568 lines
20 KiB
Markdown
568 lines
20 KiB
Markdown
---
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name: frontend-dev
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description: |
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Full-stack frontend development combining premium UI design, cinematic animations,
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AI-generated media assets, persuasive copywriting, and visual art. Builds complete,
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visually striking web pages with real media, advanced motion, and compelling copy.
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Use when: building landing pages, marketing sites, product pages, dashboards,
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generating media assets (image/video/audio/music), writing conversion copy,
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creating generative art, or implementing cinematic scroll animations.
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license: MIT
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metadata:
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version: "1.0.0"
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category: frontend
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sources:
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- Framer Motion documentation
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- GSAP / GreenSock documentation
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- Three.js documentation
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- Tailwind CSS documentation
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- React / Next.js documentation
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- AIDA Framework (Elmo Lewis)
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- p5.js documentation
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---
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# Frontend Studio
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Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.
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## Invocation
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```
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/frontend-dev <request>
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```
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The user provides their request as natural language (e.g. "build a landing page for a music streaming app").
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## Skill Structure
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```
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frontend-dev/
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├── SKILL.md # Core skill (this file)
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├── scripts/ # Asset generation scripts
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│ ├── minimax_tts.py # Text-to-speech
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│ ├── minimax_music.py # Music generation
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│ ├── minimax_video.py # Video generation (async)
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│ └── minimax_image.py # Image generation
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├── references/ # Detailed guides (read as needed)
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│ ├── minimax-cli-reference.md # CLI flags quick reference
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│ ├── asset-prompt-guide.md # Asset prompt engineering rules
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│ ├── minimax-tts-guide.md # TTS usage & voices
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│ ├── minimax-music-guide.md # Music prompts & lyrics format
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│ ├── minimax-video-guide.md # Camera commands & models
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│ ├── minimax-image-guide.md # Ratios & batch generation
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│ ├── minimax-voice-catalog.md # All voice IDs
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│ ├── motion-recipes.md # Animation code snippets
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│ ├── env-setup.md # Environment setup
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│ └── troubleshooting.md # Common issues
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├── templates/ # Visual art templates
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│ ├── viewer.html # p5.js interactive art base
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│ └── generator_template.js # p5.js code reference
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└── canvas-fonts/ # Static art fonts (TTF + licenses)
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```
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## Project Structure
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### Assets (Universal)
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All frameworks use the same asset organization:
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```
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assets/
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├── images/
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│ ├── hero-landing-1710xxx.webp
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│ ├── icon-feature-01.webp
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│ └── bg-pattern.svg
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├── videos/
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│ ├── hero-bg-1710xxx.mp4
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│ └── demo-preview.mp4
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└── audio/
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├── bgm-ambient-1710xxx.mp3
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└── tts-intro-1710xxx.mp3
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```
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**Asset naming:** `{type}-{descriptor}-{timestamp}.{ext}`
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### By Framework
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| Framework | Asset Location | Component Location |
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|-----------|---------------|-------------------|
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| **Pure HTML** | `./assets/` | N/A (inline or `./js/`) |
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| **React/Next.js** | `public/assets/` | `src/components/` |
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| **Vue/Nuxt** | `public/assets/` | `src/components/` |
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| **Svelte/SvelteKit** | `static/assets/` | `src/lib/components/` |
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| **Astro** | `public/assets/` | `src/components/` |
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### Pure HTML
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```
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project/
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├── index.html
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├── assets/
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│ ├── images/
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│ ├── videos/
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│ └── audio/
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├── css/
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│ └── styles.css
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└── js/
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└── main.js # Animations (GSAP/vanilla)
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```
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### React / Next.js
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```
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project/
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├── public/assets/ # Static assets
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├── src/
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│ ├── components/
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│ │ ├── ui/ # Button, Card, Input
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│ │ ├── sections/ # Hero, Features, CTA
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│ │ └── motion/ # RevealSection, StaggerGrid
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│ ├── lib/
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│ ├── styles/
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│ └── app/ # Pages
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└── package.json
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```
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### Vue / Nuxt
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```
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project/
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├── public/assets/
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├── src/ # or root for Nuxt
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│ ├── components/
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│ │ ├── ui/
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│ │ ├── sections/
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│ │ └── motion/
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│ ├── composables/ # Shared logic
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│ ├── pages/
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│ └── assets/ # Processed assets (optional)
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└── package.json
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```
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### Astro
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```
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project/
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├── public/assets/
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├── src/
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│ ├── components/ # .astro, .tsx, .vue, .svelte
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│ ├── layouts/
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│ ├── pages/
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│ └── styles/
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└── package.json
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```
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**Component naming:** PascalCase (`HeroSection.tsx`, `HeroSection.vue`, `HeroSection.astro`)
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---
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## Compliance
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**All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.**
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---
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## Workflow
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### Phase 1: Design Architecture
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1. Analyze the request — determine page type and context
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2. Set design dials based on page type
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3. Plan layout sections and identify asset needs
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### Phase 2: Motion Architecture
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1. Select animation tools per section (see Tool Selection Matrix)
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2. Plan motion sequences following performance guardrails
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### Phase 3: Asset Generation
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Generate all image/video/audio assets using `scripts/`. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
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1. Parse asset requirements (type, style, spec, usage)
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2. Craft optimized prompts, show to user, confirm before generating
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3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
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### Phase 4: Copywriting & Content
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Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
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### Phase 5: Build UI
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Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All `<img>`, `<video>`, `<source>`, and CSS `background-image` MUST reference local assets from Phase 3.
