要 {self.entry_fee} 积分,您当前只有 {user_points['total_points']} 积分。",
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sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "积分不足"
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# 创建新房间
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room_id = str(uuid.uuid4())[:8]
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room = LuckyPotRoom(
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room_id=room_id,
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entry_fee=self.entry_fee,
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max_players=self.max_players,
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countdown=self.countdown,
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creator=sender,
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group_id=roomid
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)
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# 创建者自动加入房间
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nickname = self._get_nickname(message, sender)
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room.add_player(sender, nickname)
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# 扣除创建者积分
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deduct_success, _ = self.points_db.deduct_points(
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sender, roomid, self.entry_fee, PointSource.GAME,
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f"参与大奖池游戏 {room_id}"
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)
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if not deduct_success:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 扣除积分失败,无法创建大奖池!", sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "扣除积分失败"
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# 设置倒计时
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room.timer = asyncio.create_task(self._room_countdown(room))
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# 保存房间
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self.active_rooms[roomid] = room
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# 发送创建成功消息
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await self.bot.send_text_message(target,
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f"🎯 大奖池已创建!\n"
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f"🆔 房间ID: {room_id}\n"
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f"💰 入场费: {self.entry_fee} 积分\n"
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f"👥 人数上限: {self.max_players} 人\n"
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f"⏳ 倒计时: {self.countdown} 秒\n"
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f"\n🎮 发送 \"{self._commands[0]} 参与\" 加入游戏!",
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sender)
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return True, "创建房间成功"
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async def _handle_join_room(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
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"""处理加入房间命令"""
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sender = message.get("sender")
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roomid = message.get("roomid", "")
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target = roomid if roomid else sender
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# 检查是否有活跃房间
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if roomid not in self.active_rooms:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target,
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f"❌ 当前没有活跃的大奖池房间!\n发送 \"{self._commands[0]} 创建\" 创建一个新的大奖池。",
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sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "没有活跃房间"
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room = self.active_rooms[roomid]
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# 检查房间状态
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if room.status != "waiting":
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 当前房间已经开始开奖或已结束,无法加入!", sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "房间状态不允许加入"
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# 检查是否已在房间中
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if sender in room.players:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "⚠️ 您已经在大奖池中了,无需重复加入!", sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "已在房间中"
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# 检查房间是否已满
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if room.is_full():
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 大奖池已满员,无法加入!", sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "房间已满"
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# 检查冷却时间
