464 lines
17 KiB
Python
464 lines
17 KiB
Python
import random
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from datetime import datetime
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import pymysql
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from game_task.game_chatgpt_qa import game_question_json, game_answer_json
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# 数据库连接配置
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db_config = {
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'host': '192.168.2.32',
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'user': 'root',
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'password': 'lw123456',
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'database': 'message_archive',
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'charset': 'utf8mb4',
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'cursorclass': pymysql.cursors.DictCursor
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}
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# 连接数据库
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def get_db_connection():
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return pymysql.connect(**db_config)
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# 添加群聊
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def add_group(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute(
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"INSERT INTO t_encyclopedia_groups (group_id) VALUES (%s)",
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(group_id,)
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)
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conn.commit()
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return True # 添加成功
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except pymysql.err.IntegrityError:
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return True # 已存在也视为成功
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finally:
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cursor.close()
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conn.close()
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# 获取所有群聊ID
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def get_group_ids():
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("SELECT group_id FROM t_encyclopedia_groups")
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return [row['group_id'] for row in cursor.fetchall()]
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finally:
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cursor.close()
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conn.close()
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# 确保游戏启动(自动初始化群聊和玩家)
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def ensure_game_started(group_id, player_id, player_name="未知玩家"):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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# 检查并添加群聊
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cursor.execute("SELECT group_id FROM t_encyclopedia_groups WHERE group_id = %s", (group_id,))
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if not cursor.fetchone():
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add_group(group_id, player_id)
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# 检查并添加玩家
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cursor.execute(
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"SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, player_id)
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)
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existing_player = cursor.fetchone()
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if not existing_player:
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cursor.execute(
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"INSERT INTO t_encyclopedia_players (player_id, group_id, player_name) VALUES (%s, %s, %s)",
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(player_id, group_id, player_name)
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)
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conn.commit()
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return (
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f"🎉 欢迎加入,{player_name}!\n"
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f"🌟 已就位\n"
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f"🎈 群 {group_id} 等你来玩\n"
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f"🌈 快来接任务吧!指令: /t"
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)
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return None # 已存在则无需额外反馈
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finally:
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cursor.close()
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conn.close()
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# 随机分配任务
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def assign_random_task(group_id, player_id=None):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("SELECT player_id, player_name FROM t_encyclopedia_players WHERE group_id = %s", (group_id,))
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players = cursor.fetchall()
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if not players:
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return (
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f"😔 哎呀,群 {group_id} 好安静\n"
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f"🌟 没有小伙伴加入\n"
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f"🎈 快叫朋友来玩吧!"
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)
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if player_id:
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player_dict = {p['player_id']: p['player_name'] for p in players}
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if player_id not in player_dict:
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return (
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f"😅 嘿,小朋友\n"
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f"🌟 ID: {player_id} 还没加入群 {group_id}\n"
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f"🎈 用 /s 先报名吧!"
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)
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holder_id = player_id
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holder_name = player_dict[player_id]
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else:
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holder = random.choice(players)
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holder_id = holder['player_id']
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holder_name = holder['player_name']
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task = game_question_json("请出题!")