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### Phase 6: Quality Gates
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Run final checklist (see Quality Gates section).
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---
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# 1. Design Engineering
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## 1.1 Baseline Configuration
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| Dial | Default | Range |
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|------|---------|-------|
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| DESIGN_VARIANCE | 8 | 1=Symmetry, 10=Asymmetric |
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| MOTION_INTENSITY | 6 | 1=Static, 10=Cinematic |
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| VISUAL_DENSITY | 4 | 1=Airy, 10=Packed |
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Adapt dynamically based on user requests.
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## 1.2 Architecture Conventions
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- **DEPENDENCY VERIFICATION:** Check `package.json` before importing any library. Output install command if missing.
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- **Framework:** React/Next.js. Default to Server Components. Interactive components must be isolated `"use client"` leaf components.
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- **Styling:** Tailwind CSS. Check version in `package.json` — NEVER mix v3/v4 syntax.
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- **ANTI-EMOJI POLICY:** NEVER use emojis anywhere. Use Phosphor or Radix icons only.
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- **Viewport:** Use `min-h-[100dvh]` not `h-screen`. Use CSS Grid not flex percentage math.
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- **Layout:** `max-w-[1400px] mx-auto` or `max-w-7xl`.
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## 1.3 Design Rules
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| Rule | Directive |
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|------|-----------|
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| Typography | Headlines: `text-4xl md:text-6xl tracking-tighter`. Body: `text-base leading-relaxed max-w-[65ch]`. **NEVER** use Inter — use Geist/Outfit/Satoshi. **NEVER** use Serif on dashboards. |
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| Color | Max 1 accent, saturation < 80%. **NEVER** use AI purple/blue. Stick to one palette. |
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| Layout | **NEVER** use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts. |
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| Cards | **NEVER** use generic cards when DENSITY > 7. Use `border-t`, `divide-y`, or spacing. |
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| States | **ALWAYS** implement: Loading (skeleton), Empty, Error, Tactile feedback (`scale-[0.98]`). |
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| Forms | Label above input. Error below. `gap-2` for input blocks. |
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## 1.4 Anti-Slop Techniques
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- **Liquid Glass:** `backdrop-blur` + `border-white/10` + `shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]`
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- **Magnetic Buttons:** Use `useMotionValue`/`useTransform` — never `useState` for continuous animations
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- **Perpetual Motion:** When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
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- **Layout Transitions:** Use Framer `layout` and `layoutId` props
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- **Stagger:** Use `staggerChildren` or CSS `animation-delay: calc(var(--index) * 100ms)`
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## 1.5 Forbidden Patterns
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| Category | Banned |
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|----------|--------|
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| Visual | Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors |
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| Typography | Inter font, oversized H1s, Serif on dashboards |
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| Layout | 3-column equal card rows, floating elements with awkward gaps |
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| Components | Default shadcn/ui without customization |
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## 1.6 Creative Arsenal
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| Category | Patterns |
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|----------|----------|
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| Navigation | Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu |
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| Layout | Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal |
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| Cards | Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal |
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| Scroll | Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe |
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| Gallery | Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect |
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| Text | Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid |
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| Micro | Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur |
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## 1.7 Bento Paradigm