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if sender in self.player_cooldowns:
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last_join_time = self.player_cooldowns[sender]
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if time.time() - last_join_time < self.cooldown:
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remaining = int(self.cooldown - (time.time() - last_join_time))
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target,
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f"⏳ 操作过于频繁,请等待 {remaining} 秒后再试!",
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sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "冷却中"
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# 检查用户积分是否足够
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user_points = self.points_db.get_user_points(sender, roomid)
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if user_points["total_points"] < room.entry_fee:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target,
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f"❌ 积分不足!参与大奖池需要 {room.entry_fee} 积分,您当前只有 {user_points['total_points']} 积分。",
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sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "积分不足"
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# 扣除用户积分
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deduct_success, _ = self.points_db.deduct_points(
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sender, roomid, room.entry_fee, PointSource.GAME,
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f"参与大奖池游戏 {room.room_id}"
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)
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if not deduct_success:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 扣除积分失败,无法加入大奖池!", sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "扣除积分失败"
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# 获取用户昵称
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nickname = self._get_nickname(message, sender)
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# 添加用户到房间
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room.add_player(sender, nickname)
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# 更新冷却时间
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self.player_cooldowns[sender] = time.time()
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# 发送加入成功消息
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await self.bot.send_text_message(target,
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f"✅ {nickname} 成功加入大奖池!\n"
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f"👥 当前人数: {room.get_player_count()}/{room.max_players}\n"
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f"💰 当前奖池: {room.get_total_pot()} 积分\n"
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f"⏳ 剩余时间: {room.get_remaining_time()} 秒",
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sender)
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# 如果房间已满,立即开奖
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if room.is_full():
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room.cancel_timer()
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await self._draw_pot(room)
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return True, "加入房间成功"
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async def _handle_view_room(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
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"""处理查看房间命令"""
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sender = message.get("sender")
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roomid = message.get("roomid", "")
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target = roomid if roomid else sender
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# 检查是否有活跃房间
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if roomid not in self.active_rooms:
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client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target,
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f"❌ 当前没有活跃的大奖池房间!\n发送 \"{self._commands[0]} 创建\" 创建一个新的大奖池。",
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sender)
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self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
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return True, "没有活跃房间"
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room = self.active_rooms[roomid]
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# 显示房间信息
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if room.status == "waiting":
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player_list = "\n".join([f"👤 {room.player_nicknames[p]}" for p in room.players])
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await self.bot.send_text_message(target,