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question = task["question"]
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answer = task["answer"]
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score = int(task["score"])
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description = task.get("description", "")
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cursor.execute(
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"INSERT INTO t_encyclopedia_active_tasks (group_id, question, answer, score, description, holder_id) VALUES (%s, %s, %s, %s, %s, %s)",
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(group_id, question, answer, score, description, holder_id)
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)
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conn.commit()
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cursor.execute(
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"SELECT active_task_id FROM t_encyclopedia_active_tasks WHERE group_id = %s AND question = %s AND holder_id = %s ORDER BY assigned_at DESC LIMIT 1",
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(group_id, question, holder_id)
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)
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active_task_id = cursor.fetchone()['active_task_id']
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if player_id:
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return (
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f"🎁 {holder_name},你的新任务来啦!\n"
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f"🎈 问题:{question}\n"
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f"🌈 群 {group_id} 等你作答\n"
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f"🎀 任务ID: {active_task_id}\n"
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f"🌼 积分:{score}"
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)
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else:
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return (
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f"🎁 新任务来啦!\n"
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f"🌟 幸运玩家:{holder_name} \n"
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f"🎈 问题:{question}\n"
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f"🌈 群 {group_id} 等你抢答\n"
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f"🎀 任务ID: {active_task_id}\n"
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f"🌼 积分:{score}"
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)
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finally:
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cursor.close()
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conn.close()
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# 提交答案并计分
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def submit_answer(group_id, player_id, task_id, answer):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, player_id))
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player_row = cursor.fetchone()
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if not player_row:
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return (
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f"😅 嘿,小朋友\n"
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f"🌟 ID: {player_id} 还没加入群 {group_id}\n"
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f"🎈 用 /s 先报名吧!"
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)
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player_name = player_row['player_name']
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if not task_id.isdigit():
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return (
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f"😅 哎呀,小调皮\n"
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f"🌟 任务ID格式不对哦\n"
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f"🎈 应该是纯数字\n"
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f"🌈 比如:1\n"
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f"🎀 再试一次吧!"
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)
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active_task_id = int(task_id)
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cursor.execute(
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"SELECT question, answer, score, holder_id, status FROM t_encyclopedia_active_tasks WHERE group_id = %s AND active_task_id = %s",
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(group_id, active_task_id)
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)
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task_data = cursor.fetchone()
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if not task_data:
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return (
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f"😔 哎呀,小伙伴\n"
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f"🌼 群 {group_id} 的任务 task_{active_task_id} 不见了\n"
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f"🎀 可能已经被抢答或过期啦!"
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)
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if task_data['status'] == 'completed':
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return (
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f"😄 哈哈,太慢啦!\n"
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f"🌟 任务 task_{active_task_id} 已完成\n"
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f"🎈 群 {group_id} 等你抢新任务哦!"
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)
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question, correct_answer_db, top_score, holder_id, _ = task_data['question'], task_data['answer'].lower(), \
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task_data['score'], task_data['holder_id'], task_data['status']
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cursor.execute("SELECT player_name FROM t_encyclopedia_players WHERE group_id = %s AND player_id = %s",
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(group_id, holder_id))
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holder_name = cursor.fetchone()['player_name']
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answer_json = {"question": question, "top_score": str(top_score), "answer": answer}
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result = game_answer_json(answer_json)
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points = int(result["score"])
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description = result["description"]
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is_correct = points > 0
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if is_correct:
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cursor.execute(
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"UPDATE t_encyclopedia_players SET points = points + %s WHERE group_id = %s AND player_id = %s",
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(points, group_id, player_id)
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)
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cursor.execute(
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"UPDATE t_encyclopedia_active_tasks SET status = 'completed' WHERE group_id = %s AND active_task_id = %s",
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(group_id, active_task_id)
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)
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if player_id == holder_id:
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message = (
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f"🎉 {player_name} 太棒啦!\n"
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f"🌟 任务:{question}\n"
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f"🎈 答对了,真厉害!\n"
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f"🌈 奖励:{points} 分\n"
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f"🎀 提示:{description}"
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)
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else:
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message = (
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f"🎉 {player_name} 抢答成功!\n"
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f"🌟 任务:{question}\n"
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f"🎈 原主:{holder_name}\n"
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f"🌈 获得 {points} 分,太棒了!\n"
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f"🎀 提示:{description}"
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)
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else:
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cursor.execute(
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"UPDATE t_encyclopedia_players SET points = GREATEST(points - 1, 0) WHERE group_id = %s AND player_id = %s",
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(group_id, player_id)
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)
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points = -1
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message = (
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f"😅 {player_name} 有点小遗憾!\n"
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f"🌼 任务:{question}\n"
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f"🎈 你答:{answer}\n"
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f"🌟 正确答案:{correct_answer_db}\n"
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f"🌈 扣 1 分,别灰心!\n"
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f"🎀 提示:{description}\n"
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f"🌟 任务ID: {active_task_id} 仍可抢答哦!"