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- **Palette:** Background `#f9fafb`, cards pure white with `border-slate-200/50`
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- **Surfaces:** `rounded-[2.5rem]`, diffusion shadow
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- **Typography:** Geist/Satoshi, `tracking-tight` headers
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- **Labels:** Outside and below cards
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- **Animation:** Spring physics (`stiffness: 100, damping: 20`), infinite loops, `React.memo` isolation
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**5-Card Archetypes:**
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1. Intelligent List — auto-sorting with `layoutId`
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2. Command Input — typewriter + blinking cursor
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3. Live Status — breathing indicators
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4. Wide Data Stream — infinite horizontal carousel
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5. Contextual UI — staggered highlight + float-in toolbar
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## 1.8 Brand Override
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When brand styling is active:
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- Dark: `#141413`, Light: `#faf9f5`, Mid: `#b0aea5`, Subtle: `#e8e6dc`
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- Accents: Orange `#d97757`, Blue `#6a9bcc`, Green `#788c5d`
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- Fonts: Poppins (headings), Lora (body)
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---
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# 2. Motion Engine
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## 2.1 Tool Selection Matrix
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| Need | Tool |
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|------|------|
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| UI enter/exit/layout | **Framer Motion** — `AnimatePresence`, `layoutId`, springs |
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| Scroll storytelling (pin, scrub) | **GSAP + ScrollTrigger** — frame-accurate control |
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| Looping icons | **Lottie** — lazy-load (~50KB) |
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| 3D/WebGL | **Three.js / R3F** — isolated `<Canvas>`, own `"use client"` boundary |
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| Hover/focus states | **CSS only** — zero JS cost |
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| Native scroll-driven | **CSS** — `animation-timeline: scroll()` |
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**Conflict Rules [MANDATORY]:**
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- NEVER mix GSAP + Framer Motion in same component
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- R3F MUST live in isolated Canvas wrapper
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- ALWAYS lazy-load Lottie, GSAP, Three.js
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## 2.2 Intensity Scale
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| Level | Techniques |
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|-------|------------|
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| 1-2 Subtle | CSS transitions only, 150-300ms |
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| 3-4 Smooth | CSS keyframes + Framer animate, stagger ≤3 items |
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| 5-6 Fluid | `whileInView`, magnetic hover, parallax tilt |
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| 7-8 Cinematic | GSAP ScrollTrigger, pinned sections, horizontal hijack |
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| 9-10 Immersive | Full scroll sequences, Three.js particles, WebGL shaders |
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## 2.3 Animation Recipes
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See `references/motion-recipes.md` for full code. Summary:
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| Recipe | Tool | Use For |
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|--------|------|---------|
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| Scroll Reveal | Framer | Fade+slide on viewport entry |
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| Stagger Grid | Framer | Sequential list animations |
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| Pinned Timeline | GSAP | Horizontal scroll with pinning |
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| Tilt Card | Framer | Mouse-tracking 3D perspective |
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| Magnetic Button | Framer | Cursor-attracted buttons |
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| Text Scramble | Vanilla | Matrix-style decode effect |
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| SVG Path Draw | CSS | Scroll-linked path animation |
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| Horizontal Scroll | GSAP | Vertical-to-horizontal hijack |
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| Particle Background | R3F | Decorative WebGL particles |
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| Layout Morph | Framer | Card-to-modal expansion |
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## 2.4 Performance Rules
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**GPU-only properties (ONLY animate these):** `transform`, `opacity`, `filter`, `clip-path`
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**NEVER animate:** `width`, `height`, `top`, `left`, `margin`, `padding`, `font-size` — if you need these effects, use `transform: scale()` or `clip-path` instead.