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f"🎯 大奖池状态: 等待中\n"
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f"🆔 房间ID: {room.room_id}\n"
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f"💰 入场费: {room.entry_fee} 积分\n"
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f"👥 当前人数: {room.get_player_count()}/{room.max_players}\n"
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f"💰 当前奖池: {room.get_total_pot()} 积分\n"
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f"⏳ 剩余时间: {room.get_remaining_time()} 秒\n\n"
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f"参与玩家:\n{player_list}",
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sender)
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elif room.status == "drawing":
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await self.bot.send_text_message(target, "🎯 大奖池正在开奖中,请稍候...", sender)
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elif room.status == "finished" and room.result:
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# 显示结果
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result_text = self._format_result_message(room)
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await self.bot.send_text_message(target, result_text, sender)
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return True, "查看房间成功"
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async def _handle_cancel_room(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
|
||
"""处理取消房间命令"""
|
||
sender = message.get("sender")
|
||
roomid = message.get("roomid", "")
|
||
target = roomid if roomid else sender
|
||
|
||
# 检查是否有活跃房间
|
||
if roomid not in self.active_rooms:
|
||
client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 当前没有活跃的大奖池房间!", sender)
|
||
self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
|
||
return True, "没有活跃房间"
|
||
|
||
room = self.active_rooms[roomid]
|
||
|
||
# 检查是否是创建者
|
||
if room.creator != sender:
|
||
client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 只有房间创建者才能取消大奖池!", sender)
|
||
self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
|
||
return True, "不是创建者"
|
||
|
||
# 检查房间状态
|
||
if room.status != "waiting":
|
||
client_msg_id, create_time, new_msg_id = await self.bot.send_text_message(target, "❌ 房间已经开始开奖或已结束,无法取消!", sender)
|
||
self.revoke.add_message_to_revoke(target, client_msg_id, create_time, new_msg_id, 5)
|
||
return True, "房间状态不允许取消"
|
||
|
||
# 取消倒计时
|
||
room.cancel_timer()
|
||
|
||
# 退还所有玩家积分
|
||
for player in room.players:
|
||
self.points_db.add_points(
|
||
player, roomid, room.entry_fee, PointSource.GAME,
|
||
f"大奖池 {room.room_id} 被取消,退还积分"
|
||
)
|
||
|
||
# 移除房间
|
||
del self.active_rooms[roomid]
|
||
|
||
# 发送取消成功消息
|
||
await self.bot.send_text_message(target,
|
||
f"🚫 大奖池已被创建者取消!\n所有玩家的积分已退还。",
|
||
sender)
|
||
|
||
return True, "取消房间成功"
|
||
|
||
async def _handle_help(self, message: Dict[str, Any]) -> Tuple[bool, Optional[str]]:
|
||
"""处理帮助命令"""
|
||
sender = message.get("sender")
|
||
roomid = message.get("roomid", "")
|
||
target = roomid if roomid else sender
|
||
|
||
help_text = f"🎯 拼手气大奖池 - 游戏说明\n\n"
|
||
help_text += f"💰 入场费: {self.entry_fee} 积分\n"
|
||
help_text += f"👥 人数上限: {self.max_players} 人\n"
|
||
help_text += f"⏳ 倒计时: {self.countdown} 秒\n"
|
||
help_text += f"💸 抽水比例: {self.house_cut_percent}%\n"
|
||
help_text += f"🍀 欧皇概率: {self.lucky_bonus_chance}%\n\n"
|
||
help_text += f"🎮 游戏玩法:\n"
|
||
help_text += f"1. 创建或加入大奖池,支付 {self.entry_fee} 积分入场费\n"
|
||
help_text += f"2. 人数满或倒计时结束后自动开奖\n"
|
||
help_text += f"3. 系统抽取 {self.house_cut_percent}% 后,剩余积分随机分配给所有参与者\n"
|
||
help_text += f"4. 有 {self.lucky_bonus_chance}% 概率产生欧皇,获得额外 {self.lucky_bonus_percent}% 奖励\n\n"
|
||
help_text += f"🎲 指令列表:\n"
|
||
help_text += f"• {self._commands[0]} 创建 - 创建新的大奖池\n"
|
||
help_text += f"• {self._commands[0]} 参与 - 加入当前大奖池\n"
|
||
help_text += f"• {self._commands[0]} 查看 - 查看当前大奖池状态\n"
|
||
help_text += f"• {self._commands[0]} 取消 - 取消当前大奖池(仅创建者可用)"
|
||
|
||
await self.bot.send_text_message(target, help_text, sender)
|
||
return True, "显示帮助信息"
|
||
|
||
async def _room_countdown(self, room: LuckyPotRoom):
|
||
"""房间倒计时"""
|
||
try:
|
||
await asyncio.sleep(room.countdown)
|
||
# 如果房间还在等待中且有玩家,则开奖
|
||
if room.status == "waiting" and not room.is_empty():
|
||
await self._draw_pot(room)
|
||
except asyncio.CancelledError:
|
||
# 倒计时被取消
|
||
pass
|
||
except Exception as e:
|
||
self.LOG.error(f"房间倒计时出错: {e}")
|
||
|
||
async def _draw_pot(self, room: LuckyPotRoom):
|
||
"""开奖"""
|
||
try:
|
||
# 更新房间状态
|
||
room.status = "drawing"
|
||
|
||
# 发送开奖提示
|
||
target = room.group_id if room.group_id else room.creator
|
||
await self.bot.send_text_message(target,
|
||
f"🧧 大奖池开奖中...\n💥💥💥",
|
||
room.creator)
|
||
|
||