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)
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cursor.execute(
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"INSERT INTO t_encyclopedia_task_history (group_id, active_task_id, player_id, answer, is_correct, points_earned) VALUES (%s, %s, %s, %s, %s, %s)",
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(group_id, active_task_id, player_id, answer, is_correct, points)
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)
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conn.commit()
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return message
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except ValueError as e:
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print(f"submit_answer:{e}")
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return (
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f"😅 哎呀,小调皮\n"
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f"🌟 任务ID格式不对哦\n"
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f"🎈 应该是纯数字\n"
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f"🌈 比如:1\n"
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f"🎀 再试一次吧!"
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)
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except Exception as e:
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print(f"submit_answer:{e}")
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return (
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f"😅 哎呀,小调皮\n"
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f"🌟 任务ID格式不对哦\n"
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f"🎈 应该是纯数字\n"
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f"🌈 比如:1\n"
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f"🎀 再试一次吧!"
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)
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finally:
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cursor.close()
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conn.close()
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# 显示排行榜
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def show_rank(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute(
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"SELECT player_name, points FROM t_encyclopedia_players WHERE group_id = %s ORDER BY points DESC LIMIT 10",
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(group_id,)
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)
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ranks = cursor.fetchall()
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if not ranks:
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return (
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f"😔 群 {group_id} 好安静\n"
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f"🌟 排行榜还没有人\n"
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f"🎈 快来一起玩吧!"
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)
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rank_text = f"🎉 群 {group_id} 排行榜(Top 10)\n"
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for i, row in enumerate(ranks, 1):
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rank_text += f"🌈 {i}. {row['player_name']}: {row['points']} 分\n"
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return rank_text
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finally:
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cursor.close()
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conn.close()
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# 显示当前活跃任务
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def show_active_tasks(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("""
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SELECT a.active_task_id, a.question, p.player_name, p.player_id
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FROM t_encyclopedia_active_tasks a
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JOIN t_encyclopedia_players p ON a.holder_id = p.player_id AND a.group_id = p.group_id
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WHERE a.group_id = %s AND a.status = 'pending'
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""", (group_id,))
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tasks = cursor.fetchall()
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if not tasks:
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return (
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f"😄 群 {group_id} 现在很平静\n"
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f"🌟 没有活跃任务哦\n"
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f"🎈 用 /t 拿一个吧!"
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)
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task_text = f"🎉 群 {group_id} 当前活跃任务:\n"
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for task in tasks:
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task_text += (
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f"🌈 任务ID: task_{task['active_task_id']}\n"
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f"🎀 问题:{task['question']}\n"
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f"🌼 持有者:{task['player_name']} \n"
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)
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return task_text
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finally:
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cursor.close()
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conn.close()
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# 列举所有未完成任务
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def list_uncompleted_tasks(group_id, player_id):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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cursor.execute("""
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SELECT a.active_task_id, a.question, p.player_name, p.player_id
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FROM t_encyclopedia_active_tasks a
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JOIN t_encyclopedia_players p ON a.holder_id = p.player_id AND a.group_id = p.group_id
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WHERE a.group_id = %s AND a.status = 'pending'
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""", (group_id,))
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tasks = cursor.fetchall()
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if not tasks:
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return (
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f"😄 群 {group_id} 任务都完成啦\n"
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f"🌟 目前没有未完成任务\n"
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f"🎈 用 /t 再来一个吧!"