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**Isolation:**
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- Perpetual animations MUST be in `React.memo` leaf components
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- `will-change: transform` ONLY during animation
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- `contain: layout style paint` on heavy containers
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**Mobile:**
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- ALWAYS respect `prefers-reduced-motion`
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- ALWAYS disable parallax/3D on `pointer: coarse`
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- Cap particles: desktop 800, tablet 300, mobile 100
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- Disable GSAP pin on mobile < 768px
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**Cleanup:** Every `useEffect` with GSAP/observers MUST `return () => ctx.revert()`
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## 2.5 Springs & Easings
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| Feel | Framer Config |
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|------|---------------|
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| Snappy | `stiffness: 300, damping: 30` |
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| Smooth | `stiffness: 150, damping: 20` |
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| Bouncy | `stiffness: 100, damping: 10` |
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| Heavy | `stiffness: 60, damping: 20` |
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| CSS Easing | Value |
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|------------|-------|
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| Smooth decel | `cubic-bezier(0.16, 1, 0.3, 1)` |
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| Smooth accel | `cubic-bezier(0.7, 0, 0.84, 0)` |
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| Elastic | `cubic-bezier(0.34, 1.56, 0.64, 1)` |
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## 2.6 Accessibility
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- ALWAYS wrap motion in `prefers-reduced-motion` check
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- NEVER flash content > 3 times/second (seizure risk)
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- ALWAYS provide visible focus rings (use `outline` not `box-shadow`)
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- ALWAYS add `aria-live="polite"` for dynamically revealed content
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- ALWAYS include pause button for auto-playing animations
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## 2.7 Dependencies
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```bash
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npm install framer-motion # UI (keep at top level)
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npm install gsap # Scroll (lazy-load)
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npm install lottie-react # Icons (lazy-load)
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npm install three @react-three/fiber @react-three/drei # 3D (lazy-load)
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```
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---
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# 3. Asset Generation
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## 3.1 Scripts
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| Type | Script | Pattern |
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|------|--------|---------|
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| TTS | `scripts/minimax_tts.py` | Sync |
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| Music | `scripts/minimax_music.py` | Sync |
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| Video | `scripts/minimax_video.py` | Async (create → poll → download) |
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| Image | `scripts/minimax_image.py` | Sync |
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Env: `MINIMAX_API_KEY` (required).
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## 3.2 Workflow
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1. **Parse:** type, quantity, style, spec, usage
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2. **Craft prompt:** Be specific (composition, lighting, style). **NEVER** include text in image prompts.
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3. **Execute:** Show prompt to user, **MUST confirm before generating**, then run script
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4. **Save:** `<project>/public/assets/{images,videos,audio}/` as `{type}-{descriptor}-{timestamp}.{ext}` — **MUST save locally**
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5. **Post-process:** Images → WebP, Videos → ffmpeg compress, Audio → normalize
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6. **Deliver:** File path + code snippet + CSS suggestion
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## 3.3 Preset Shortcuts
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| Shortcut | Spec |
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|----------|------|
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| `hero` | 16:9, cinematic, text-safe |
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| `thumb` | 1:1, centered subject |
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| `icon` | 1:1, flat, clean background |
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| `avatar` | 1:1, portrait, circular crop ready |
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| `banner` | 21:9, OG/social |
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| `bg-video` | 768P, 6s, `[Static shot]` |
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| `video-hd` | 1080P, 6s |
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| `bgm` | 30s, no vocals, loopable |
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| `tts` | MiniMax HD, MP3 |
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## 3.4 Reference
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- `references/minimax-cli-reference.md` — CLI flags
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- `references/asset-prompt-guide.md` — Prompt rules
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- `references/minimax-voice-catalog.md` — Voice IDs
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- `references/minimax-tts-guide.md` — TTS usage
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- `references/minimax-music-guide.md` — Music generation (prompts, lyrics, structure tags)
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- `references/minimax-video-guide.md` — Camera commands
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- `references/minimax-image-guide.md` — Ratios, batch
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---
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# 4. Copywriting
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## 4.1 Core Job
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1. Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action
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## 4.2 Frameworks
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**AIDA** (landing pages, emails):
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```
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ATTENTION: Bold headline (promise or pain)
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INTEREST: Elaborate problem ("yes, that's me")
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DESIRE: Show transformation
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ACTION: Clear CTA
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```
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**PAS** (pain-driven products):
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```
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PROBLEM: State clearly
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AGITATE: Make urgent
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SOLUTION: Your product
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```
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**FAB** (product differentiation):
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```
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FEATURE: What it does
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ADVANTAGE: Why it matters
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BENEFIT: What customer gains
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```
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## 4.3 Headlines
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| Formula | Example |
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|---------|---------|
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| Promise | "Double open rates in 30 days" |
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| Question | "Still wasting 10 hours/week?" |
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| How-To | "How to automate your pipeline" |
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| Number | "7 mistakes killing conversions" |
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| Negative | "Stop losing leads" |
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| Curiosity | "The one change that tripled bookings" |
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| Transformation | "From 50 to 500 leads" |
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Be specific. Lead with outcome, not method.