# 等待一小段时间,增加悬念
|
||
await asyncio.sleep(2)
|
||
|
||
# 计算奖池金额
|
||
total_pot = room.get_total_pot()
|
||
|
||
# 计算抽水金额
|
||
house_cut = int(total_pot * (self.house_cut_percent / 100))
|
||
remaining_pot = total_pot - house_cut
|
||
|
||
# 决定是否有欧皇
|
||
has_lucky_winner = random.randint(1, 100) <= self.lucky_bonus_chance
|
||
lucky_winner = None
|
||
lucky_bonus = 0
|
||
|
||
if has_lucky_winner and len(room.players) > 1:
|
||
lucky_winner = random.choice(room.players)
|
||
lucky_bonus = int(remaining_pot * (self.lucky_bonus_percent / 100))
|
||
remaining_pot -= lucky_bonus
|
||
|
||
# 随机分配奖池
|
||
rewards = self._distribute_prizes(room.players, remaining_pot)
|
||
|
||
# 如果有欧皇,增加额外奖励
|
||
if lucky_winner:
|
||
for i, (player, reward) in enumerate(rewards):
|
||
if player == lucky_winner:
|
||
rewards[i] = (player, reward + lucky_bonus)
|
||
break
|
||
|
||
# 保存结果
|
||
room.result = {
|
||
"total_pot": total_pot,
|
||
"house_cut": house_cut,
|
||
"rewards": rewards,
|
||
"lucky_winner": lucky_winner,
|
||
"lucky_bonus": lucky_bonus
|
||
}
|
||
|
||
# 更新玩家积分
|
||
for player, reward in rewards:
|
||
self.points_db.add_points(
|
||
player, room.group_id, reward, PointSource.GAME,
|
||
f"大奖池 {room.room_id} 获得奖励"
|
||
)
|
||
|
||
# 更新房间状态
|
||
room.status = "finished"
|
||
|
||
# 发送结果
|
||
result_text = self._format_result_message(room)
|
||
await self.bot.send_text_message(target, result_text, room.creator)
|
||
|
||
# 延迟一段时间后清理房间
|
||
await asyncio.sleep(30)
|
||
if room.group_id in self.active_rooms and self.active_rooms[room.group_id].room_id == room.room_id:
|
||
del self.active_rooms[room.group_id]
|
||
|
||
except Exception as e:
|
||
self.LOG.error(f"开奖出错: {e}")
|
||
# 尝试恢复房间状态
|
||
room.status = "waiting"
|
||
# 重新设置倒计时
|
||
room.timer = asyncio.create_task(self._room_countdown(room))
|
||
|
||
def _distribute_prizes(self, players: List[str], total_points: int) -> List[Tuple[str, int]]:
|
||
"""随机分配奖池"""
|
||
rewards = []
|
||
remaining = total_points
|
||
player_count = len(players)
|
||
|
||
# 确保每个玩家至少获得1积分
|
||
min_points = 1
|
||
|
||
# 如果总积分不足以给每人1分,则平均分配
|
||
if total_points < player_count:
|
||
points_per_player = max(1, total_points // player_count)
|
||
return [(player, points_per_player) for player in players]
|
||
|
||
# 为每个玩家随机分配积分,除了最后一个
|
||
for i in range(player_count - 1):
|
||
# 确保剩余玩家每人至少能分到1积分
|
||
max_points = remaining - (player_count - i - 1) * min_points
|
||
# 随机分配积分
|
||
share = random.randint(min_points, max_points) if max_points > min_points else min_points
|
||
rewards.append(share)
|
||
remaining -= share
|
||
|
||
# 最后一个玩家获得剩余所有积分
|
||
rewards.append(remaining)
|
||
|
||
# 随机打乱奖励顺序
|
||
random.shuffle(rewards)
|
||
|
||
# 将玩家和奖励配对
|
||
return list(zip(players, rewards))
|
||
|
||
def _format_result_message(self, room: LuckyPotRoom) -> str:
|
||
"""格式化结果消息"""
|
||
if not room.result:
|
||
return "❌ 没有结果数据"
|
||
|
||
result = room.result
|
||
total_pot = result["total_pot"]
|
||
house_cut = result["house_cut"]
|
||
rewards = result["rewards"]
|
||
lucky_winner = result["lucky_winner"]
|
||
lucky_bonus = result["lucky_bonus"]
|
||
|
||
# 按奖励金额排序
|
||
sorted_rewards = sorted(rewards, key=lambda x: x[1], reverse=True)
|
||
|
||
message = f"🎯 大奖池开奖结果\n\n"
|
||
message += f"💰 总奖池: {total_pot} 积分\n"
|
||
message += f"💸 系统抽水: {house_cut} 积分 ({self.house_cut_percent}%)\n"
|
||
message += f"🎁 实际分配: {total_pot - house_cut} 积分\n\n"
|
||
|
||
# 如果有欧皇,先显示欧皇信息
|
||
if lucky_winner:
|
||
lucky_name = room.player_nicknames.get(lucky_winner, lucky_winner)
|
||
message += f"🏆 恭喜 {lucky_name} 成为本轮欧皇!额外获得 {lucky_bonus} 积分!\n\n"
|
||
|
||
# 显示所有玩家的奖励
|
||
message += "🎮 玩家奖励:\n"
|
||
|
||
for i, (player, reward) in enumerate(sorted_rewards):
|
||
player_name = room.player_nicknames.get(player, player)
|
||
entry_fee = room.entry_fee
|
||
profit = reward - entry_fee
|
||
profit_text = f"+{profit}" if profit >= 0 else f"{profit}"
|
||
|
||
# 根据排名和盈亏添加不同的表情
|
||
if i == 0:
|
||
emoji = "🥇"
|
||
elif i == 1 and len(sorted_rewards) > 1:
|
||
emoji = "🥈"
|
||
elif i == 2 and len(sorted_rewards) > 2:
|
||
emoji = "🥉"
|
||
elif profit > 0:
|
||
emoji = "😄"
|
||
elif profit < 0:
|
||
emoji = "😭"
|
||
else:
|
||
emoji = "😐"
|
||
|
||
# 为欧皇添加特殊标记
|
||
if player == lucky_winner:
|
||
emoji = "🏆"
|
||
|
||
# 为特别惨的玩家添加特殊文案
|
||
if profit < -entry_fee * 0.9: # 亏损超过90%
|
||
message += f"{emoji} {player_name}: {reward} 积分 ({profit_text}) 💔 这也太惨了!\n"
|
||
else:
|
||
message += f"{emoji} {player_name}: {reward} 积分 ({profit_text})\n"
|
||
|
||
return message
|
||
|
||
def _get_nickname(self, message: Dict[str, Any], user_id: str) -> str:
|
||
"""获取用户昵称"""
|
||
all_contacts = message.get("all_contacts", {})
|
||
if user_id in all_contacts:
|
||
return all_contacts[user_id].get("nickname", user_id)
|
||
return user_id |