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)
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task_text = f"🎉 群 {group_id} 所有未完成任务列表:\n"
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for task in tasks:
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task_text += (
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f"🌈 任务ID: task_{task['active_task_id']}\n"
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f"🎀 问题:{task['question']}\n"
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f"🌼 所属:{task['player_name']}\n"
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)
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return task_text
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finally:
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cursor.close()
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conn.close()
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# 定时任务:整点触发,排除23:00-08:00
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def run_random_task_assignment(group_id):
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current_hour = datetime.now().hour
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if current_hour >= 23 or current_hour < 9:
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print(f"{datetime.now()} 群 {group_id} 当前时间 {current_hour}:00 在23:00-08:00区间,跳过任务发放")
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return
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result = assign_random_task(group_id)
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print(f"{datetime.now()} {result}")
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# 处理群聊消息
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def game_process_message(group_id, player_id, message, player_name="未知玩家"):
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# 自动初始化群聊和玩家
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init_message = ensure_game_started(group_id, player_id, player_name)
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if message == "/s": # 可选:显式加入游戏
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return init_message if init_message else (
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f"😄 你好呀,{player_name}\n"
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f"🌼 已加入游戏 {group_id}\n"
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f"🎶 快来一起乐呵吧!\n"
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f"🌈 指令:/t 获取任务"
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)
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elif message == "/ts": # 查看活跃任务
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if init_message:
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return init_message + "\n🌟 用 /ts 查看当前任务吧!"
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return show_active_tasks(group_id, player_id)
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elif message == "/l": # 列出未完成任务
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if init_message:
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return init_message + "\n🌟 用 /l 查看未完成任务吧!"
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return list_uncompleted_tasks(group_id, player_id)
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elif message.startswith("/a"): # 提交答案
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if init_message:
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return init_message + "\n🌟 用 /a [任务ID] [答案] 提交答案吧!"
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parts = message.split(" ", 2)
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if len(parts) < 3:
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return (
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f"😅 哎呀,小朋友\n"
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f"🌟 格式不对哦\n"
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f"🎈 正确用法:/a [任务ID] [答案]\n"
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f"🌈 例如:/a 1 钒"
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)
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task_id, answer = parts[1], parts[2]
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return submit_answer(group_id, player_id, task_id, answer)
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elif message == "/r": # 查看排行榜
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if init_message:
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return init_message + "\n🌟 用 /r 查看排行榜吧!"
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return show_rank(group_id, player_id)
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elif message == "/ag": # 可选:手动添加群聊
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if init_message:
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return init_message # 已自动添加
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return add_group(group_id, player_id)
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elif message == "/t": # 获取任务
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if init_message:
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return init_message + "\n🌟 已为你准备任务:"
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current_hour = datetime.now().hour
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if current_hour >= 23 or current_hour < 9:
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return (
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f"😴 现在是 {current_hour}:00\n"
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f"🌙 太晚啦,小伙伴们休息中\n"
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f"🌞 9点到22点再来玩吧!"
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)
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return assign_random_task(group_id, player_id)
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else:
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return (
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f"😄 嘿,小调皮\n"
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f"🌟 指令不对哦\n"
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f"🎈 可用指令:\n"
|
||
f"🌈 /s - 加入游戏(可选)\n"
|
||
f"🎀 /ts - 查看活跃任务\n"
|
||
f"🌼 /l - 未完成任务\n"
|
||
f"🌟 /a [任务ID] [答案] - 提交答案\n"
|
||
f"🎈 /ag - 添加群聊(可选)\n"
|
||
f"🌈 /t - 主动拿任务\n"
|
||
f"🎀 /r - 查看排行榜"
|
||
)
|
||
|
||
|
||
# 设置定时任务
|
||
def setup_schedule():
|
||
group_ids = get_group_ids()
|
||
for gid in group_ids:
|
||
run_random_task_assignment(group_id=gid)
|
||
|
||
|
||
# 主程序
|
||
if __name__ == "__main__":
|
||
# 测试用例
|
||
print(game_process_message("45317011307@chatroom", "Jyunere", "/t")) # 新用户获取任务
|
||
print(game_process_message("45317011307@chatroom", "Jyunere", "/a 18 罗马斗兽场")) # 提交答案
|
||
print(game_process_message("45317011307@chatroom", "Jyunere", "/r")) # 查看排行榜
|