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## 4.4 CTAs
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**Bad:** Submit, Click here, Learn more
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**Good:** "Start my free trial", "Get the template now", "Book my strategy call"
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**Formula:** [Action Verb] + [What They Get] + [Urgency/Ease]
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Place: above fold, after value, multiple on long pages.
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## 4.5 Emotional Triggers
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| Trigger | Example |
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|---------|---------|
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| FOMO | "Only 3 spots left" |
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| Fear of loss | "Every day without this, you're losing $X" |
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| Status | "Join 10,000+ top agencies" |
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| Ease | "Set it up once. Forget forever." |
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| Frustration | "Tired of tools that deliver nothing?" |
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| Hope | "Yes, you CAN hit $10K MRR" |
|
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## 4.6 Objection Handling
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|
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| Objection | Response |
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|-----------|----------|
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| Too expensive | Show ROI: "Pays for itself in 2 weeks" |
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| Won't work for me | Social proof from similar customer |
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| No time | "Setup takes 10 minutes" |
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| What if it fails | "30-day money-back guarantee" |
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| Need to think | Urgency/scarcity |
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Place in FAQ, testimonials, near CTA.
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## 4.7 Proof Types
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Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications
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---
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# 5. Visual Art
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Philosophy-first workflow. Two output modes.
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## 5.1 Output Modes
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| Mode | Output | When |
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|------|--------|------|
|
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| Static | PDF/PNG | Posters, print, design assets |
|
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| Interactive | HTML (p5.js) | Generative art, explorable variations |
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## 5.2 Workflow
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### Step 1: Philosophy Creation
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Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:
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- Static: space, form, color, scale, rhythm, hierarchy
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- Interactive: computation, emergence, noise, parametric variation
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|
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### Step 2: Conceptual Seed
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|
Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.
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|
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### Step 3: Creation
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|
|
**Static Mode:**
|
|
- Single page, highly visual, design-forward
|
|
- Repeating patterns, perfect shapes
|
|
- Sparse typography from `canvas-fonts/`
|
|
- Nothing overlaps, proper margins
|
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- Output: `.pdf` or `.png` + philosophy `.md`
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|
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**Interactive Mode:**
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|
1. Read `templates/viewer.html` first
|
|
2. Keep FIXED sections (header, sidebar, seed controls)
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3. Replace VARIABLE sections (algorithm, parameters)
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|
4. Seeded randomness: `randomSeed(seed); noiseSeed(seed);`
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5. Output: single self-contained HTML
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|
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### Step 4: Refinement
|
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Refine, don't add. Make it crisp. Polish into masterpiece.
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---
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# Quality Gates
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**Design:**
|
|
- [ ] Mobile layout collapse (`w-full`, `px-4`) for high-variance designs
|
|
- [ ] `min-h-[100dvh]` not `h-screen`
|
|
- [ ] Empty, loading, error states provided
|
|
- [ ] Cards omitted where spacing suffices
|
|
|
|
**Motion:**
|
|
- [ ] Correct tool per selection matrix
|
|
- [ ] No GSAP + Framer mixed in same component
|
|
- [ ] All `useEffect` have cleanup returns
|
|
- [ ] `prefers-reduced-motion` respected
|
|
- [ ] Perpetual animations in `React.memo` leaf components
|
|
- [ ] Only GPU properties animated
|
|
- [ ] Heavy libraries lazy-loaded
|
|
|
|
**General:**
|
|
- [ ] Dependencies verified in `package.json`
|
|
- [ ] **No placeholder URLs** — grep the output for `unsplash`, `picsum`, `placeholder`, `placehold`, `via.placeholder`, `lorem.space`, `dummyimage`. If ANY found, STOP and replace with generated assets before delivering.
|
|
- [ ] **All media assets exist as local files** in the project's assets directory
|
|
- [ ] Asset prompts confirmed with user before generation
|
|
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---
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*React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.*
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